openclonk/planet/Objects.ocd
Maikel de Vries 9a9b7fe8be butterflies are not attracted to underwater plants 2015-12-20 10:35:26 +01:00
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Animals.ocd butterflies are not attracted to underwater plants 2015-12-20 10:35:26 +01:00
Clonk.ocd added new vocals for three skins (by ala) 2015-12-16 23:01:29 +01:00
Effects.ocd trajectory takes controller of ranged weapon 2015-11-29 23:35:49 +01:00
Environment.ocd add function to init the time object with a definition call 2015-12-16 20:19:09 +01:00
Goals.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
HUD.ocd added new vocals for three skins (by ala) 2015-12-16 23:01:29 +01:00
Helpers.ocd Make AI clonks select their shield when defending. 2015-12-17 19:44:00 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1") 2015-12-19 10:17:55 +01:00
Libraries.ocd fix invertion of clonk on top ladder elements (#775) 2015-12-17 19:40:15 +01:00
Rules.ocd Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated. 2015-12-10 23:37:51 +01:00
Structures.ocd improve the moving out of basement of objects on construction 2015-12-14 18:13:18 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd Fix possible nullpointer in DetachObjects. 2015-12-16 01:27:33 +01:00
Vehicles.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Shiny materials, shader reorganisation 2015-10-03 15:32:39 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00