openclonk/planet/Parkour.ocf
Sven Eberhardt ed2e56c3fa Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
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Boomrace.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
Boomshire.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
BristleRidge.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
Cavern.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
Maze.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
ShiverPeak.ocs remove celestial environment object in favor of scenario callback 2015-04-08 20:18:24 +02:00
VolcanoEscape.ocs Fix Loc_Space and allow direction parameter instead of just horizontal/vertical. 2015-07-31 00:42:01 -04:00
VolcanoEscapeEx.ocs Make Lava/DuroLava emit ambient light as a material property. (#1205) 2015-01-28 22:35:14 +01:00
DescDE.rtf Scenario folder descriptions added and synchronised 2012-10-13 13:17:59 +02:00
DescUS.rtf Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Folder.txt Renamed Settlement.ocf to Missions.ocf 2013-10-05 17:39:14 +02:00
Title.png Title.pngs for Arena, Parkour, and Settlement scenario folders 2012-10-11 19:39:48 -07:00
Title.txt Refactor scenarios: Others 2012-10-09 21:05:50 +02:00