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/* Converts itself to the Rule_Relaunch rule. */
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protected func Construction()
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{
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var relaunch_rule = GetRelaunchRule();
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relaunch_rule->SetBaseRespawn(true);
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relaunch_rule->SetFreeCrew(false);
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relaunch_rule->SetLastClonkRespawn(true);
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return RemoveObject();
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} |