openclonk/planet
Armin Burgmeier a9967e7b16 Avoid built-in GL matrices for sprite rendering
Instead, compute the projection, modelview and normal matrices explictly
and upload them as shader uniforms. This is one step towards using the
OpenGL 3 core profile.
2015-12-19 22:37:36 -08:00
..
Arena.ocf moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Decoration.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Defense.ocf Deleted unlicensed images 2015-12-18 21:18:48 +01:00
Experimental.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Experimental.ocf moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Graphics.ocg Avoid built-in GL matrices for sprite rendering 2015-12-19 22:37:36 -08:00
Issues.ocf Add test case for #1502 2015-12-17 18:53:31 +01:00
Material.ocg * New everrock texture 2015-11-28 19:12:58 +01:00
Missions.ocf added new vocals for three skins (by ala) 2015-12-16 23:01:29 +01:00
Music.ocg add new song to soundtrack 2015-12-19 16:02:18 +01:00
Objects.ocd added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1") 2015-12-19 10:17:55 +01:00
Parkour.ocf boomshire: improved aesthetics of lever sparkles 2015-12-16 23:27:51 +01:00
Sound.ocg added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1") 2015-12-19 10:17:55 +01:00
System.ocg remove obsolete function GetDefGrab 2015-12-19 10:42:30 +01:00
Tests.ocf fix invertion of clonk on top ladder elements (#775) 2015-12-17 19:40:15 +01:00
Tutorials.ocf tutorial 7: fine-tune NPC teleglove control and add fireflies 2015-12-19 11:56:40 +01:00
Worlds.ocf moved sounds into subfolders 2015-12-13 22:14:55 +01:00
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