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Action.c
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Script: Reimplement GameCall in C4Script
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2013-01-23 21:36:21 +01:00 |
Array.c
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Use array slice operator in Array.c
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2012-04-08 16:22:43 +02:00 |
ClonkControl.c
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Resolved all warnings due to global function in included scripts.
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2012-04-03 02:12:44 +01:00 |
Colors.c
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fix function HSLa(h,s,l,a)
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2011-07-31 02:00:12 +02:00 |
Controls.c
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Added missing CON_PushENter to IsInteractionControl
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2012-05-08 20:42:08 +02:00 |
Creation.c
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renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
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2013-12-17 22:32:01 +01:00 |
Explode.c
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adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
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2014-01-25 15:51:05 +01:00 |
Fade.c
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added global functions FadeOut(int time, bool del) and FadeIn(int time)
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2012-11-11 11:44:03 -08:00 |
FindLocation.c
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Fixed Loc_Wall behavior in FindLocation.c
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2013-10-04 20:58:47 +02:00 |
FindObject.c
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#973: Make FindObject et al. handle object context instead of Find_*
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2013-09-01 00:46:04 +02:00 |
Fire.c
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updated some remainers of the old particle system to use the new one
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2013-11-28 23:38:26 +01:00 |
FunctionOverview.txt
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Script: Remove unused OnBlastIncinerationDamage callback
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2012-05-06 15:37:43 +02:00 |
GetXVal.c
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update documentation around DefCore, remove some obsolete fields
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2013-11-30 14:14:18 +07:00 |
HitChecks.c
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Fixed a few C4Script runtime errors
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2012-10-22 20:24:57 +02:00 |
LanguageDE.txt
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Options/Graphics: tidy up
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2014-03-17 22:29:39 +01:00 |
LanguageUS.txt
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Options/Graphics: tidy up
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2014-03-17 22:29:39 +01:00 |
Material.c
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refactor pump done. Remaining problem: power system (usage)
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2013-05-30 22:11:39 +02:00 |
Math.c
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Optimize global func Sign. New version is between 10% and 50% faster!
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2013-02-09 01:56:06 +01:00 |
MeshAnimation.c
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Add Anim_R as a AVP for mesh animations
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2012-04-22 00:22:05 +02:00 |
MeshTransformation.c
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Names.txt
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Object.c
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Musket shots now exit at the correct position
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2013-05-24 20:45:32 +02:00 |
Particles.c
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adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
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2014-01-25 15:51:05 +01:00 |
Player.c
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added better documentation to some System.ocg functions
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2012-06-05 22:51:09 +02:00 |
PlayerControl.c
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selecting the clonks via hotkey was all backwards (#1031)
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2014-02-16 13:15:07 +07:00 |
PlayerControls.txt
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throw out DVORAK keyboard layout (controls are keyboard layout independent now)
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2013-05-25 14:41:58 +02:00 |
Proplists.c
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added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
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2012-06-05 22:31:58 +02:00 |
SaveScenario.c
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Updated SaveScenarioValueToString to recurse into arrays and allow custom save names for defs/proplists
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2014-01-22 20:28:41 +01:00 |
Schedule.c
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Fix a runtime error in DarkCastle
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2013-10-25 17:32:53 +02:00 |
StringTblDE.txt
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throw out DVORAK keyboard layout (controls are keyboard layout independent now)
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2013-05-25 14:41:58 +02:00 |
StringTblUS.txt
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fix typo in english translation
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2014-02-01 19:51:42 +07:00 |
Version.txt
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Version corrected
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2011-10-13 00:43:16 +01:00 |
Vertices.c
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Resorted the functions from C4.c, Commits.c amd Helpers.c
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2012-04-03 01:55:55 +01:00 |