openclonk/src/lib/C4Rect.h

114 lines
3.8 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Basic classes for rectangles and vertex outlines */
#ifndef INC_C4Rect
#define INC_C4Rect
#define C4D_VertexCpyPos (C4D_MaxVertex/2)
struct FLOAT_RECT { float left,right,top,bottom; };
class C4Rect
{
public:
int32_t x = 0, y = 0, Wdt = 0, Hgt = 0;
public:
void Set(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt);
void Default();
bool Overlap(C4Rect &rTarget);
void Intersect(const C4Rect &r2);
void Add(const C4Rect &r2);
bool operator ==(const C4Rect &r2) const { return !((x-r2.x) | (y-r2.y) | (Wdt-r2.Wdt) | (Hgt-r2.Hgt)); }
bool operator !=(const C4Rect &r2) const { return 0 != ((x-r2.x) | (y-r2.y) | (Wdt-r2.Wdt) | (Hgt-r2.Hgt)); }
bool Contains(int32_t iX, int32_t iY) const
{ return iX>=x && iX<x+Wdt && iY>=y && iY<y+Hgt; }
bool Contains(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) const
{ return iX>=x && iX+iWdt<x+Wdt && iY>=y && iY+iHgt<y+Hgt; }
bool Contains(const C4Rect &rect) const
{ return Contains(rect.x, rect.y, rect.Wdt, rect.Hgt); }
bool IntersectsLine(int32_t iX, int32_t iY, int32_t iX2, int32_t iY2);
void Normalize()
{ if (Wdt < 0) { x+=Wdt+1; Wdt=-Wdt; } if (Hgt < 0) { y+=Hgt+1; Hgt=-Hgt; } }
void Enlarge(int32_t iByX, int32_t iByY)
{ x -= iByX; y -= iByY; Wdt += 2*iByX; Hgt += 2*iByY; }
void Enlarge(int32_t iBy)
{ Enlarge(iBy, iBy); }
int32_t GetMiddleX() const { return x+Wdt/2; }
int32_t GetMiddleY() const { return y + Hgt / 2; }
int32_t GetBottom() const { return y + Hgt; }
int32_t GetTop() const { return y; }
int32_t GetLeft() const { return x; }
int32_t GetRight() const { return x + Wdt; }
C4Rect() = default;
C4Rect(int32_t tx, int32_t ty, int32_t twdt, int32_t thgt) // ctor
{ x=tx; y=ty; Wdt=twdt; Hgt=thgt; }
C4Rect(const FLOAT_RECT &rcfOuter) // set to surround floating point rectangle
{
x=static_cast<int32_t>(rcfOuter.left); y=static_cast<int32_t>(rcfOuter.top);
Wdt=static_cast<int32_t>(ceilf(rcfOuter.right)-floorf(rcfOuter.left));
Hgt=static_cast<int32_t>(ceilf(rcfOuter.bottom)-floorf(rcfOuter.top));
}
void CompileFunc(StdCompiler *pComp);
};
class C4TargetRect: public C4Rect
{
public:
int32_t tx,ty;
public:
C4TargetRect(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iTX, int32_t iTY)
: C4Rect(iX, iY, iWdt, iHgt), tx(iTX), ty(iTY) { }
C4TargetRect() = default; // default ctor; doesn't initialize
void Set(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iTX, int32_t iTY);
void Default();
bool ClipBy(C4TargetRect &rClip); // clip this rectangle by the given one (adding target positions) - return false if they don't overlap
void Set(const C4TargetFacet &rSrc); // copy contents from facet
void CompileFunc(StdCompiler *pComp);
};
const C4Rect Rect0(0,0,0,0);
const C4TargetRect TargetRect0(0,0,0,0,0,0);
// a bunch of rectangles
// rects NOT including pos+size-point
class C4RectList : public std::vector<C4Rect>
{
public:
void AddRect(const C4Rect &rNewRect)
{ push_back(rNewRect); }
void RemoveIndexedRect(int32_t idx)
{ if (idx<int32_t(GetCount()-1)) Get(idx)=Get(GetCount()-1); pop_back(); }
void Clear() { clear(); }
size_t GetCount() const { return size(); }
C4Rect &Get(size_t idx) { return (*this)[idx]; } // access w/o range check
void ClipByRect(const C4Rect &rClip); // split up rectangles
};
#endif // INC_C4Rect