openclonk/planet/Objects.ocd
Maikel de Vries 1a15b83b4c added bat
Basic functionality is done, but can be improved, especially flight animations and AI.
2015-12-16 21:49:18 +01:00
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Animals.ocd added bat 2015-12-16 21:49:18 +01:00
Clonk.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Effects.ocd trajectory takes controller of ranged weapon 2015-11-29 23:35:49 +01:00
Environment.ocd add function to init the time object with a definition call 2015-12-16 20:19:09 +01:00
Goals.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
HUD.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Helpers.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd lantern and torch have call back to indicate them as light sources 2015-12-16 21:06:33 +01:00
Libraries.ocd lantern and torch have call back to indicate them as light sources 2015-12-16 21:06:33 +01:00
Rules.ocd Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated. 2015-12-10 23:37:51 +01:00
Structures.ocd improve the moving out of basement of objects on construction 2015-12-14 18:13:18 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Fix possible nullpointer in DetachObjects. 2015-12-16 01:27:33 +01:00
Vehicles.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Shiny materials, shader reorganisation 2015-10-03 15:32:39 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00