forked from Mirrors/openclonk
224 lines
6.4 KiB
C++
224 lines
6.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, 2006 Matthes Bender
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* Copyright (c) 2001, 2005-2006, 2008 Sven Eberhardt
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Structures for object and player info components */
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#ifndef INC_C4InfoCore
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#define INC_C4InfoCore
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#include <C4Id.h>
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#include <C4ValueMap.h>
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#include <Fixed.h>
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#include "C4InputValidation.h"
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class C4RankSystem;
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const int32_t C4MaxPhysical = 100000,
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C4MaxDeathMsg = 75;
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class C4PhysicalInfo
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{
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public:
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C4PhysicalInfo();
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typedef int32_t C4PhysicalInfo::* Offset;
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public:
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int32_t Energy;
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int32_t Breath;
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int32_t Walk;
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int32_t Jump;
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int32_t Scale;
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int32_t Hangle;
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int32_t Dig;
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int32_t Swim;
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int32_t Throw;
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int32_t Push;
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int32_t Fight;
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int32_t Magic;
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int32_t CanScale;
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int32_t CanHangle;
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int32_t CanDig;
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int32_t CanConstruct;
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int32_t CanChop;
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int32_t CanSwimDig;
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int32_t CanFly;
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int32_t CorrosionResist;
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int32_t BreatheWater;
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int32_t Float;
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public:
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void Default();
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void PromotionUpdate(int32_t iRank, bool fUpdateTrainablePhysicals=false, class C4Def *pTrainDef=NULL);
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void CompileFunc(StdCompiler *pComp);
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// conversion of physical names to member pointers and vice versa
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static bool GetOffsetByName(const char *szPhysicalName, Offset *pmpiOut);
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static const char *GetNameByOffset(Offset mpiOff);
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const char *GetNameByIndex(int32_t iIdx, Offset *pmpiOut=NULL);
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// comparison
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bool operator ==(const C4PhysicalInfo &cmp) const;
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// physical training
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protected:
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static void TrainValue(int32_t *piVal, int32_t iTrainBy, int32_t iMaxTrain);
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public:
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void Train(Offset mpiOffset, int32_t iTrainBy, int32_t iMaxTrain);
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};
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class C4PhysicalChange
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{
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public:
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int32_t PrevVal;
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C4PhysicalInfo::Offset mpiOffset;
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C4PhysicalChange() : PrevVal(0), mpiOffset(NULL) {}
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C4PhysicalChange(int32_t iPrevVal, C4PhysicalInfo::Offset mpiOffset)
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: PrevVal(iPrevVal), mpiOffset(mpiOffset) {}
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C4PhysicalChange(const C4PhysicalChange &rCpy) : PrevVal(rCpy.PrevVal), mpiOffset(rCpy.mpiOffset) {}
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bool operator ==(const C4PhysicalChange &rCmp) const
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{ return PrevVal==rCmp.PrevVal && mpiOffset == rCmp.mpiOffset; }
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C4PhysicalChange&operator =(const C4PhysicalChange &rSet)
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{ PrevVal=rSet.PrevVal; mpiOffset=rSet.mpiOffset; return *this; }
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void CompileFunc(StdCompiler *pComp);
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};
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class C4TempPhysicalInfo : public C4PhysicalInfo
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{
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private:
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// changes done to the original physicals; used for backtracing
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std::vector<C4PhysicalChange> Changes;
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public:
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void Clear()
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{
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Changes.clear();
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}
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void Default() { Clear(); C4PhysicalInfo::Default(); } // clears
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void CompileFunc(StdCompiler *pComp);
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void RegisterChange(C4PhysicalInfo::Offset mpiOffset); // append physical change to list
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bool ResetPhysical(C4PhysicalInfo::Offset mpiOffset); // undo given physical change
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bool HasChanges(C4PhysicalInfo *pRefPhysical); // return true if changes list is not empty
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// also trains any change buffered physicals
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void Train(Offset mpiOffset, int32_t iTrainBy, int32_t iMaxTrain);
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C4PhysicalInfo &operator =(const C4PhysicalInfo &rSet)
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{ Clear(); static_cast<C4PhysicalInfo &>(*this) = rSet; return *this; }
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};
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class C4ObjectInfoCore
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{
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public:
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C4ObjectInfoCore();
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public:
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C4ID id;
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char Name[C4MaxName+1];
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int32_t Participation;
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int32_t Rank;
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StdStrBuf sRankName;
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StdStrBuf sNextRankName;
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int32_t NextRankExp; // EXP_NoPromotion for no more promotion; 0 if standard rank system is used
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int32_t Experience,Rounds;
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int32_t DeathCount;
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char TypeName[C4MaxName+1+1];
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int32_t Birthday,TotalPlayingTime;
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int32_t Age;
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char DeathMessage[C4MaxDeathMsg+1];
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char PortraitFile[C4MaxName+2+4+1]; // used portrait
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C4PhysicalInfo Physical;
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C4ValueMapData ExtraData;
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BOOL NoSave; // set for _XYZ-CrewMembers
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public:
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BOOL Save(C4Group &hGroup, class C4DefList *pDefs);
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BOOL Load(C4Group &hGroup);
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void Default(C4ID n_id=C4ID_None, class C4DefList *pDefs=NULL, const char *cpNames=NULL);
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//BOOL LoadNext(C4Group &hGroup); Old c4o support disabled...
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//BOOL Add(C4Group &hGroup);
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void Promote(int32_t iRank, C4RankSystem &rRanks, bool fForceRankName);
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bool GetNextRankInfo(C4RankSystem &rDefaultRanks, int32_t *piNextRankExp, StdStrBuf *psNextRankName);
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void CompileFunc(StdCompiler *pComp);
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protected:
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BOOL Compile(const char *szSource);
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BOOL Decompile(char **ppOutput, size_t *ipSize);
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void UpdateCustomRanks(C4DefList *pDefs); // sets NextRankName and NextRankExp
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};
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class C4RoundResult
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{
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public:
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C4RoundResult();
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public:
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StdCopyStrBuf Title;
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uint32_t Date;
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int32_t Duration;
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int32_t Won;
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int32_t Score,FinalScore,TotalScore;
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int32_t Bonus;
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int32_t Level;
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public:
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void Default();
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void CompileFunc(StdCompiler *pComp);
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};
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class C4PlayerInfoCore
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{
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public:
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C4PlayerInfoCore();
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public:
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// Player Info
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char PrefName[C4MaxName+1];
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char Comment[C4MaxComment+1];
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int32_t Rank;
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char RankName[C4MaxName+1];
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int32_t Score;
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int32_t Rounds,RoundsWon,RoundsLost;
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int32_t TotalPlayingTime;
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int32_t PrefMouse;
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C4RoundResult LastRound;
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C4ValueMapData ExtraData;
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char LeagueName[C4MaxName+1];
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// Preferences
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int32_t PrefColor;
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uint32_t PrefColorDw, PrefColor2Dw;
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int32_t PrefControl;
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int32_t PrefPosition;
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int32_t PrefControlStyle;
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int32_t PrefAutoContextMenu; // enable automatically opened context menus in structures
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public:
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void Default(C4RankSystem *pRanks=NULL);
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void Promote(int32_t iRank, C4RankSystem &rRanks);
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BOOL Load(C4Group &hGroup);
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BOOL Save(C4Group &hGroup);
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BOOL CheckPromotion(C4RankSystem &rRanks);
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static DWORD GetPrefColorValue(int32_t iPrefColor);
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void CompileFunc(StdCompiler *pComp);
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};
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inline FIXED ValByPhysical(int32_t iPercent, int32_t iPhysical) // get percentage of max physical value
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{
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return itofix(iPhysical * (iPercent / 5),C4MaxPhysical * 20);
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}
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#endif
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