forked from Mirrors/openclonk
49 lines
1.5 KiB
XML
49 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
|
<!DOCTYPE funcs
|
|
SYSTEM '../../../clonk.dtd'>
|
|
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
|
|
<funcs>
|
|
<func>
|
|
<title>DoBaseMaterial</title>
|
|
<category>Player</category>
|
|
<version>1.0 OC</version>
|
|
<syntax>
|
|
<rtype>bool</rtype>
|
|
<params>
|
|
<param>
|
|
<type>int</type>
|
|
<name>player</name>
|
|
<desc>Number of the player whose home base material you want to change.</desc>
|
|
</param>
|
|
<param>
|
|
<type>id</type>
|
|
<name>definition</name>
|
|
<desc>id of the buyable object type you want to adjust.</desc>
|
|
</param>
|
|
<param>
|
|
<type>int</type>
|
|
<name>change</name>
|
|
<desc>Change of the available amount (positive or negative).</desc>
|
|
</param>
|
|
</params>
|
|
</syntax>
|
|
<desc>Changes availability of buyable objects at the home base.</desc>
|
|
<examples>
|
|
<example>
|
|
<code><funclink>DoBaseMaterial</funclink>(0, Firestone, 1);</code>
|
|
<text>The player can now buy one flint more.</text>
|
|
</example>
|
|
</examples>
|
|
<related>
|
|
<funclink>GetBaseMaterial</funclink>
|
|
<funclink>SetBaseMaterial</funclink>
|
|
<funclink>GetBaseProduction</funclink>
|
|
<funclink>DoBaseProduction</funclink>
|
|
<funclink>SetBaseProduction</funclink>
|
|
<funclink>Buy</funclink>
|
|
<funclink>Sell</funclink>
|
|
</related>
|
|
</func>
|
|
<author>Maikel</author><date>2014-04</date>
|
|
</funcs>
|