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Flag.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
LifeGem.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Material.ocg
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Add two new Material Shapes Octagon and Smoother, more chunk antialias
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2011-09-07 14:25:32 +02:00 |
PyreGem.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
ShieldGem.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
SlowGem.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
System.ocg
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Objects: Stonedoor damage now visible through cracks (#669)
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2011-10-03 14:04:38 +02:00 |
DescDE.rtf
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |
DescUS.rtf
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |
Map.bmp
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Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
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2011-09-07 16:19:19 +02:00 |
Scenario.txt
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Script.c
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Objects: Stonedoor damage now visible through cracks (#669)
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2011-10-03 14:04:38 +02:00 |
StringTblDE.txt
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |
StringTblUS.txt
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |
Teams.txt
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |
Title.txt
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Change .c4f extension to .ocf
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2011-03-13 16:38:33 +01:00 |