forked from Mirrors/openclonk
74 lines
1.4 KiB
C
74 lines
1.4 KiB
C
/**
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Energy supply
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A given object has to be supplied with energy.
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@author ck
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*/
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#include Library_Goal
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local target;
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protected func Initialize()
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{
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target = 0;
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return inherited(...);
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}
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// Set the target object to be supplied with energy
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public func SetTarget(object target_)
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{
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target = target_;
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}
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// The goal is fulfilled if the target has been supplied with energy.
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public func IsFulfilled()
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{
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//return target->CurrentlyHasPower();
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return target->IsPowerAvailable(target->GetNeededPower());
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}
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public func GetDescription(int plr)
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{
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var message;
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if (IsFulfilled())
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message = "$MsgGoalFulfilled$";
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else
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message = "$MsgGoalUnFulfilled$";
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return message;
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}
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// Shows or hides a message window with information.
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public func Activate(int plr)
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{
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// If goal message open -> hide it.
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if (GetEffect("GoalMessage", this))
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{
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CustomMessage("", nil, plr, nil, nil, nil, nil, nil, MSG_HCenter);
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RemoveEffect("GoalMessage", this);
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return;
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}
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// Otherwise open a new message.
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AddEffect("GoalMessage", this, 100, 0, this);
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var message;
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if (IsFulfilled())
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message = "@$MsgGoalFulfilled$";
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else
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message = "@$MsgGoalUnFulfilled$";
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CustomMessage(message, nil, plr, 0, 16 + 64, 0xffffff, GUI_MenuDeco, this, MSG_HCenter);
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return;
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}
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protected func FxGoalMessageStart() {}
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public func GetShortDescription(int plr)
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{
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return "";
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}
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/*-- Proplist --*/
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local Name = "$Name$";
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