openclonk/planet/Arena.ocf/MeltingCastle.ocs/Objects.c

47 lines
1.2 KiB
C

/* Automatically created objects file */
func InitializeObjects()
{
CreateObject(Rule_KillLogs, 50, 50);
CreateObject(Rule_Gravestones, 50, 50);
CreateObject(Goal_Melee, 50, 50);
ItemSpawn->Create(Firestone,407,389);
ItemSpawn->Create(Firestone,423,389);
ItemSpawn->Create(PowderKeg,669,261);
ItemSpawn->Create(Bread,352,258);
ItemSpawn->Create(IronBomb,441,389);
ItemSpawn->Create(IceWallKit,990,400);
ItemSpawn->Create(Firestone,443,101);
ItemSpawn->Create(IceWallKit,372,258);
var Chest001 = CreateObjectAbove(Chest, 1047, 359);
CreateObjectAbove(Idol, 315, 235);
var WoodenBridge001 = CreateObjectAbove(WoodenBridge, 513, 282);
WoodenBridge001->SetCategory(C4D_StaticBack);
var WoodenBridge002 = CreateObjectAbove(WoodenBridge, 1126, 372);
WoodenBridge002->SetCategory(C4D_StaticBack);
CreateObjectAbove(Goal_Flag, 497, 125);
CreateObjectAbove(Catapult, 728, 431);
CreateObjectAbove(Catapult, 558, 107);
var Cannon001 = CreateObjectAbove(Cannon, 692, 253);
Cannon001->SetRDir(3);
CreateObjectAbove(Airship, 383, 181);
Chest001->CreateContents(IronBomb, 2);
Chest001->CreateContents(Bread);
Chest001->CreateContents(BombArrow);
Chest001->CreateContents(Bow);
return true;
}