openclonk/src/lib/StdMeshLoaderBinary.cpp

387 lines
14 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2010 Benjamin Herr
* Copyright (c) 2010 Armin Burgmeier
* Copyright (c) 2010 Nicolas Hake
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
// A loader for the OGRE .mesh binary file format
#include "C4Include.h"
#include "StdMesh.h"
#include "StdMeshLoader.h"
#include "StdMeshLoaderBinaryChunks.h"
#include "StdMeshLoaderDataStream.h"
#include "StdMeshMaterial.h"
#include <cassert>
#include <vector>
#include <boost/foreach.hpp>
#include <boost/ptr_container/ptr_map.hpp>
#include <boost/ptr_container/ptr_vector.hpp>
namespace
{
bool VertexDeclarationIsSane(const boost::ptr_vector<Ogre::Mesh::ChunkGeometryVertexDeclElement> &decl)
{
bool semanticSeen[Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_MAX + 1] = { false };
BOOST_FOREACH(Ogre::Mesh::ChunkGeometryVertexDeclElement element, decl)
{
switch (element.semantic)
{
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Texcoords:
// Normally, you can use multiple texture coordinates, but we currently support only one.
// So complain if we get multiple sets.
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Position:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Normals:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Diffuse:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Specular:
// Only one set of each of these elements allowed
if (semanticSeen[element.semantic])
return false;
break;
default:
// We ignore unhandled element semantics.
break;
}
semanticSeen[element.semantic] = true;
}
return true;
}
template<size_t N>
void ReadNormalizedVertexData(float (&dest)[N], const char *source, Ogre::Mesh::ChunkGeometryVertexDeclElement::Type vdet)
{
BOOST_STATIC_ASSERT(N >= 4);
dest[0] = dest[1] = dest[2] = 0; dest[3] = 1;
switch (vdet)
{
// All VDET_Float* fall through.
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float4:
dest[3] = *reinterpret_cast<const float*>(source + sizeof(float) * 3);
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float3:
dest[2] = *reinterpret_cast<const float*>(source + sizeof(float) * 2);
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float2:
dest[1] = *reinterpret_cast<const float*>(source + sizeof(float) * 1);
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float1:
dest[0] = *reinterpret_cast<const float*>(source + sizeof(float) * 0);
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ABGR:
dest[3] = source[0] / 255.0f;
for (int i = 0; i < 3; ++i)
dest[i] = source[3 - i] / 255.0f;
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ARGB:
dest[3] = source[0] / 255.0f;
for (int i = 0; i < 3; ++i)
dest[i] = source[i + 1] / 255.0f;
break;
default:
assert(!"Unexpected enum value");
break;
}
}
std::vector<StdSubMesh::Vertex> ReadSubmeshGeometry(const Ogre::Mesh::ChunkGeometry &geo)
{
if (!VertexDeclarationIsSane(geo.vertexDeclaration))
throw Ogre::Mesh::InvalidVertexDeclaration();
// Get maximum size of a vertex according to the declaration
std::map<int, size_t> max_offset;
BOOST_FOREACH(const Ogre::Mesh::ChunkGeometryVertexDeclElement &el, geo.vertexDeclaration)
{
size_t elsize = 0;
switch (el.type)
{
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float1: elsize = sizeof(float) * 1; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float2: elsize = sizeof(float) * 2; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float3: elsize = sizeof(float) * 3; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Float4: elsize = sizeof(float) * 4; break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ABGR:
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDET_Color_ARGB: elsize = sizeof(uint8_t) * 4; break;
default: assert(!"Unexpected enum value"); break;
}
max_offset[el.source] = std::max<size_t>(max_offset[el.source], el.offset + elsize);
}
// Generate array of vertex buffer cursors
std::map<int, const char *> cursors;
BOOST_FOREACH(const Ogre::Mesh::ChunkGeometryVertexBuffer &buf, geo.vertexBuffers)
{
if (cursors.find(buf.index) != cursors.end())
throw Ogre::MultipleSingletonChunks("Multiple vertex buffers were bound to the same stream");
cursors[buf.index] = static_cast<const char *>(buf.data->data);
// Check that the vertices don't overlap
if (buf.vertexSize < max_offset[buf.index])
throw Ogre::InsufficientData("Vertices overlapping");
// Check that the vertex buffer has enough room for all vertices
if (buf.GetSize() < (geo.vertexCount - 1) * buf.vertexSize + max_offset[buf.index])
throw Ogre::InsufficientData("Vertex buffer too small");
max_offset.erase(buf.index);
}
if (!max_offset.empty())
throw Ogre::InsufficientData("A vertex element references an unbound stream");
// Generate vertices
std::vector<StdSubMesh::Vertex> vertices;
vertices.reserve(geo.vertexCount);
for (size_t i = 0; i < geo.vertexCount; ++i)
{
StdSubMesh::Vertex vertex;
vertex.nx = vertex.ny = vertex.nz = 0;
vertex.x = vertex.y = vertex.z = 0;
vertex.u = vertex.v = 0;
// Read vertex declaration
BOOST_FOREACH(Ogre::Mesh::ChunkGeometryVertexDeclElement element, geo.vertexDeclaration)
{
float values[4];
ReadNormalizedVertexData(values, cursors[element.source] + element.offset, element.type);
switch (element.semantic)
{
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Position:
vertex.x = values[0];
vertex.y = values[1];
vertex.z = values[2];
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Normals:
vertex.nx = values[0];
vertex.ny = values[1];
vertex.nz = values[2];
break;
case Ogre::Mesh::ChunkGeometryVertexDeclElement::VDES_Texcoords:
vertex.u = values[0];
vertex.v = values[1];
break;
default:
// We ignore unhandled element semantics.
break;
}
}
vertices.push_back(vertex);
// Advance vertex buffer cursors
BOOST_FOREACH(const Ogre::Mesh::ChunkGeometryVertexBuffer &buf, geo.vertexBuffers)
cursors[buf.index] += buf.vertexSize;
}
return vertices;
}
}
StdMesh *StdMeshLoader::LoadMeshBinary(const char *src, size_t length, const StdMeshMatManager &mat_mgr, StdMeshSkeletonLoader &loader, const char *filename)
{
boost::scoped_ptr<Ogre::Mesh::Chunk> root;
Ogre::DataStream stream(src, length);
// First chunk must be the header
root.reset(Ogre::Mesh::Chunk::Read(&stream));
if (root->GetType() != Ogre::Mesh::CID_Header)
throw Ogre::Mesh::InvalidVersion();
// Second chunk is the mesh itself
root.reset(Ogre::Mesh::Chunk::Read(&stream));
if (root->GetType() != Ogre::Mesh::CID_Mesh)
throw Ogre::Mesh::InvalidVersion();
// Generate mesh from data
Ogre::Mesh::ChunkMesh &cmesh = *static_cast<Ogre::Mesh::ChunkMesh*>(root.get());
std::auto_ptr<StdMesh> mesh(new StdMesh);
mesh->BoundingBox = cmesh.bounds;
mesh->BoundingRadius = cmesh.radius;
// We allow bounding box to be empty if it's only due to X direction since
// this is what goes inside the screen in Clonk.
if(mesh->BoundingBox.y1 == mesh->BoundingBox.y2 || mesh->BoundingBox.z1 == mesh->BoundingBox.z2)
throw Ogre::Mesh::EmptyBoundingBox();
// Read skeleton (if exists)
if (!cmesh.skeletonFile.empty())
{
StdStrBuf skel = loader.LoadSkeleton(cmesh.skeletonFile.c_str());
if (skel.isNull())
throw Ogre::InsufficientData("The specified skeleton file was not found");
LoadSkeletonBinary(mesh.get(), skel.getData(), skel.getLength());
}
// Build bone handle->index quick access table
std::map<uint16_t, size_t> bone_lookup;
for (size_t i = 0; i < mesh->GetNumBones(); ++i)
{
bone_lookup[mesh->GetBone(i).ID] = i;
}
// Read submeshes
mesh->SubMeshes.reserve(cmesh.submeshes.size());
for (size_t i = 0; i < cmesh.submeshes.size(); ++i)
{
mesh->SubMeshes.push_back(StdSubMesh());
StdSubMesh &sm = mesh->SubMeshes.back();
Ogre::Mesh::ChunkSubmesh &csm = cmesh.submeshes[i];
sm.Material = mat_mgr.GetMaterial(csm.material.c_str());
if (!sm.Material)
throw Ogre::Mesh::InvalidMaterial();
if (csm.operation != Ogre::Mesh::ChunkSubmesh::SO_TriList)
throw Ogre::Mesh::NotImplemented("Submesh operations other than TriList aren't implemented yet");
sm.Faces.resize(csm.faceVertices.size() / 3);
for (size_t face = 0; face < sm.Faces.size(); ++face)
{
sm.Faces[face].Vertices[0] = csm.faceVertices[face * 3 + 0];
sm.Faces[face].Vertices[1] = csm.faceVertices[face * 3 + 1];
sm.Faces[face].Vertices[2] = csm.faceVertices[face * 3 + 2];
}
Ogre::Mesh::ChunkGeometry &geo = *(csm.hasSharedVertices ? cmesh.geometry : csm.geometry);
sm.Vertices = ReadSubmeshGeometry(geo);
// Read bone assignments
BOOST_FOREACH(const Ogre::Mesh::BoneAssignment &ba, csm.boneAssignments)
{
if (ba.vertex >= sm.GetNumVertices())
throw Ogre::Mesh::VertexNotFound();
if (bone_lookup.find(ba.bone) == bone_lookup.end())
throw Ogre::Skeleton::BoneNotFound();
StdMeshVertexBoneAssignment assignment;
assignment.BoneIndex = bone_lookup[ba.bone];
assignment.Weight = ba.weight;
sm.Vertices[ba.vertex].BoneAssignments.push_back(assignment);
}
// Normalize bone assignments
BOOST_FOREACH(StdSubMesh::Vertex &vertex, sm.Vertices)
{
float sum = 0;
BOOST_FOREACH(StdMeshVertexBoneAssignment &ba, vertex.BoneAssignments)
sum += ba.Weight;
BOOST_FOREACH(StdMeshVertexBoneAssignment &ba, vertex.BoneAssignments)
ba.Weight /= sum;
}
}
return mesh.release();
}
void StdMeshLoader::LoadSkeletonBinary(StdMesh *mesh, const char *src, size_t size)
{
boost::scoped_ptr<Ogre::Skeleton::Chunk> chunk;
Ogre::DataStream stream(src, size);
// First chunk must be the header
chunk.reset(Ogre::Skeleton::Chunk::Read(&stream));
if (chunk->GetType() != Ogre::Skeleton::CID_Header)
throw Ogre::Skeleton::InvalidVersion();
boost::ptr_map<uint16_t, StdMeshBone> bones;
boost::ptr_vector<Ogre::Skeleton::ChunkAnimation> animations;
for (Ogre::Skeleton::ChunkID id = Ogre::Skeleton::Chunk::Peek(&stream);
id == Ogre::Skeleton::CID_Bone || id == Ogre::Skeleton::CID_Bone_Parent || id == Ogre::Skeleton::CID_Animation;
id = Ogre::Skeleton::Chunk::Peek(&stream)
)
{
std::auto_ptr<Ogre::Skeleton::Chunk> chunk(Ogre::Skeleton::Chunk::Read(&stream));
switch (chunk->GetType())
{
case Ogre::Skeleton::CID_Bone:
{
Ogre::Skeleton::ChunkBone &cbone = *static_cast<Ogre::Skeleton::ChunkBone*>(chunk.get());
// Check that the bone ID is unique
if (bones.find(cbone.handle) != bones.end())
throw Ogre::Skeleton::IdNotUnique();
StdMeshBone *bone = new StdMeshBone;
bone->Parent = NULL;
bone->ID = cbone.handle;
bone->Name = cbone.name.c_str();
bone->Transformation.translate = cbone.position;
bone->Transformation.rotate = cbone.orientation;
bone->Transformation.scale = cbone.scale;
bone->InverseTransformation = StdMeshTransformation::Inverse(bone->Transformation);
bones.insert(cbone.handle, bone);
}
break;
case Ogre::Skeleton::CID_Bone_Parent:
{
Ogre::Skeleton::ChunkBoneParent &cbparent = *static_cast<Ogre::Skeleton::ChunkBoneParent*>(chunk.get());
if (bones.find(cbparent.parentHandle) == bones.end() || bones.find(cbparent.childHandle) == bones.end())
throw Ogre::Skeleton::BoneNotFound();
bones[cbparent.parentHandle].Children.push_back(&bones[cbparent.childHandle]);
bones[cbparent.childHandle].Parent = &bones[cbparent.parentHandle];
}
break;
case Ogre::Skeleton::CID_Animation:
// Collect animations for later (need bone table index, which we don't know yet)
animations.push_back(static_cast<Ogre::Skeleton::ChunkAnimation*>(chunk.release()));
break;
default:
assert(!"Unexpected enum value");
break;
}
if (stream.AtEof()) break;
}
// Find master bone (i.e., the one without a parent)
StdMeshBone *master = NULL;
for (boost::ptr_map<uint16_t, StdMeshBone>::iterator it = bones.begin(); it != bones.end(); ++it)
{
if (!it->second->Parent)
{
master = it->second;
mesh->AddMasterBone(master);
}
}
if (!master)
throw Ogre::Skeleton::MissingMasterBone();
// Transfer bone ownership to mesh (double .release() is correct)
while (!bones.empty()) bones.release(bones.begin()).release();
// Build handle->index quick access table
std::map<uint16_t, size_t> handle_lookup;
for (size_t i = 0; i < mesh->GetNumBones(); ++i)
{
handle_lookup[mesh->GetBone(i).ID] = i;
}
// Fixup animations
BOOST_FOREACH(Ogre::Skeleton::ChunkAnimation &canim, animations)
{
StdMeshAnimation &anim = mesh->Animations[StdCopyStrBuf(canim.name.c_str())];
anim.Name = canim.name.c_str();
anim.Length = canim.duration;
anim.Tracks.resize(mesh->GetNumBones());
BOOST_FOREACH(Ogre::Skeleton::ChunkAnimationTrack &catrack, canim.tracks)
{
const StdMeshBone &bone = mesh->GetBone(handle_lookup[catrack.bone]);
StdMeshTrack *&track = anim.Tracks[bone.Index];
if (track != NULL)
throw Ogre::Skeleton::MultipleBoneTracks();
track = new StdMeshTrack;
BOOST_FOREACH(Ogre::Skeleton::ChunkAnimationTrackKF &catkf, catrack.keyframes)
{
StdMeshKeyFrame &kf = track->Frames[catkf.time];
kf.Transformation.rotate = catkf.rotation;
kf.Transformation.scale = catkf.scale;
kf.Transformation.translate = bone.InverseTransformation.rotate * (bone.InverseTransformation.scale * catkf.translation);
}
}
}
// Fixup bone transforms
BOOST_FOREACH(StdMeshBone *bone, mesh->Bones)
{
if (bone->Parent)
{
bone->Transformation = bone->Parent->Transformation * bone->Transformation;
bone->InverseTransformation = StdMeshTransformation::Inverse(bone->Transformation);
}
}
}