..
Action.c
Squelch varargs warnings in System.ocg
2014-12-12 23:27:17 +01:00
Array.c
move TransposeArray to System.ocg functions
2014-10-19 10:49:12 +02:00
ClonkControl.c
Squelch varargs warnings in System.ocg
2014-12-12 23:27:17 +01:00
Colors.c
fix function HSLa(h,s,l,a)
2011-07-31 02:00:12 +02:00
Controls.c
Added missing CON_PushENter to IsInteractionControl
2012-05-08 20:42:08 +02:00
Creation.c
CreateObject/CreateObjectAbove ( #1214 )
2015-01-11 19:02:03 +01:00
Explode.c
improve the smoke trail and fireworks with the new particle system a bit
2015-01-04 22:09:02 +01:00
Fade.c
added global functions FadeOut(int time, bool del) and FadeIn(int time)
2012-11-11 11:44:03 -08:00
FindLocation.c
fixed mixed up variables in Loc_Wall()
2015-01-07 00:04:44 +01:00
FindObject.c
Squelch varargs warnings in System.ocg
2014-12-12 23:27:17 +01:00
Fire.c
Fix some DoDamage issues
2014-04-06 17:15:13 +02:00
FunctionOverview.txt
Script: Remove unused OnBlastIncinerationDamage callback
2012-05-06 15:37:43 +02:00
GetXVal.c
update documentation around DefCore, remove some obsolete fields
2013-11-30 14:14:18 +07:00
HitChecks.c
Fix null pointer exception when objects are removed in response to a hit callback.
2014-10-03 21:57:38 +02:00
LanguageDE.txt
Add packet logging option.
2015-01-03 18:15:41 +01:00
LanguageUS.txt
Add packet logging option.
2015-01-03 18:15:41 +01:00
Material.c
refactor pump done. Remaining problem: power system (usage)
2013-05-30 22:11:39 +02:00
Math.c
added GetSurfaceVector() to Math.c which can be used to get informations about the surface of the landscape at some point (f.e. for bouncing projectiles)
2014-06-27 20:46:48 +02:00
MeshAnimation.c
Add the Anim_RDir AVP
2014-10-09 17:11:13 -04:00
Names.txt
Change .c4g extension to .ocg
2011-03-13 16:16:45 +01:00
Object.c
CreateObject/CreateObjectAbove ( #1214 )
2015-01-11 19:02:03 +01:00
Particles.c
Some missions fixes/adjustments
2014-09-21 16:36:05 +02:00
Player.c
Change MessageWindow (i.e. the default goal messages) to use decorated messages instead of menus.
2014-08-21 19:55:32 +02:00
PlayerControl.c
Fix nil pointer if a dragged object is deleted between control creation and control execution.
2014-10-18 01:22:47 +02:00
PlayerControls.txt
(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
2014-08-10 20:58:26 +02:00
Proplists.c
added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
2012-06-05 22:31:58 +02:00
SaveScenario.c
CreateObject/CreateObjectAbove ( #1214 )
2015-01-11 19:02:03 +01:00
Schedule.c
Fix a runtime error in DarkCastle
2013-10-25 17:32:53 +02:00
StringTblDE.txt
(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
2014-08-10 20:58:26 +02:00
StringTblUS.txt
(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
2014-08-10 20:58:26 +02:00
Version.txt
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Vertices.c
Resorted the functions from C4.c, Commits.c amd Helpers.c
2012-04-03 01:55:55 +01:00