openclonk/src/c4group/C4Language.cpp

528 lines
15 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2004 Matthes Bender
* Copyright (c) 2005-2007, 2009 Günther Brammer
* Copyright (c) 2007 Sven Eberhardt
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/*
Language module
- handles external language packs
- provides info on selectable languages by scanning string tables
- loads and sets a language string table (ResStrTable) based on a specified language sequence
*/
#include <C4Include.h>
#include <C4Language.h>
#include <C4Components.h>
#include <C4Log.h>
#include <C4Config.h>
#include <C4Game.h>
#ifdef HAVE_ICONV
#ifdef HAVE_LANGINFO_H
#include <langinfo.h>
#endif
#include <errno.h>
iconv_t C4Language::host_to_local = iconv_t(-1);
iconv_t C4Language::local_to_host = iconv_t(-1);
#endif
C4Language Languages;
char strLog[2048 + 1];
C4Language::C4Language()
{
Infos = NULL;
PackGroupLocation[0] = 0;
}
C4Language::~C4Language()
{
Clear();
}
bool C4Language::Init()
{
// Clear (to allow clean re-init)
Clear();
// Look for available language packs in Language.c4g Opening Language.c4g as a group and
/*C4Group *pPack; the packs as children is no good -
char strPackFilename[_MAX_FNAME + 1]; C4Group simply cannot handle it. So
Log("Registering languages..."); we need to open the pack group files
if (PackDirectory.Open(C4CFN_Languages)) directly...
while (PackDirectory.FindNextEntry("*.c4g", strPackFilename))
{
pPack = new C4Group();
if (pPack->OpenAsChild(&PackDirectory, strPackFilename))
{
sprintf(strLog, " %s...", strPackFilename); Log(strLog);
Packs.RegisterGroup(*pPack, true, C4GSCnt_Language, false);
}
else
{
sprintf(strLog, "Could not open language pack %s...", strPackFilename); Log(strLog);
delete pPack;
}
}*/
// Make sure Language.c4g is unpacked (TODO: This won't work properly if Language.c4g is in system data path)
// Assume for now that Language.c4g is either at a writable location or unpacked already.
// TODO: Use all Language.c4gs that we find, and merge them.
// TODO: Use gettext instead?
StdStrBuf langPath;
C4Reloc::iterator iter;
for(iter = Reloc.begin(); iter != Reloc.end(); ++iter)
{
langPath.Copy(*iter + DirSep + C4CFN_Languages);
if(ItemExists(langPath.getData()))
{
if(DirectoryExists(langPath.getData()))
break;
if(C4Group_UnpackDirectory(langPath.getData()))
break;
}
}
// Break if no language.c4g found
if(iter != Reloc.end())
{
// Look for available language packs in Language.c4g
C4Group *pPack;
char strPackFilename[_MAX_FNAME + 1], strEntry[_MAX_FNAME + 1];
//Log("Registering languages...");
if (PackDirectory.Open(langPath.getData()))
{
while (PackDirectory.FindNextEntry("*.c4g", strEntry))
{
sprintf(strPackFilename, "%s" DirSep "%s", C4CFN_Languages, strEntry);
pPack = new C4Group();
if (pPack->Open(strPackFilename))
{
//sprintf(strLog, " %s...", strPackFilename); Log(strLog);
Packs.RegisterGroup(*pPack, true, C4GSCnt_Language, false);
}
else
{
//sprintf(strLog, "Could not open language pack %s...", strPackFilename); Log(strLog);
delete pPack;
}
}
}
// Log
//sprintf(strLog, "%d external language packs registered.", GetPackCount()); Log(strLog);
// Now create a pack group for each language pack (these pack groups are child groups
// that browse along each pack to access requested data)
for (int iPack = 0; (pPack = Packs.GetGroup(iPack)); iPack++)
PackGroups.RegisterGroup(*(new C4Group), true, C4GSPrio_Base, C4GSCnt_Language);
}
// Load language infos by scanning string tables (the engine doesn't really need this at the moment)
InitInfos();
// Done
return true;
}
void C4Language::Clear()
{
// Clear pack groups
PackGroups.Clear();
// Clear packs
Packs.Clear();
// Close pack directory
PackDirectory.Close();
// Clear infos
C4LanguageInfo* pNext;
while (Infos)
{
pNext = Infos->Next;
delete Infos;
Infos = pNext;
}
Infos = NULL;
#ifdef HAVE_ICONV
if (local_to_host != iconv_t(-1))
{
iconv_close(local_to_host);
local_to_host = iconv_t(-1);
}
if (host_to_local != iconv_t(-1))
{
iconv_close(host_to_local);
host_to_local = iconv_t(-1);
}
#endif
}
#ifdef HAVE_ICONV
StdStrBuf C4Language::Iconv(const char * string, iconv_t cd)
{
if (cd == iconv_t(-1))
{
return StdStrBuf(string, true);
}
StdStrBuf r;
if (!string) return r;
size_t inlen = strlen(string);
size_t outlen = strlen(string);
r.SetLength(inlen);
const char * inbuf = string;
char * outbuf = r.getMData();
while (inlen > 0)
{
// Hope that iconv does not change the inbuf...
if ((size_t)(-1) == iconv(cd, const_cast<ICONV_CONST char * *>(&inbuf), &inlen, &outbuf, &outlen))
{
switch (errno)
{
// There is not sufficient room at *outbuf.
case E2BIG:
{
size_t done = outbuf - r.getMData();
r.Grow(inlen * 2);
outbuf = r.getMData() + done;
outlen += inlen * 2;
break;
}
// An invalid multibyte sequence has been encountered in the input.
case EILSEQ:
++inbuf;
--inlen;
break;
// An incomplete multibyte sequence has been encountered in the input.
case EINVAL:
default:
if (outlen) r.Shrink(outlen);
return r;
}
}
}
if (outlen) r.Shrink(outlen);
// StdStrBuf has taken care of the terminating zero
return r;
}
StdStrBuf C4Language::IconvSystem(const char * string)
{
return Iconv(string, local_to_host);
}
StdStrBuf C4Language::IconvClonk(const char * string)
{
return Iconv(string, host_to_local);
}
#else
StdStrBuf C4Language::IconvSystem(const char * string)
{
// Just copy through
return StdStrBuf(string, true);
}
StdStrBuf C4Language::IconvClonk(const char * string)
{
// Just copy through
return StdStrBuf(string, true);
}
#endif
int C4Language::GetPackCount()
{
return Packs.GetGroupCount();
}
int C4Language::GetInfoCount()
{
int iCount = 0;
for (C4LanguageInfo *pInfo = Infos; pInfo; pInfo = pInfo->Next)
iCount++;
return iCount;
}
// Returns a set of groups at the specified relative path within all open language packs.
C4GroupSet& C4Language::GetPackGroups(const char *strRelativePath)
{
// Variables
char strTargetLocation[_MAX_PATH + 1];
char strPackPath[_MAX_PATH + 1];
char strPackGroupLocation[_MAX_PATH + 1];
char strAdvance[_MAX_PATH + 1];
// Store wanted target location
SCopy(strRelativePath, strTargetLocation, _MAX_PATH);
// Adjust location by scenario origin
if (Game.C4S.Head.Origin.getLength() && SEqualNoCase(GetExtension(Game.C4S.Head.Origin.getData()), "c4s"))
{
const char *szScenarioRelativePath = GetRelativePathS(strRelativePath, Config.AtRelativePath(Game.ScenarioFilename));
if (szScenarioRelativePath != strRelativePath)
{
// this is a path within the scenario! Change to origin.
size_t iRestPathLen = SLen(szScenarioRelativePath);
if (Game.C4S.Head.Origin.getLength() + 1 + iRestPathLen <= _MAX_PATH)
{
SCopy(Game.C4S.Head.Origin.getData(), strTargetLocation);
if (iRestPathLen)
{
SAppendChar(DirectorySeparator, strTargetLocation);
SAppend(szScenarioRelativePath, strTargetLocation);
}
}
}
}
// Target location has not changed: return last list of pack groups
if (SEqualNoCase(strTargetLocation, PackGroupLocation))
return PackGroups;
// Process all language packs (and their respective pack groups)
C4Group *pPack, *pPackGroup;
for (int iPack = 0; (pPack = Packs.GetGroup(iPack)) && (pPackGroup = PackGroups.GetGroup(iPack)); iPack++)
{
// Get current pack group position within pack
SCopy(pPack->GetFullName().getData(), strPackPath, _MAX_PATH);
GetRelativePath(pPackGroup->GetFullName().getData(), strPackPath, strPackGroupLocation);
// Pack group is at correct position within pack: continue with next pack
if (SEqualNoCase(strPackGroupLocation, strTargetLocation))
continue;
// Try to backtrack until we can reach the target location as a relative child
while ( strPackGroupLocation[0]
&& !GetRelativePath(strTargetLocation, strPackGroupLocation, strAdvance)
&& pPackGroup->OpenMother() )
{
// Update pack group location
GetRelativePath(pPackGroup->GetFullName().getData(), strPackPath, strPackGroupLocation);
// Log
//sprintf(strLog, "%s < %s", pPack->GetName(), strPackGroupLocation); Log(strLog);
//sprintf(strLog, "Backtracking to child group %s in %s", strPackGroupLocation, pPack->GetName()); Log(strLog);
}
// We can reach the target location as a relative child
if (strPackGroupLocation[0] && GetRelativePath(strTargetLocation, strPackGroupLocation, strAdvance))
{
// Advance pack group to relative child
if (pPackGroup->OpenChild(strAdvance))
{
// Log
//sprintf(strLog, "%s > %s", pPack->GetName(), strTargetLocation); Log(strLog);
//sprintf(strLog, "Advancing to child group %s in %s", strTargetLocation, pPack->GetName()); Log(strLog);
}
}
// Cannot reach by advancing: need to close and reopen (rewinding group file)
else
{
// Close pack group (if it is open at all)
pPackGroup->Close();
// Reopen pack group to relative position in language pack if possible
pPackGroup->OpenAsChild(pPack, strTargetLocation);
/*if (pPackGroup->OpenAsChild(pPack, strTargetLocation)) // Slow one...
{
sprintf(strLog, "%s - %s", pPack->GetName(), strTargetLocation); Log(strLog);
}
else
{
sprintf(strLog, "%s ! %s", pPack->GetName(), strTargetLocation); Log(strLog);
}*/
}
}
// Store new target location
SCopy(strTargetLocation, PackGroupLocation, _MAX_FNAME);
// Return currently open pack groups
return PackGroups;
}
void C4Language::InitInfos()
{
C4Group hGroup;
// First, look in System.c4g
if (Reloc.Open(hGroup, C4CFN_System))
{
LoadInfos(hGroup);
hGroup.Close();
}
// Now look through the registered packs
C4Group *pPack;
for (int iPack = 0; (pPack = Packs.GetGroup(iPack)); iPack++)
// Does it contain a System.c4g child group?
if (hGroup.OpenAsChild(pPack, C4CFN_System))
{
LoadInfos(hGroup);
hGroup.Close();
}
}
void C4Language::LoadInfos(C4Group &hGroup)
{
char strEntry[_MAX_FNAME + 1];
char *strTable;
// Look for language string tables
hGroup.ResetSearch();
while (hGroup.FindNextEntry(C4CFN_Language, strEntry))
// For now, we will only load info on the first string table found for a given
// language code as there is currently no handling for selecting different string tables
// of the same code - the system always loads the first string table found for a given code
if (!FindInfo(GetFilenameOnly(strEntry) + SLen(GetFilenameOnly(strEntry)) - 2))
// Load language string table
if (hGroup.LoadEntry(strEntry, &strTable, 0, 1))
{
if (!SEqual(GetResStr("IDS_LANG_CHARSET", strTable), "UTF-8"))
{
LogF("Translation %s is not in UTF-8, skipped", GetResStr("IDS_LANG_NAME", strTable));
continue;
}
// New language info
C4LanguageInfo *pInfo = new C4LanguageInfo;
// Get language code by entry name
SCopy(GetFilenameOnly(strEntry) + SLen(GetFilenameOnly(strEntry)) - 2, pInfo->Code, 2);
SCapitalize(pInfo->Code);
// Get language name, info, fallback from table
SCopy(GetResStr("IDS_LANG_NAME", strTable), pInfo->Name, C4MaxLanguageInfo);
SCopy(GetResStr("IDS_LANG_INFO", strTable), pInfo->Info, C4MaxLanguageInfo);
SCopy(GetResStr("IDS_LANG_FALLBACK", strTable), pInfo->Fallback, C4MaxLanguageInfo);
// Safety: pipe character is not allowed in any language info string
SReplaceChar(pInfo->Name, '|', ' ');
SReplaceChar(pInfo->Info, '|', ' ');
SReplaceChar(pInfo->Fallback, '|', ' ');
// Delete table
delete [] strTable;
// Add info to list
pInfo->Next = Infos;
Infos = pInfo;
// Log
//sprintf(strLog, "Language info loaded from %s", strEntry); Log(strLog);
}
}
C4LanguageInfo* C4Language::GetInfo(int iIndex)
{
for (C4LanguageInfo *pInfo = Infos; pInfo; pInfo = pInfo->Next)
if (iIndex <= 0)
return pInfo;
else
iIndex--;
return NULL;
}
C4LanguageInfo* C4Language::FindInfo(const char *strCode)
{
for (C4LanguageInfo *pInfo = Infos; pInfo; pInfo = pInfo->Next)
if (SEqualNoCase(pInfo->Code, strCode, 2))
return pInfo;
return NULL;
}
bool C4Language::LoadLanguage(const char *strLanguages)
{
// Clear old string table
ClearLanguage();
// Try to load string table according to language sequence
char strLanguageCode[2 + 1];
for (int i = 0; SCopySegment(strLanguages, i, strLanguageCode, ',', 2, true); i++)
if (InitStringTable(strLanguageCode))
return true;
// No matching string table found: hardcoded fallback to US
if (InitStringTable("US"))
return true;
// No string table present: this is really bad
Log("Error loading language string table.");
return false;
}
bool C4Language::InitStringTable(const char *strCode)
{
C4Group hGroup;
// First, look in System.c4g
if (Reloc.Open(hGroup, C4CFN_System))
{
if (LoadStringTable(hGroup, strCode))
{ hGroup.Close(); return true; }
hGroup.Close();
}
// Now look through the registered packs
C4Group *pPack;
for (int iPack = 0; (pPack = Packs.GetGroup(iPack)); iPack++)
// Does it contain a System.c4g child group?
if (hGroup.OpenAsChild(pPack, C4CFN_System))
{
if (LoadStringTable(hGroup, strCode))
{ hGroup.Close(); return true; }
hGroup.Close();
}
// No matching string table found
return false;
}
bool C4Language::LoadStringTable(C4Group &hGroup, const char *strCode)
{
// Compose entry name
char strEntry[_MAX_FNAME + 1];
sprintf(strEntry, "Language%s.txt", strCode); // ...should use C4CFN_Language here
// Load string table
char *strTable;
if (!hGroup.LoadEntry(strEntry, &strTable, 0, true))
{ hGroup.Close(); return false; }
// Set string table
SetResStrTable(strTable);
// Close group
hGroup.Close();
#ifdef HAVE_ICONV
#ifdef HAVE_LANGINFO_H
const char * const to_set = nl_langinfo(CODESET);
if (local_to_host == iconv_t(-1))
local_to_host = iconv_open (to_set ? to_set : "ASCII", "UTF-8");
if (host_to_local == iconv_t(-1))
host_to_local = iconv_open ("UTF-8",
to_set ? to_set : "ASCII");
#else
const char * const to_set = "";
#endif
#endif
// Success
return true;
}
void C4Language::ClearLanguage()
{
// Clear resource string table
ClearResStrTable();
}
// Closes any open language pack that has the specified path.
bool C4Language::CloseGroup(const char *strPath)
{
// Check all open language packs
C4Group *pPack;
for (int iPack = 0; (pPack = Packs.GetGroup(iPack)); iPack++)
if (ItemIdentical(strPath, pPack->GetFullName().getData()))
{
Packs.UnregisterGroup(iPack);
return true;
}
// No pack of that path
return false;
}