forked from Mirrors/openclonk
171 lines
3.4 KiB
C++
171 lines
3.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2010-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Forward declarations */
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#ifndef INC_C4Prototypes
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#define INC_C4Prototypes
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// class declarations
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class C4AbstractApp;
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class C4Action;
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class C4AulBCC;
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class C4AulDefFunc;
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class C4AulExec;
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class C4AulFunc;
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struct C4AulParSet;
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struct C4AulScriptContext;
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class C4AulScriptEngine;
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class C4AulScriptFunc;
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class C4BltTransform;
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class C4Client;
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class C4ClientCore;
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class C4ClientList;
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class C4ClientPlayerInfos;
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class C4Command;
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class C4Config;
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class C4Console;
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class C4Control;
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class C4Def;
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class C4DefGraphics;
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class C4DefList;
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class C4Draw;
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class C4Effect;
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class C4Facet;
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class C4FacetSurface;
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class C4FileMonitor;
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class C4Game;
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class C4GameMessage;
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class C4GameMessageList;
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class C4GameOptionButtons;
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class C4GameOptionsList;
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class C4GamePadControl;
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class C4GamePadOpener;
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class C4GameParameters;
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class C4GameResList;
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class C4GameSec1Timer;
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class C4Graph;
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class C4GraphicsSystem;
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class C4Group;
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class C4GroupSet;
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class C4IDList;
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class C4KeyboardInput;
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class C4LangStringTable;
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class C4LChunk;
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class C4League;
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class C4LoaderScreen;
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class C4LSector;
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class C4LSectors;
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class C4MainMenu;
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class C4MapCreatorS2;
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class C4Markup;
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class C4MassMover;
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class C4MassMoverSet;
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class C4Material;
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class C4MaterialList;
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class C4MaterialMap;
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class C4Menu;
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class C4MenuItem;
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class C4MouseControl;
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class C4NameList;
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class C4Network2Client;
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class C4Network2IOConnection;
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class C4Network2IRCClient;
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class C4Network2RefClient;
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class C4Network2Reference;
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class C4Network2ResDlg;
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class C4Network2Stats;
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class C4Object;
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class C4ObjectInfo;
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class C4ObjectInfoCore;
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class C4ObjectLink;
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class C4ObjectList;
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class C4PacketJoinData;
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class C4PathFinder;
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class C4Pattern;
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class C4Playback;
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class C4Player;
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class C4PlayerInfo;
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class C4PlayerInfoCore;
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class C4PlayerInfoList;
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class C4PlayerInfoListBox;
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class C4PlayerList;
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class C4PropList;
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class C4PropListStatic;
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class C4PXS;
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class C4PXSSystem;
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class C4RankSystem;
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class C4Record;
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class C4Rect;
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class C4RoundResult;
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class C4RoundResults;
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class C4Scenario;
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class C4ScriptHost;
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class C4SolidMask;
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class C4SoundSystem;
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class C4Stream;
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class C4String;
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class C4Surface;
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class C4SVal;
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class C4TargetFacet;
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class C4TargetRect;
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class C4Team;
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class C4TeamList;
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class C4TexMapEntry;
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class C4TexMgr;
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class C4TexRef;
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class C4TextureMap;
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class C4TransferZone;
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class C4TransferZones;
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class C4Value;
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class C4ValueArray;
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class C4ValueNumbers;
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class C4Viewport;
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class C4ViewportList;
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class C4ViewportWindow;
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class C4Window;
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class CStdFont;
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class CStdGLCtx;
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struct CStdPalette;
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class CStdStream;
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class CStdVectorFont;
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class CSurface8;
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class StdCompiler;
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class StdMesh;
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class StdMeshBone;
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class StdMeshInstance;
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class StdMeshMaterial;
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class StdMeshMatManager;
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class StdMeshMatrix;
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class StdMeshSkeletonLoader;
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namespace C4GameLobby
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{
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class Countdown;
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class MainDlg;
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}
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namespace C4GUI
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{
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class ComboBox_FillCB;
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class Dialog;
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class FrameDecoration;
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class Screen;
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}
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typedef C4GUI::Screen C4GUIScreen;
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#endif // INC_C4Prototypes
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