openclonk/engine/inc/C4ObjectMenu.h

93 lines
3.3 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2008 Sven Eberhardt
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
// Menus attached to objects; script created or internal
// These menus are shown to players if the target object is the current cursor
#ifndef INC_C4ObjectMenu
#define INC_C4ObjectMenu
#include "C4Menu.h"
enum {
C4MN_None = 0,
C4MN_Construction = 1,
/*C4MN_Bridge = 2, obsolete, now reserved */
C4MN_Take = 3,
C4MN_Buy = 4,
C4MN_Sell = 5,
C4MN_Activate = 6,
/*C4MN_Hostility = 7, now defined in C4MainMenu*/
/*C4MN_Surrender = 8, obsolete, now reserved*/
/*C4MN_Put = 9, obsolete, now reserved*/
/*C4MN_Magic = 10, obsolete, now reserved*/
/*C4MN_Main = 12, now defined in C4MainMenu*/
C4MN_Get = 13,
C4MN_Context = 14,
C4MN_Info = 15,
/*C4MN_TeamSelection= 16, now defined in C4MainMenu */
/*C4MN_TeamSwitch = 17, now defined in C4MainMenu */
C4MN_Contents = 18
};
class C4ObjectMenu : public C4Menu
{
public:
C4ObjectMenu();
virtual void Default();
enum CallbackType { CB_None=0, CB_Object, CB_Scenario };
protected:
C4Object *Object;
C4Object *ParentObject;
C4Object *RefillObject;
int32_t RefillObjectContentsCount;
CallbackType eCallbackType;
bool UserMenu; // set for script created menus; user menus do CloseQuery and MenuSelection callbacks
bool CloseQuerying; // recursion check for close query callback
void LocalInit(C4Object *pObject, bool fUserMenu);
public:
void SetRefillObject(C4Object *pObj);
void ClearPointers(C4Object *pObj);
bool Init(C4FacetSurface &fctSymbol, const char *szEmpty, C4Object *pObject, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal, bool fUserMenu=false);
bool InitRefSym(const C4TargetFacet &fctSymbol, const char *szEmpty, C4Object *pObject, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal, bool fUserMenu=false);
void Execute();
virtual C4Object* GetParentObject();
bool IsCloseQuerying() const { return !!CloseQuerying; }
protected:
virtual bool MenuCommand(const char *szCommand, bool fIsCloseCommand);
virtual bool DoRefillInternal(bool &rfRefilled);
virtual void OnSelectionChanged(int32_t iNewSelection); // do object callbacks if selection changed in user menus
virtual bool IsCloseDenied(); // do MenuQueryCancel-callbacks for user menus
virtual bool IsReadOnly(); // determine whether the menu is just viewed by an observer, and should not issue any calls
virtual void OnUserSelectItem(int32_t Player, int32_t iIndex);
virtual void OnUserEnter(int32_t Player, int32_t iIndex, bool fRight);
virtual void OnUserClose();
virtual int32_t GetControllingPlayer();
private:
int32_t AddContextFunctions(C4Object *pTarget, bool fCountOnly = false);
};
#endif