openclonk/engine/inc/C4VideoPlayback.h

122 lines
3.1 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2006 Sven Eberhardt
* Copyright (c) 2007 Günther Brammer
* Copyright (c) 2006-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
// InGame sequence video playback support
#ifndef INC_C4VideoPlayback
#define INC_C4VideoPlayback
#ifndef BIG_C4INCLUDE
#include "C4Gui.h"
#endif
#include <StdVideo.h>
typedef struct _SMPEG SMPEG;
typedef struct _SMPEG_Info SMPEG_Info;
typedef struct SDL_Surface SDL_Surface;
// a preloaded video file
class C4VideoFile
{
private:
StdStrBuf sFilename; // path to filename for avi file
bool fIsTemp; // if set, the file is temporary will be deleted upon destruction of this object
C4VideoFile *pNext;
public:
C4VideoFile() : fIsTemp(false), pNext(NULL) {}
~C4VideoFile() { Clear(); }
void Clear();
bool Load(const char *szFilename, bool fTemp=false); // create from file
bool Load(class C4Group &hGrp, const char *szFilename); // create from group: Extract to temp file if group is packed
C4VideoFile *GetNext() const { return pNext; }
const char *GetFilename() const { return sFilename.getData(); }
void SetNext(C4VideoFile *pNewNext) { pNext = pNewNext; }
};
// playback dialog
class C4VideoShowDialog : public C4GUI::FullscreenDialog
{
private:
#ifdef _WIN32
CStdAVIFile AVIFile;
C4SoundEffect *pAudioTrack;
#endif
#ifdef HAVE_LIBSDL_MIXER
SMPEG * mpeg;
SMPEG_Info * mpeg_info;
SDL_Surface * surface;
#endif
C4FacetSurface fctBuffer;
time_t iStartFrameTime;
protected:
virtual int32_t GetZOrdering() { return C4GUI_Z_VIDEO; }
virtual bool IsExclusiveDialog() { return true; }
void VideoDone(); // mark video done
public:
C4VideoShowDialog() : C4GUI::FullscreenDialog(NULL, NULL)
#ifdef _WIN32
, pAudioTrack(NULL)
#endif
#ifdef HAVE_LIBSDL_MIXER
, mpeg(0)
, mpeg_info(0)
, surface(0)
#endif
{}
~C4VideoShowDialog();
bool LoadVideo(C4VideoFile *pVideoFile);
virtual void DrawElement(C4TargetFacet &cgo); // draw current video frame
};
// main playback class (C4Game member)
class C4VideoPlayer
{
private:
C4VideoFile *pFirstVideo;
// plays the specified video and returns when finished or skipped by user (blocking call)
bool PlayVideo(C4VideoFile *pVideoFile);
public:
C4VideoPlayer() : pFirstVideo(NULL) {}
~C4VideoPlayer() { Clear(); }
// delete all loaded videos
void Clear();
// preload videos from file
bool PreloadVideos(class C4Group &rFromGroup);
// plays the specified video and returns when finished or skipped by user (blocking call)
// video speicifed by filename - uses preload database if possible; otherwise gets video from root video collection
bool PlayVideo(const char *szVideoFilename);
};
#endif