forked from Mirrors/openclonk
14 lines
353 B
C
14 lines
353 B
C
/**
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Engine callback handling for landscape inflammation
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*/
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/**
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Callback from engine when landsape is incinerated at an incindiary material
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*/
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global func InflameLandscape(int x, int y, int cause_player)
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{
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// Not too many flames
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if (!FindObject(Find_InRect(x-4, y-1, 8, 20), Find_ID(Flame)))
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return CreateObjectAbove(Flame, x, y, cause_player);
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}
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