openclonk/planet/Missions.ocf/DarkCastle.ocs/Script.c

127 lines
3.7 KiB
C

/**
Evil Castle
Desc
@authors Sven2
*/
static g_is_initialized;
static npc_pyrit;
private func DoInit(int first_player)
{
var relaunch_rule = GetRelaunchRule();
relaunch_rule->SetInventoryTransfer(true);
relaunch_rule->SetFreeCrew(true);
relaunch_rule->SetRespawnDelay(1);
relaunch_rule->SetBaseRespawn(true);
relaunch_rule->SetDefaultRelaunchCount(nil);
relaunch_rule->SetAllowPlayerRestart(true);
relaunch_rule->SetLastClonkRespawn(true);
relaunch_rule->SetInitialRelaunch(false);
// Message when first player enters shroom area
ScheduleCall(nil, Scenario.ShroomCaveCheck, 21, 0xffffff);
// Scorching village
g_ruin1->AddScorch(-20,-10, -45, 50, 1500);
g_ruin2->AddScorch(-15,42, 90, 50, 1200);
g_ruin3->AddScorch(-12,18, 130, 80, 1300);
// Horax
g_king.JumpSpeed = 200;
// Update AI stuff
var fx;
for (var enemy in FindObjects(Find_ID(Clonk), Find_Owner(NO_OWNER)))
if (fx = AI->GetAI(enemy))
{
fx.weapon = fx.target = nil;
AI->BindInventory(enemy);
enemy->DoEnergy(10000);
enemy->AddEnergyBar();
SetSpecialDeathMessage(enemy);
SetSpecialDeathMessage(enemy);
}
g_farmer.portrait = { Source=DialogueCastle };
// Start intro if not yet started
StartSequence("Intro", 0, GetCrew(first_player));
return true;
}
private func SetSpecialDeathMessage(object clonk)
{
var name = clonk->GetName();
if (name == "Horst") clonk.SpecialDeathMessage = "$DeathOfHorst$";
if (name == "Hanniball") clonk.SpecialDeathMessage = "$DeathOfHanniball$";
if (name == "Twonky") clonk.SpecialDeathMessage = "$DeathOfTwonky$";
if (name == "Sven") clonk.SpecialDeathMessage = "$DeathOfSven$";
if (name == "Luki") clonk.SpecialDeathMessage = "$DeathOfLuki$";
if (name == "Anna") clonk.SpecialDeathMessage = "$DeathOfAnna$";
if (name == "Cindy") clonk.SpecialDeathMessage = "$DeathOfCindy$";
if (name == "Sabrina") clonk.SpecialDeathMessage = "$DeathOfSabrina$";
if (name == "Laura") clonk.SpecialDeathMessage = "$DeathOfLaura$";
if (name == "Wolfgang") clonk.SpecialDeathMessage = "$DeathOfWolfgang$";
if (name == "Hans") clonk.SpecialDeathMessage = "$DeathOfHans$";
if (name == "Joki") clonk.SpecialDeathMessage = "$DeathOfJoki$";
if (name == "Archibald") clonk.SpecialDeathMessage = "$DeathOfArchibald$";
}
private func InitializePlayer(int plr)
{
// Players only
if (GetPlayerType(plr)!=C4PT_User) return;
// Scenario init
if (!g_is_initialized) g_is_initialized = DoInit(plr);
// Harsh zoom range
for (var flag in [PLRZOOM_LimitMax, PLRZOOM_Direct])
SetPlayerZoomByViewRange(plr,400,250,flag);
SetPlayerViewLock(plr, true);
// Initial join
var crew = GetCrew(plr);
crew->SetPosition(35 + Random(10) , 1140);
crew->SetDir(DIR_Right);
crew->CreateContents(Shovel);
crew->CreateContents(Hammer);
crew->CreateContents(Axe);
return true;
}
/* Enemy encounter messages */
public func EncounterCave(object enemy, object player)
{
Dialogue->MessageBoxAll("$MsgEncounterCave$", enemy, true);
return true;
}
public func EncounterOutpost(object enemy, object player)
{
Dialogue->MessageBoxAll("$MsgEncounterOutpost$", enemy, true);
return true;
}
public func EncounterKing(object enemy, object player)
{
if (!player) player = enemy; // Leads to a funny message, but better than a null pointer.
Dialogue->MessageBoxAll(Format("$MsgEncounterKing$", player->GetName()), enemy, true);
return true;
}
/* Mushroom cave encounter */
public func ShroomCaveCheck()
{
var intruder = FindObject(Find_InRect(1252,1342,320,138), Find_OCF(OCF_CrewMember));
if (!intruder) return true;
Dialogue->MessageBoxAll("$MsgEncounterShrooms$", intruder, true);
ClearScheduleCall(nil, Scenario.ShroomCaveCheck);
return true;
}
public func OnGoalsFulfilled()
{
GainScenarioAchievement("Done");
GainMissionAccess("S2Castle");
return false;
}