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Action.c
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Squelch varargs warnings in System.ocg
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2014-12-12 23:27:17 +01:00 |
Array.c
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add RandomElement function to get a random element from an array
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2015-07-20 18:11:16 +02:00 |
Colors.c
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fix function HSLa(h,s,l,a)
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2011-07-31 02:00:12 +02:00 |
Controls.c
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reimplement alt use on right mouse button
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2015-06-28 09:44:50 +02:00 |
Creation.c
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killtracing: pass owner and controller correctly in CastObjects
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2016-01-03 09:57:06 +01:00 |
Explode.c
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fix explosion shockwave for vehicles which can be grabbed and pushed
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2015-12-19 10:42:30 +01:00 |
Fade.c
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prevent bubble from growing infinitely large
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2015-09-11 23:15:23 +02:00 |
FindObject.c
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Added implicit layer check to local calls of FindObjects-family functions (#1383).
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2015-09-09 20:19:45 -04:00 |
Fire.c
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
FunctionOverview.txt
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MakeInvincible includes MakeNonFlammable by default.
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2015-09-14 22:25:27 -04:00 |
GUIs.c
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moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473)
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2015-12-02 12:46:02 +01:00 |
GetXVal.c
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Replace BorderBound DefCore value with BorderBound object property
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2016-01-01 22:18:41 +01:00 |
Heal.c
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Foodstuff heals the Clonk over time.
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2015-10-29 11:33:31 +01:00 |
HitChecks.c
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make IsProjectileTarget default to true for living beings
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2015-12-28 11:20:11 +01:00 |
LanguageDE.txt
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Instruct to start a network game when starting a round with >=2 MinPlayers
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2016-01-11 18:40:59 -08:00 |
LanguageUS.txt
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Instruct to start a network game when starting a round with >=2 MinPlayers
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2016-01-11 18:40:59 -08:00 |
Library_Inventory.c
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Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553)
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2016-01-10 10:41:34 -05:00 |
Material.c
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add a global function to draw material triangles
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2015-12-28 10:21:49 +01:00 |
Math.c
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Added shape library.
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2015-07-31 00:42:01 -04:00 |
MeshAnimation.c
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Add the Anim_RDir AVP
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2014-10-09 17:11:13 -04:00 |
Names.txt
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Change .c4g extension to .ocg
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2011-03-13 16:16:45 +01:00 |
Object.c
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Made invincible beings (MakeInvincible) immune from shockwaves, windbags and throwing stuff at them.
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2015-12-16 23:15:22 +01:00 |
Particles.c
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cottons: when a fruit pops without being shot, it doesn't drop CottonSeed but directly spawns a plant
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2015-12-09 20:15:05 +01:00 |
Player.c
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moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473)
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2015-12-02 12:46:02 +01:00 |
PlayerControl.c
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reworked interactions (grabbing etc.)
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2016-01-02 13:02:45 +01:00 |
PlayerControls.txt
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reworked interactions (grabbing etc.)
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2016-01-02 13:02:45 +01:00 |
Proplists.c
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Added shape library.
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2015-07-31 00:42:01 -04:00 |
SaveScenario.c
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Scenario saving: Concatenate multiple equal calls to CreateContents.
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2015-01-18 14:28:10 +01:00 |
Schedule.c
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Fix a runtime error in DarkCastle
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2013-10-25 17:32:53 +02:00 |
String.c
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fix ToEmString and introduce ToPercentString for GUIs
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2015-06-05 12:06:02 +02:00 |
StringTblDE.txt
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Fix GUI name and description of interact key #1540
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2016-01-07 20:47:18 -04:00 |
StringTblUS.txt
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Fix GUI name and description of interact key #1540
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2016-01-07 20:47:18 -04:00 |
Version.txt
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Vertices.c
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Invert the functionality of CNAT_CollideHalfVehicle
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2015-10-21 22:15:33 +02:00 |