forked from Mirrors/openclonk
43 lines
1.4 KiB
XML
43 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>AddVertex</title>
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<category>Objects</category>
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<subcat>Vertices</subcat>
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<version>5.1 OC</version>
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<syntax>
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<rtype>int</rtype>
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<params>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>X coordinate, relative to the object center</desc>
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</param>
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<param>
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<type>int</type>
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<name>y</name>
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<desc>Y coordinate, relative to the object center</desc>
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</param>
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</params>
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</syntax>
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<desc>Adds a new vertex to an object.</desc>
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<remark>Notice: with any vertex updated caused by stretching or rotation of the object (e.g. building or growth) the vertices will be reset to their original defined position unless a special vertex mode is selected.</remark>
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<examples>
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<example>
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<code><funclink>GetHiRank</funclink>(0)->AddVertex(0,50);</code>
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<text>Makes the captain of the first player stick to the ground.</text>
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</example>
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</examples>
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<related>
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<funclink>GetVertex</funclink>
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<funclink>SetVertex</funclink>
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<funclink>GetVertexNum</funclink>
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<funclink>RemoveVertex</funclink>
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</related>
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</func>
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<author>jwk</author><date>2002-04</date>
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</funcs>
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