openclonk/planet/Arena.ocf/Hideout.ocs
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
..
Flag.ocd made capture-the-flag flags brighter 2015-11-29 19:39:57 +01:00
LifeGem.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Material.ocg Fixed typo in TEXMAP 2015-10-05 23:53:17 +02:00
PyreGem.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
ShieldGem.ocd CreateObject/CreateObjectAbove (#1214) 2015-01-11 19:02:03 +01:00
SlowGem.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
System.ocg Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
DescDE.txt Remove C4RTF 2015-12-29 17:51:43 +01:00
DescUS.txt Remove C4RTF 2015-12-29 17:51:43 +01:00
Map.bmp Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
Scenario.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Script.c Hideout: added spawning effect 2015-12-02 22:43:56 +01:00
StringTblDE.txt Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
StringTblUS.txt Fixed Ametyst to Amethyst typos 2014-04-02 19:46:52 +02:00
Teams.txt Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
Title.txt Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00