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David Dormagen a9f4ee88d3 fix particles only rendering in one editor viewport by always enabling VBA&VBO workaround in editor mode (#1195)
The problem was caused by every window using an own OpenGL context and certain objects not being shared between those.
The best solution would still be to make all windows use ONE OpenGL context. But this would probably need a more or less large rewrite?

This solution has to be considered a workaround with basically no negative side-effects, as the loss of speed is most likely irrelevant in editor mode.
2015-03-28 08:34:12 +01:00
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planet correct league parameter values for Acid Rift 2015-03-28 08:33:09 +01:00
src fix particles only rendering in one editor viewport by always enabling VBA&VBO workaround in editor mode (#1195) 2015-03-28 08:34:12 +01:00
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README

Requirements
============
You should be able to build OpenClonk with any C++ compiler that supports
ISO C++11. That said, on Windows, we recommend using Microsoft Visual C++
2010 or higher; the Express edition will be sufficient. On Linux, you will
be fine with GNU g++ 4.6 or later. Apple users should use a clang-based
XCode version.

To generate project files for your chosen build system, you will also have to
install CMake from http://www.cmake.org/.

Additionally, OpenClonk depends on a number of third-party libraries:
  - zlib (http://zlib.net/)
  - libpng (http://www.libpng.org/pub/png/libpng.html)
  - libjpeg-turbo (http://sourceforge.net/projects/libjpeg-turbo/files/)
  - FreeType (http://www.freetype.org/)
  - The OpenGL Extension Wrangler Library (http://glew.sourceforge.net/)
  - FreeALUT (https://github.com/vancegroup/freealut)
  - libogg and libvorbis (https://www.xiph.org/downloads/)
  - Boost (http://www.boost.org/users/download/)

OS X Specific
=============
OpenClonk supports OS X versions 10.8 "Mountain Lion" and later.
If you are using brew (https://github.com/mxcl/homebrew) or MacPorts
(http://www.macports.org/), the packages you'll have to install are:
    libjpeg, libpng, freetype, glew, libogg, libvorbis, boost

Linux Specific
==============
For building OpenClonk on Linux, you need the following libraries in addition
to the ones listed above:
  - GTK+ 2.0 or 3.0 (http://www.gtk.org)
  - libGL (http://www.mesa3d.org/)
  - SDL 1.2 (http://www.libsdl.org/download-1.2.php)
  - SDL_mixer 1.2 (http://www.libsdl.org/projects/SDL_mixer/release-1.2.html)
  - libupnp
  - libxrandr
Most distributions should provide these dependencies via their packaging
system. For Debian based distributions, you will need these packages:
  build-essential cmake imagemagick libboost-dev libboost-regex-dev
  libfreetype6-dev libgl1-mesa-dev libglew-dev libgtk2.0-dev libjpeg-dev
  libpng-dev libsdl1.2-dev libsdl-mixer1.2-dev libupnp-dev libxrandr-dev
  x11proto-core-dev zlib1g-dev

Windows Specific
================
In addition to the libraries above, you will need one more if you want to
target Windows:
  - OpenAL Soft (http://kcat.strangesoft.net/openal.html)
To create an installer, you will also need the Nullsoft Install System
(http://nsis.sourceforge.net/). To create the installer, build the "setup" target.