.. |
AimManager.ocd
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Slight improvements to Guardians.
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2016-01-03 01:53:55 +01:00 |
AlignVehicleRotation.ocd
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Replace BorderBound DefCore value with BorderBound object property
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2016-01-01 22:18:41 +01:00 |
Animal.ocd
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prevent insects from being hit by projectiles (#1515)
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2015-12-28 11:20:58 +01:00 |
BarrelFiller.ocd
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libraries clean-up: remove graphics and clean defcores
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2015-02-06 19:44:22 +01:00 |
Bars.ocd
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
CarryHeavy.ocd
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Carry heavy objs draw special pickup symbol when holding Shift.
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2015-09-11 01:08:54 +02:00 |
CarryHeavyControl.ocd
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carry heavy: remove special treatment of CON_Interact
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2016-01-03 17:38:05 +01:00 |
ClonkControl.ocd
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Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553)
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2016-01-10 10:41:34 -05:00 |
ClonkGamepadControl.ocd
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Remove unused library dummy graphics.
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2016-01-10 11:59:55 -05:00 |
ClonkInteractionControl.ocd
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interactions: always show action target & use AtRect instead of AtPoint
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2016-01-03 17:39:26 +01:00 |
ClonkInventoryControl.ocd
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Remove unused library dummy graphics.
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2016-01-10 11:59:55 -05:00 |
Constructor.ocd
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ensure showing construction materials for sites at the bottom of the map (#1365)
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2016-01-10 14:18:58 +01:00 |
Cover.ocd
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Added shape library.
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2015-07-31 00:42:01 -04:00 |
ElevatorControl.ocd
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Make big vehicles (catapult) control a double elevator but not a single one.
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2015-10-11 00:16:14 +02:00 |
ForceField.ocd
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added squid
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2015-09-30 18:31:44 +02:00 |
FuzzyLogic.ocd
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fuzzy logic: added DumpCache debug function
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2015-11-25 11:02:54 +01:00 |
Goal.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
HUDAdapter.ocd
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Added magic energy support for 3rd party devs.
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2015-09-30 10:20:20 +02:00 |
HasExtraSlot.ocd
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contents menu: changed stacking logic (#1424)
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2015-10-17 12:09:35 +02:00 |
Inventory.ocd
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Ignore CarryHeavy for collection limit #1587
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2016-01-10 21:52:44 -05:00 |
LadderClimb.ocd
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fix ladder grabbing when at the top of the ladder
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2015-12-22 09:57:35 +01:00 |
LadderControl.ocd
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clean up and small speed gain for rope library
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2015-12-08 16:43:52 +01:00 |
LampPost.ocd
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lantern and torch have call back to indicate them as light sources
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2015-12-16 21:06:33 +01:00 |
Map.ocd
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Added new material textures by Nachtfalter and Matthi.
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2015-10-05 02:02:36 +02:00 |
MeleeWeapons.ocd
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Prevent dead clonks from sitting upright (#1358).
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2015-10-11 14:08:14 +02:00 |
Plants.ocd
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Fix possible nullpointer in DetachObjects.
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2015-12-16 01:27:33 +01:00 |
RopePhysics.ocd
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improve drawing speed of ropebridge (and further clean up)
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2015-12-26 15:57:30 +01:00 |
Scoreboard.ocd
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Shape.ocd
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Added shape library.
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2015-07-31 00:42:01 -04:00 |
Stackable.ocd
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Library_Stackable: properly update stack count in inventory bar
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2015-11-22 11:37:26 +01:00 |
Structures.ocd
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producer library does not request power if producer is not a consumer (#1602)
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2016-01-12 22:17:41 +01:00 |
Vector.ocd
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Vector Library
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2015-07-11 17:47:40 +02:00 |