forked from Mirrors/openclonk
70 lines
1.2 KiB
C
70 lines
1.2 KiB
C
/*--
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Repair statue
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Author: Sven2
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Player must repair the statue
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--*/
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#include Library_Goal
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local statue;
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public func SetStatue(object to_statue)
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{
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statue = to_statue;
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return true;
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}
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/*-- Goal interface --*/
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// The goal is fulfilled if a statue has been assigned and it's repaired.
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public func IsFulfilled()
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{
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return statue && !statue->IsBroken();
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}
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public func GetDescription(int plr)
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{
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var message;
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if (IsFulfilled())
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message = "$MsgGoalFulfilled$";
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else
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message = "$MsgGoalUnfulfilled$";
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return message;
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}
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// Shows or hides a message window with information.
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public func Activate(int plr)
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{
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// If goal message open -> hide it.
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if (GetEffect("GoalMessage", this))
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{
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CustomMessage("", nil, plr, nil, nil, nil, nil, nil, MSG_HCenter);
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RemoveEffect("GoalMessage", this);
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return;
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}
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// Otherwise open a new message.
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AddEffect("GoalMessage", this, 100, 0, this);
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var message;
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if (IsFulfilled())
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{
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message = "@$MsgGoalFulfilled$";
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}
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else
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{
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message = "@$MsgGoalUnfulfilled$";
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}
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CustomMessage(message, nil, plr, 0, 16 + 64, 0xffffff, GUI_MenuDeco, this, MSG_HCenter);
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return;
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}
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protected func FxGoalMessageStart() {}
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//public func GetShortDescription(int plr) { return ""; }
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/*-- Proplist --*/
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local Name = "$Name$";
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