forked from Mirrors/openclonk
78 lines
2.1 KiB
C
78 lines
2.1 KiB
C
/*--
|
|
Last Man Standing
|
|
Author: Maikel
|
|
|
|
Premade goal for simple melees with relaunches.
|
|
Callbacks made to scenario script:
|
|
* KillsToRelaunch() should return how many kills will earn the player an extra relaunch.
|
|
--*/
|
|
|
|
// Based on the regular melee goal.
|
|
#include Goal_Melee
|
|
|
|
// Include modular scoreboard columns, notice the reverse order.
|
|
#include Scoreboard_KillStreak
|
|
#include Scoreboard_Kill
|
|
//#include Scoreboard_Death
|
|
#include Scoreboard_Relaunch
|
|
|
|
// Some rule default values
|
|
local DefaultKillsToRelaunch = 4; // Number of kills one needs to make before gaining a relaunch.
|
|
local ShowBoardTime = 5; // Duration in seconds the scoreboard will be shown to a player on an event.
|
|
|
|
protected func Initialize()
|
|
{
|
|
// Create melee goal if there isn't any.
|
|
//if (!ObjectCount(Find_ID(Goal_Melee)))
|
|
// CreateObject(Goal_Melee, 0, 0, NO_OWNER);
|
|
return _inherited(...);
|
|
}
|
|
|
|
/*-- Scenario callbacks --*/
|
|
|
|
private func KillsToRelaunch()
|
|
{
|
|
var kills_to_relaunch = GameCall("KillsToRelaunch");
|
|
if (kills_to_relaunch != nil)
|
|
return kills_to_relaunch;
|
|
return DefaultKillsToRelaunch;
|
|
}
|
|
|
|
/*-- Player section --*/
|
|
|
|
protected func InitializePlayer(int plr)
|
|
{
|
|
_inherited(plr, ...);
|
|
}
|
|
|
|
protected func RelaunchPlayer(int plr, int killer)
|
|
{
|
|
_inherited(plr, killer, ...);
|
|
// the kill logs rule cares about logging the respawn
|
|
// ..
|
|
|
|
// Kill bonus: 1 extra relaunch per KillsToRelaunch kills.
|
|
// Only if killer exists and has not committed suicide.
|
|
if (plr != killer && GetPlayerName(killer))
|
|
// Only if killer and victim are on different teams.
|
|
if (!(GetPlayerTeam(killer) && GetPlayerTeam(killer) == GetPlayerTeam(plr)))
|
|
if (KillsToRelaunch() && !(GetKillCount(killer) % KillsToRelaunch()) && GetKillCount(killer))
|
|
{
|
|
GetRelaunchRule()->DoPlayerRelaunchCount(killer, 1);
|
|
Log("$MsgRelaunchGained$", GetPlayerName(killer));
|
|
}
|
|
|
|
// Show scoreboard for a while.
|
|
DoScoreboardShow(1, plr + 1);
|
|
Schedule(this,Format("DoScoreboardShow(-1, %d)", plr + 1), 35 * ShowBoardTime);
|
|
return;
|
|
}
|
|
protected func RemovePlayer(int plr)
|
|
{
|
|
return _inherited(plr, ...);
|
|
}
|
|
|
|
|
|
local Name = "$Name$";
|
|
local Visibility = VIS_Editor;
|