openclonk/docs/sdk/script/fn/Anim_AbsX.xml

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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>Anim_AbsX</title>
<category>Animations</category>
<version>1.0 OC</version>
<syntax>
<rtype>array</rtype>
<params>
<param>
<type>int</type>
<name>position</name>
<desc>Start value. Should be inside the interval given by begin and end.</desc>
</param>
<param>
<type>int</type>
<name>begin</name>
<desc>Start of the interval.</desc>
</param>
<param>
<type>int</type>
<name>end</name>
<desc>End of the interval. If end is greater than begin then the value increases with every movement of the object, otherwise it decreases.</desc>
</param>
<param>
<type>int</type>
<name>length</name>
<desc>Number of pixels to be moved into X direction for the animation to be played from begin to end.</desc>
</param>
</params>
</syntax>
<desc>The value depends on the movement of the object into X direction. Every pixel the object moves into X direction increases the value a little bit. Once end has been reached the value is reset to begin. In contrast to <funclink>Anim_X</funclink> the value moves towards end not depending on whether the object moves to the left or to the right.</desc>
<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
<examples>
<example>
<code><funclink>PlayAnimation</funclink>(&quot;Walk&quot;, 5, <funclink>Anim_AbsX</funclink>(0, 0, <funclink>GetAnimationLength</funclink>(&quot;Walk&quot;), 20), <funclink>Anim_Const</funclink>(1000));</code>
<text>Plays the animation "Walk" in slot 5, superimposing any other potential animations in slot 5. The animation is played the faster the faster the object moves into X direction. Once it moved 20 pixels the animation has been played from begin to end and restarts at its beginning.</text>
</example>
</examples>
<related>
<funclink>PlayAnimation</funclink>
<funclink>SetAnimationPosition</funclink>
<funclink>SetAnimationWeight</funclink>
<funclink>Anim_Const</funclink>
<funclink>Anim_Linear</funclink>
<funclink>Anim_X</funclink>
<funclink>Anim_Y</funclink>
<funclink>Anim_R</funclink>
<funclink>Anim_AbsY</funclink>
<funclink>Anim_Dist</funclink>
<funclink>Anim_XDir</funclink>
<funclink>Anim_YDir</funclink>
<funclink>Anim_Action</funclink>
</related>
</func>
<author>Clonk-Karl</author><date>2010-01</date>
</funcs>