forked from Mirrors/openclonk
90 lines
2.0 KiB
C
90 lines
2.0 KiB
C
/* Frosty summit */
|
|
|
|
func Initialize()
|
|
{
|
|
// Goal
|
|
var goal = FindObject(Find_ID(Goal_SellGems));
|
|
if (!goal) goal = CreateObject(Goal_SellGems);
|
|
goal->SetTargetAmount(1);
|
|
// Rules
|
|
if (!ObjectCount(Find_ID(Rule_TeamAccount))) CreateObject(Rule_TeamAccount);
|
|
// Environment
|
|
var loc;
|
|
for (var i=0; i<5; ++i)
|
|
if (loc = FindLocation(Loc_InRect(0,80*8,40*8,20*8), Loc_Material("Earth")))
|
|
CreateObjectAbove(Rock, loc.x, loc.y+3);
|
|
SetSkyParallax(1, 20,20, 0,0, nil, nil);
|
|
var relaunch_rule = GetRelaunchRule();
|
|
relaunch_rule->SetInventoryTransfer(true);
|
|
relaunch_rule->SetFreeCrew(true);
|
|
relaunch_rule->SetRespawnDelay(1);
|
|
relaunch_rule->SetBaseRespawn(false);
|
|
relaunch_rule->SetDefaultRelaunchCount(nil);
|
|
relaunch_rule->SetAllowPlayerRestart(true);
|
|
relaunch_rule->SetLastClonkRespawn(true);
|
|
}
|
|
|
|
static g_was_player_init;
|
|
|
|
func InitializePlayer(int plr)
|
|
{
|
|
// First player init base
|
|
if (!g_was_player_init)
|
|
{
|
|
InitBase(plr);
|
|
g_was_player_init = true;
|
|
}
|
|
// Position.
|
|
var clonk = GetCrew(plr);
|
|
var pos = RelaunchPosition();
|
|
clonk->SetPosition(pos[0], pos[1]);
|
|
return true;
|
|
}
|
|
|
|
private func InitBase(int owner)
|
|
{
|
|
// Create standard base owned by player
|
|
var y = 90 * 8, x=40 * 8;
|
|
CreateObjectAbove(Flagpole, x+85,y, owner);
|
|
var hut = CreateObjectAbove(ToolsWorkshop, x+45,y, owner);
|
|
if (hut)
|
|
{
|
|
hut->CreateContents(Shovel, 1);
|
|
hut->CreateContents(Loam, 1);
|
|
}
|
|
for (var i = 0; i < 3; ++i)
|
|
CreateObjectAbove(Boompack, x+20+i*5+Random(4),y, owner);
|
|
return true;
|
|
}
|
|
|
|
public func RelaunchPlayer(int plr)
|
|
{
|
|
var clonk = CreateObjectAbove(Clonk, 50, 1000, plr);
|
|
clonk->MakeCrewMember(plr);
|
|
SetCursor(plr, clonk);
|
|
return true;
|
|
}
|
|
|
|
public func OnPlayerRelaunch(int plr, bool is_relaunch)
|
|
{
|
|
if (!is_relaunch)
|
|
{
|
|
var clonk = GetCrew(plr);
|
|
clonk->CreateContents(GrappleBow, 2);
|
|
clonk->CreateContents(WindBag);
|
|
clonk->CreateContents(TeleGlove);
|
|
clonk->CreateContents(Dynamite, 2);
|
|
}
|
|
}
|
|
|
|
public func RelaunchPosition()
|
|
{
|
|
return [40 * 8 + Random(40), 90 * 8 - 10];
|
|
}
|
|
|
|
func OnGoalsFulfilled()
|
|
{
|
|
GainScenarioAchievement("Done");
|
|
return false;
|
|
}
|