openclonk/docs/sdk/script/fn/DigFree.xml

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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>DigFree</title>
<category>Landscape</category>
<version>1.0 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>int</type>
<name>x</name>
<desc>X coordinate</desc>
</param>
<param>
<type>int</type>
<name>y</name>
<desc>Y coordinate</desc>
</param>
<param>
<type>int</type>
<name>radius</name>
<desc>Radius</desc>
</param>
<param>
<type>bool</type>
<name>no_dig2objects</name>
<desc>Prevent objects from being dug out</desc>
<optional />
</param>
<param>
<type>bool</type>
<name>no_instability_check</name>
<desc>Does not perform instability checks around dug pixels, i.e. prevents surrounding single pixels and liquids from becoming loose.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Makes a circular hole in semi-solid materials. The return value is the amount of pixels that were dug free. If no_dig2objects is true, the dug out material does neither create objects according to the Dig2Objects in the <emlink href="material/ocm.html">*.ocm</emlink> nor will the amount be stored in the internal buffer.</desc>
<examples>
<example>
<code>DigFree(700, 1500, 5);</code>
<text>Makes a small hole in the middle of the landscape.</text>
</example>
</examples>
<related>
<funclink>DigFreeRect</funclink>
</related>
</func>
<date>2013-03</date>
</funcs>