openclonk/planet/Objects.ocd/Goals.ocd/Resource.ocd/Script.c

154 lines
4.3 KiB
C

/*--
Resource Extraction
Author: Maikel
Player must extract the resources of the specified type, the
tolerance of this goal is 5% currently.
TODO: Expand to liquids and digable materials.
--*/
#include Library_Goal
local resource_list; // List of materials to be mined.
local tolerance_list; // List of initial counts of materials.
protected func Initialize()
{
resource_list = [];
tolerance_list = [];
return inherited(...);
}
/*-- Resources --*/
public func SetResource(string resource)
{
var pos = GetLength(resource_list);
resource_list[pos] = resource;
var mat_cnt = GetMaterialCount(Material(resource));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(resource));
tolerance_list[pos] = Max(1, mat_cnt / blast_ratio / 20);
return;
}
/*-- Scenario saving --*/
public func SaveScenarioObject(props)
{
if (!inherited(props, ...)) return false;
for (var resource in resource_list)
props->AddCall("Goal", this, "SetResource", Format("%v", resource));
return true;
}
/*-- Goal interface --*/
// The goal is fulfilled if all specified resource have been mined.
public func IsFulfilled()
{
for (var i = 0; i < GetLength(resource_list); i++)
{
var mat = resource_list[i];
var tol = tolerance_list[i];
var mat_cnt = GetMaterialCount(Material(mat));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(mat));
// Still solid material to be mined.
if (mat_cnt == -1 || mat_cnt > (2*tol+1) * blast_ratio / 2)
return false;
var res_id = GetMaterialVal("Blast2Object", "Material", Material(mat));
// Still objects of material to be collected.
if (ObjectCount(Find_ID(res_id)) > 0)
return false;
}
// Goal fulfilled.
return true;
}
// Shows or hides a message window with information.
public func GetDescription(int plr)
{
var message;
if (IsFulfilled())
{
message = "$MsgGoalFulfilled$";
}
else
{
message = "$MsgGoalExtraction$";
for (var i = 0; i < GetLength(resource_list); i++)
{
var mat = resource_list[i];
var tol = tolerance_list[i];
var mat_cnt = GetMaterialCount(Material(mat));
var res_id = GetMaterialVal("Blast2Object", "Material", Material(mat));
var res_cnt = ObjectCount(Find_ID(res_id));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(mat));
var add_msg = Format("$MsgGoalResource$", res_id, Max(0, (mat_cnt - (2*tol+1) * blast_ratio / 2) / blast_ratio), res_cnt);
message = Format("%s%s", message, add_msg);
}
}
return message;
}
// Shows or hides a message window with information.
public func Activate(int plr)
{
// If goal message open -> hide it.
if (GetEffect("GoalMessage", this))
{
CustomMessage("", nil, plr, nil, nil, nil, nil, nil, MSG_HCenter);
RemoveEffect("GoalMessage", this);
return;
}
// Otherwise open a new message.
AddEffect("GoalMessage", this, 100, 0, this);
var message;
if (IsFulfilled())
{
message = "@$MsgGoalFulfilled$";
}
else
{
message = "@$MsgGoalExtraction$";
for (var i = 0; i < GetLength(resource_list); i++)
{
var mat = resource_list[i];
var tol = tolerance_list[i];
var mat_cnt = GetMaterialCount(Material(mat));
var res_id = GetMaterialVal("Blast2Object", "Material", Material(mat));
var res_cnt = ObjectCount(Find_ID(res_id));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(mat));
var add_msg = Format("$MsgGoalResource$", res_id, Max(0, (mat_cnt - (2*tol+1) * blast_ratio / 2) / blast_ratio), res_cnt);
message = Format("%s%s", message, add_msg);
}
}
CustomMessage(message, nil, plr, 0, 16 + 64, 0xffffff, GUI_MenuDeco, this, MSG_HCenter);
return;
}
protected func FxGoalMessageStart() {}
public func GetShortDescription(int plr)
{
// Show resource image with total resource count.
var msg = "";
for (var i = 0; i < GetLength(resource_list); i++)
{
var mat = resource_list[i];
var tol = tolerance_list[i];
var mat_cnt = GetMaterialCount(Material(mat));
var res_id = GetMaterialVal("Blast2Object", "Material", Material(mat));
var res_cnt = ObjectCount(Find_ID(res_id));
var blast_ratio = GetMaterialVal("Blast2ObjectRatio", "Material", Material(mat));
msg = Format("%s{{%i}}: %d ", msg, res_id, Max(0, (mat_cnt - (2*tol+1) * blast_ratio / 2) / blast_ratio) + res_cnt);
}
return msg;
}
/*-- Proplist --*/
local Name = "$Name$";