forked from Mirrors/openclonk
94 lines
2.0 KiB
C
94 lines
2.0 KiB
C
/*-- Bubble --*/
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local Plane = 300;
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local creator; // The object that has created this bubble. Used to prevent Clonk from breathing from his own bubbles.
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global func Bubble(int amount, int x, int y)
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{
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if (amount==nil || amount==0)
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amount=3;
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for (var i = 0; i < amount; i++)
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{
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var bubble = CreateObjectAbove(Fx_Bubble, x, y, NO_OWNER);
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if (bubble) bubble.creator = this;
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}
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return;
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}
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global func CastBubbles(int num, int level, int x, int y)
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{
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return CastObjects(Fx_Bubble, num, level, x, y);
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}
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protected func Initialize()
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{
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DoCon(RandomX(25, 100));
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AddEffect("Move", this, 100, 2, this);
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return;
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}
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public func FxMoveTimer(object target, effect, int time)
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{
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if (!GBackLiquid(0, -3) && !GetEffect("Fade", this) || time > 108)
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AddEffect("Fade", target, 100, 1, target);
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// Bubbles burst into smaller bubles
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if (!Random(25) && target->GetCon() > 100)
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{
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for (var i = 0; i < 2; i++)
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{
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var bubble = CreateObjectAbove(Fx_Bubble);
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bubble->SetCon(2 * target->GetCon() / 3);
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bubble->SetYDir(target->GetYDir());
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bubble.creator = this.creator;
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}
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RemoveObject();
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return -1;
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}
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// Jittery movement
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SetYDir(GetYDir() - 3 + Random(7));
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if (Inside(GetXDir(), -6, 6))
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SetXDir(GetXDir() + 2 * Random(2) - 1);
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return 1;
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}
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public func FxFadeStart(object target, effect, int temporary)
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{
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// Store alpha here
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if (temporary == 0)
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effect.alpha = 255;
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return 1;
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}
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public func FxFadeTimer(object target, effect)
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{
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var alpha = effect.alpha;
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if (alpha <= 0)
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{
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RemoveEffect("Move", this);
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RemoveObject();
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return -1;
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}
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SetClrModulation(RGBa(255, 255, 255, alpha));
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effect.alpha = alpha - 5;
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return 1;
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}
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func OnClonkBreath(object clonk)
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{
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// A Clonk is breathing us in
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clonk->DoBreath(GetCon()); // sound would be cool
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RemoveObject();
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return true;
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}
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// Bubbles can be breathed in by anything but their creator
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func CanBeBreathed(object by_clonk) { return !creator || (by_clonk != creator); }
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// No need to blow up scenario object list with bubble spam
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func SaveScenarioObject() { return false; }
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