openclonk/planet/Arena.ocf/ScorchedGardens.ocs/Script.c

107 lines
2.8 KiB
C

/**
Scorches Gardens
A melee in a fiery setting.
@author Mimmo_O
*/
protected func Initialize()
{
// Goal.
CreateObject(Goal_LastManStanding);
CreateObject(Rule_KillLogs);
CreateObject(Rule_Gravestones);
GetRelaunchRule()
->SetRespawnDelay(3)
->SetLastWeaponUse(false);
// Enviroment.
CreateObject(Rule_ObjectFade)->DoFadeTime(10 * 36);
SetSkyAdjust(RGB(255, 128, 0));
SetSkyParallax(1, 20, 20, 0, 0, nil, nil);
CreateObjectAbove(Column, 160, 304)->SetClrModulation(RGB(255, 100, 80));
CreateObjectAbove(Column, 448, 272)->SetClrModulation(RGB(255, 100, 80));
SetMatAdjust(RGB(255, 150, 128));
AddEffect("RandomMeteor", nil, 100, 20);
AddEffect("DangerousLava", nil, 100, 1);
PlaceEdges();
PlaceGras();
return;
}
// Lava hurts a lot.
global func FxDangerousLavaTimer()
{
for (var burning in FindObjects(Find_ID(Clonk),Find_OCF(OCF_OnFire)))
burning->DoEnergy(-3);
}
global func FxRandomMeteorTimer()
{
if (!Random(GetPlayerCount() + 2))
return FX_OK;
LaunchMeteor(50 + Random(LandscapeWidth() - 100), -10, 40 + Random(40), RandomX(-20, 20), 0);
return FX_OK;
}
private func PlaceEdges()
{
var x = [69, 69, 76, 84, 484, 76, 565, 565, 532, 68, 68, 476, 468, 532];
var y = [357, 349, 364, 364, 260, 300, 305, 313, 313, 300, 308, 260, 268, 305];
var d = [2, 3, 2, 1, 0, 0, 3, 2, 1, 3, 2, 3, 3, 0];
for (var i = 0; i < GetLength(x); i++)
DrawMaterialTriangle("Brick-brick", x[i], y[i], d[i]);
return;
}
private func PlaceGras()
{
var x=[502,468,530,525,548,560,555,551,461,483,354,425,348,343,338,420,412,405,300,315,310,305,290,193,198,169,181,176,127,137,142,133,122,147,35,45,41,30,122];
var y=[225,221,201,206,191,178,181,185,228,220,190,234,190,188,188,231,226,221,229,218,221,228,229,262,260,261,261,259,227,227,230,228,237,240,221,221,219,222,224];
var r=[45,-45,-45,-45,-45,-45,-45,-45,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-45,45,45,0,-45,0,-45,45,0,-45,90];
for (var i = 0; i < GetLength(x); i++)
{
while(GBackSolid(x[i],y[i])) y[i]--;
var edge=CreateObjectAbove(Grass, x[i], y[i] + 5, NO_OWNER);
edge->SetCategory(C4D_StaticBack);
edge->SetR(r[i]);
edge->Initialize();
edge->SetClrModulation(RGB(225+Random(30), Random(30), Random(30)));
}
return;
}
public func RelaunchPosition()
{
var x = RandomX(75,500);
var y=100;
while(!GBackSolid(x,y)) y+=1;
y-=30;
return [x, y];
}
public func OnClonkLeftRelaunch(object clonk)
{
clonk->CreateParticle("Fire", 0, 0, PV_Random(-20, 20), PV_Random(-40, 5), PV_Random(20, 90), Particles_Glimmer(), 30);
clonk->SetYDir(-5);
clonk->CreateContents(TeleGlove);
return;
}
// Remove contents of clonks on their death.
public func OnClonkDeath(object clonk)
{
while (clonk->Contents())
clonk->Contents()->RemoveObject();
return;
}
// Settings for LMS and DM.
public func WinKillCount() { return 5; }