forked from Mirrors/openclonk
906 lines
29 KiB
C++
906 lines
29 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// handles input dialogs, last-message-buffer, MessageBoard-commands
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#include "C4Include.h"
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#include "gui/C4MessageInput.h"
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#include "control/C4GameControl.h"
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#include "editor/C4Console.h"
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#include "game/C4Application.h"
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#include "game/C4GraphicsSystem.h"
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#include "graphics/C4GraphicsResource.h"
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#include "gui/C4Gui.h"
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#include "gui/C4GameLobby.h"
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#include "object/C4Object.h"
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#include "player/C4Player.h"
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#include "player/C4PlayerList.h"
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// --------------------------------------------------
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// C4ChatInputDialog
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// singleton
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C4ChatInputDialog *C4ChatInputDialog::pInstance = nullptr;
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// helper func: Determine whether input text is good for a chat-style-layout dialog
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bool IsSmallInputQuery(const char *szInputQuery)
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{
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if (!szInputQuery) return true;
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int32_t w,h;
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if (SCharCount('|', szInputQuery)) return false;
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if (!::GraphicsResource.TextFont.GetTextExtent(szInputQuery, w,h, true))
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return false; // ???
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return w<C4GUI::GetScreenWdt()/5;
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}
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C4ChatInputDialog::C4ChatInputDialog(bool fObjInput, C4Object *pScriptTarget, bool fUppercase, bool fTeam, int32_t iPlr, const StdStrBuf &rsInputQuery)
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: C4GUI::InputDialog(fObjInput ? rsInputQuery.getData() : LoadResStrNoAmp("IDS_CTL_CHAT"), nullptr, C4GUI::Ico_None, nullptr, !fObjInput || IsSmallInputQuery(rsInputQuery.getData())),
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fObjInput(fObjInput), fUppercase(fUppercase), pTarget(pScriptTarget), iPlr(iPlr), BackIndex(-1), fProcessed(false)
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{
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// singleton-var
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pInstance = this;
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// set custom edit control
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SetCustomEdit(new C4GUI::CallbackEdit<C4ChatInputDialog>(C4Rect(0,0,10,10), this, &C4ChatInputDialog::OnChatInput, &C4ChatInputDialog::OnChatCancel));
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// key bindings
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pKeyHistoryUp = new C4KeyBinding(C4KeyCodeEx(K_UP ), "ChatHistoryUp" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, true , &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
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pKeyHistoryDown= new C4KeyBinding(C4KeyCodeEx(K_DOWN), "ChatHistoryDown", KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, false, &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
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pKeyAbort = new C4KeyBinding(C4KeyCodeEx(K_F2), "ChatAbort", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4GUI::Dialog>(*this, &C4GUI::Dialog::KeyEscape), C4CustomKey::PRIO_CtrlOverride);
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pKeyNickComplete = new C4KeyBinding(C4KeyCodeEx(K_TAB), "ChatNickComplete", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyCompleteNick), C4CustomKey::PRIO_CtrlOverride);
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pKeyPlrControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any, KEYS_Control), "ChatForwardPlrCtrl", KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyPlrControl), C4CustomKey::PRIO_Dlg);
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pKeyGamepadControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any), "ChatForwardGamepadCtrl", KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyGamepadControlDown, &C4ChatInputDialog::KeyGamepadControlUp, &C4ChatInputDialog::KeyGamepadControlPressed), C4CustomKey::PRIO_PlrControl);
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pKeyBackClose = new C4KeyBinding(C4KeyCodeEx(K_BACK), "ChatBackspaceClose", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyBackspaceClose), C4CustomKey::PRIO_CtrlOverride);
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// free when closed...
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SetDelOnClose();
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// initial team text
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if (fTeam) pEdit->InsertText("/team ", true);
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}
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C4ChatInputDialog::~C4ChatInputDialog()
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{
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delete pKeyHistoryUp;
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delete pKeyHistoryDown;
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delete pKeyAbort;
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delete pKeyNickComplete;
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delete pKeyPlrControl;
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delete pKeyGamepadControl;
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delete pKeyBackClose;
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if (this==pInstance) pInstance=nullptr;
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}
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void C4ChatInputDialog::OnChatCancel()
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{
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// abort chat: Make sure msg board query is aborted
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fProcessed = true;
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if (fObjInput)
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{
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// check if the target input is still valid
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C4Player *pPlr = ::Players.Get(iPlr);
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if (!pPlr) return;
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if (pPlr->MarkMessageBoardQueryAnswered(pTarget))
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{
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// there was an associated query - it must be removed on all clients synchronized via queue
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::Control.DoInput(CID_MsgBoardReply, new C4ControlMsgBoardReply(nullptr, pTarget ? pTarget->Number : 0, iPlr), CDT_Decide);
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}
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}
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}
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void C4ChatInputDialog::OnClosed(bool fOK)
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{
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// make sure chat input is processed, even if closed by other means than Enter on edit
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if (!fProcessed)
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if (fOK)
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OnChatInput(pEdit, false, false); else OnChatCancel();
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else
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OnChatCancel();
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typedef C4GUI::InputDialog BaseDlg;
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BaseDlg::OnClosed(fOK);
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}
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C4GUI::Edit::InputResult C4ChatInputDialog::OnChatInput(C4GUI::Edit *edt, bool fPasting, bool fPastingMore)
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{
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// no double processing
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if (fProcessed) return C4GUI::Edit::IR_CloseDlg;
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// get edit text
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auto *pEdt = reinterpret_cast<C4GUI::Edit *>(edt);
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auto *szInputText = const_cast<char *>(pEdt->GetText());
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// Store to back buffer
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::MessageInput.StoreBackBuffer(szInputText);
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// script queried input?
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if (fObjInput)
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{
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fProcessed = true;
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// check if the target input is still valid
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C4Player *pPlr = ::Players.Get(iPlr);
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if (!pPlr) return C4GUI::Edit::IR_CloseDlg;
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if (!pPlr->MarkMessageBoardQueryAnswered(pTarget))
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{
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// there was no associated query!
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return C4GUI::Edit::IR_CloseDlg;
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}
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// then do a script callback, incorporating the input into the answer
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if (fUppercase) SCapitalize(szInputText);
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::Control.DoInput(CID_MsgBoardReply, new C4ControlMsgBoardReply(szInputText, pTarget ? pTarget->Number : 0, iPlr), CDT_Decide);
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return C4GUI::Edit::IR_CloseDlg;
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}
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else
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// reroute to message input class
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::MessageInput.ProcessInput(szInputText);
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// safety: message board commands may do strange things
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if (this!=pInstance) return C4GUI::Edit::IR_Abort;
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// select all text to be removed with next keypress
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// just for pasting mode; usually the dlg will be closed now anyway
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pEdt->SelectAll();
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// avoid dlg close, if more content is to be pasted
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if (fPastingMore) return C4GUI::Edit::IR_None;
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fProcessed = true;
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return C4GUI::Edit::IR_CloseDlg;
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}
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bool C4ChatInputDialog::KeyHistoryUpDown(bool fUp)
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{
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// browse chat history
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pEdit->SelectAll(); pEdit->DeleteSelection();
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const char *szPrevInput = ::MessageInput.GetBackBuffer(fUp ? (++BackIndex) : (--BackIndex));
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if (!szPrevInput || !*szPrevInput)
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BackIndex = -1;
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else
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{
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pEdit->InsertText(szPrevInput, true);
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pEdit->SelectAll();
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}
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return true;
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}
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bool C4ChatInputDialog::KeyPlrControl(const C4KeyCodeEx &key)
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{
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// Control pressed while doing this key: Reroute this key as a player-control
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Game.DoKeyboardInput(WORD(key.Key), KEYEV_Down, !!(key.dwShift & KEYS_Alt), false, !!(key.dwShift & KEYS_Shift), key.IsRepeated(), nullptr, true);
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// mark as processed, so it won't get any double processing
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return true;
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}
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bool C4ChatInputDialog::KeyGamepadControlDown(const C4KeyCodeEx &key)
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{
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// filter gamepad control
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if (!Key_IsGamepad(key.Key)) return false;
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// forward it
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Game.DoKeyboardInput(key.Key, KEYEV_Down, false, false, false, key.IsRepeated(), nullptr, true);
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return true;
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}
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bool C4ChatInputDialog::KeyGamepadControlUp(const C4KeyCodeEx &key)
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{
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// filter gamepad control
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if (!Key_IsGamepad(key.Key)) return false;
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// forward it
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Game.DoKeyboardInput(key.Key, KEYEV_Up, false, false, false, key.IsRepeated(), nullptr, true);
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return true;
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}
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bool C4ChatInputDialog::KeyGamepadControlPressed(const C4KeyCodeEx &key)
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{
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// filter gamepad control
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if (!Key_IsGamepad(key.Key)) return false;
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// forward it
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Game.DoKeyboardInput(key.Key, KEYEV_Pressed, false, false, false, key.IsRepeated(), nullptr, true);
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return true;
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}
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bool C4ChatInputDialog::KeyBackspaceClose()
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{
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// close if chat text box is empty (on backspace)
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if (pEdit->GetText() && *pEdit->GetText()) return false;
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Close(false);
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return true;
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}
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bool C4ChatInputDialog::KeyCompleteNick()
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{
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if (!pEdit) return false;
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char IncompleteNick[256+1];
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// get current word in edit
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if (!pEdit->GetCurrentWord(IncompleteNick, 256)) return false;
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if (!*IncompleteNick) return false;
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C4Player *plr = ::Players.First;
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while (plr)
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{
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// Compare name and input
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if (SEqualNoCase(plr->GetName(), IncompleteNick, SLen(IncompleteNick)))
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{
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pEdit->InsertText(plr->GetName() + SLen(IncompleteNick), true);
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return true;
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}
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else
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plr = plr->Next;
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}
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// no match found
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return false;
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}
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// --------------------------------------------------
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// C4MessageInput
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bool C4MessageInput::Init()
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{
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// add default commands
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if (!pCommands)
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{
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AddCommand("speed", "SetGameSpeed(%d)");
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}
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return true;
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}
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void C4MessageInput::Default()
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{
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// clear backlog
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for (auto & cnt : BackBuffer) cnt[0]=0;
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}
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void C4MessageInput::Clear()
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{
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// close any dialog
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CloseTypeIn();
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// free messageboard-commands
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C4MessageBoardCommand *pCmd;
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while ((pCmd = pCommands))
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{
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pCommands = pCmd->Next;
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delete pCmd;
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}
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}
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bool C4MessageInput::CloseTypeIn()
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{
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// close dialog if present and valid
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C4ChatInputDialog *pDlg = GetTypeIn();
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if (!pDlg) return false;
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pDlg->Close(false);
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return true;
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}
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bool C4MessageInput::StartTypeIn(bool fObjInput, C4Object *pObj, bool fUpperCase, bool fTeam, int32_t iPlr, const StdStrBuf &rsInputQuery)
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{
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// close any previous
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if (IsTypeIn()) CloseTypeIn();
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// start new
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return ::pGUI->ShowRemoveDlg(new C4ChatInputDialog(fObjInput, pObj, fUpperCase, fTeam, iPlr, rsInputQuery));
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}
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bool C4MessageInput::KeyStartTypeIn(bool fTeam)
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{
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// fullscreen only
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if (Application.isEditor) return false;
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// OK, start typing
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return StartTypeIn(false, nullptr, false, fTeam);
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}
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bool C4MessageInput::ToggleTypeIn()
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{
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// toggle off?
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if (IsTypeIn())
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{
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// no accidental close of script queried dlgs by chat request
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if (GetTypeIn()->IsScriptQueried()) return false;
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return CloseTypeIn();
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}
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else
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// toggle on!
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return StartTypeIn();
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}
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bool C4MessageInput::IsTypeIn()
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{
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// check GUI and dialog
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return C4ChatInputDialog::IsShown();
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}
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bool C4MessageInput::ProcessInput(const char *szText)
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{
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// helper variables
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char OSTR[402]; // cba
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C4ControlMessageType eMsgType;
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const char *szMsg = nullptr;
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int32_t iToPlayer = -1;
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// Starts with '^', "team:" or "/team ": Team message
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if (szText[0] == '^' || SEqual2NoCase(szText, "team:") || SEqual2NoCase(szText, "/team "))
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{
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if (!Game.Teams.IsTeamVisible())
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{
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// team not known; can't send!
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Log(LoadResStr("IDS_MSG_CANTSENDTEAMMESSAGETEAMSN"));
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return false;
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}
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else
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{
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eMsgType = C4CMT_Team;
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szMsg = szText[0] == '^' ? szText+1 :
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szText[0] == '/' ? szText+6 : szText+5;
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}
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}
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// Starts with "/private ": Private message (running game only)
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else if (Game.IsRunning && SEqual2NoCase(szText, "/private "))
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{
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// get target name
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char szTargetPlr[C4MaxName + 1];
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SCopyUntil(szText + 9, szTargetPlr, ' ', C4MaxName);
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// search player
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C4Player *pToPlr = ::Players.GetByName(szTargetPlr);
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if (!pToPlr) return false;
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// set
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eMsgType = C4CMT_Private;
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iToPlayer = pToPlr->Number;
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szMsg = szText + 10 + SLen(szText);
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if (szMsg > szText + SLen(szText)) return false;
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}
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// Starts with "/me ": Me-Message
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else if (SEqual2NoCase(szText, "/me "))
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{
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eMsgType = C4CMT_Me;
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szMsg = szText+4;
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}
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// Starts with "/sound ": Sound-Message
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else if (SEqual2NoCase(szText, "/sound "))
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{
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eMsgType = C4CMT_Sound;
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szMsg = szText+7;
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}
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// Disabled due to spamming
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// Starts with "/alert": Taskbar flash (message optional)
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else if (SEqual2NoCase(szText, "/alert ") || SEqualNoCase(szText, "/alert"))
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{
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eMsgType = C4CMT_Alert;
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szMsg = szText+6;
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if (*szMsg) ++szMsg;
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}
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// Starts with '"': Let the clonk say it
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else if (Game.IsRunning && szText[0] == '"')
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{
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eMsgType = C4CMT_Say;
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// Append '"', if neccessary
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StdStrBuf text(szText);
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SCopy(szText, OSTR, 400);
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char *pEnd = OSTR + SLen(OSTR) - 1;
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if (*pEnd != '"') { *++pEnd = '"'; *++pEnd = 0; }
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szMsg = OSTR;
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}
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// Starts with '/': Command
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else if (szText[0] == '/')
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return ProcessCommand(szText);
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// Regular message
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else
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{
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eMsgType = C4CMT_Normal;
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szMsg = szText;
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}
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// message?
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if (szMsg)
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{
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char szMessage[C4MaxMessage + 1];
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// go over whitespaces, check empty message
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while (IsWhiteSpace(*szMsg)) szMsg++;
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if (!*szMsg)
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{
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if (eMsgType != C4CMT_Alert) return true;
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*szMessage = '\0';
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}
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else
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{
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// trim right
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const char *szEnd = szMsg + SLen(szMsg) - 1;
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while (IsWhiteSpace(*szEnd) && szEnd >= szMsg) szEnd--;
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// Say: Strip quotation marks in cinematic film mode
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if (Game.C4S.Head.Film == C4SFilm_Cinematic)
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{
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if (eMsgType == C4CMT_Say) { ++szMsg; szEnd--; }
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}
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// get message
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SCopy(szMsg, szMessage, std::min<ptrdiff_t>(C4MaxMessage, szEnd - szMsg + 1));
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}
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// get sending player (if any)
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C4Player *pPlr = Game.IsRunning ? ::Players.GetLocalByIndex(0) : nullptr;
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// send
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::Control.DoInput(CID_Message,
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new C4ControlMessage(eMsgType, szMessage, pPlr ? pPlr->Number : -1, iToPlayer),
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CDT_Private);
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}
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return true;
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}
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bool C4MessageInput::ProcessCommand(const char *szCommand)
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{
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C4GameLobby::MainDlg *pLobby = ::Network.GetLobby();
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// command
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// must be 1 char longer than the longest command only. If given commands are longer, they will be truncated, and such a command won't exist anyway
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const int32_t MaxCommandLen = 20;
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char szCmdName[MaxCommandLen + 1];
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SCopyUntil(szCommand + 1, szCmdName, ' ', MaxCommandLen);
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// parameter
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const char *pCmdPar = SSearch(szCommand, " ");
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if (!pCmdPar) pCmdPar = "";
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// CAUTION when implementing special commands (like /quit) here:
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// those must not be executed when text is pasted, because that could crash the GUI system
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// when there are additional lines to paste, but the edit field is destructed by the command
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// lobby-only commands
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if (!Game.IsRunning && SEqualNoCase(szCmdName, "joinplr"))
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{
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// compose path from given filename
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StdStrBuf plrPath;
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plrPath.Format("%s%s", Config.General.UserDataPath, pCmdPar);
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// player join - check filename
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if (!ItemExists(plrPath.getData()))
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{
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C4GameLobby::LobbyError(FormatString(LoadResStr("IDS_MSG_CMD_JOINPLR_NOFILE"), plrPath.getData()).getData());
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}
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else
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::Network.Players.JoinLocalPlayer(plrPath.getData());
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return true;
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}
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if (!Game.IsRunning && SEqualNoCase(szCmdName, "plrclr"))
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{
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// get player name from input text
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int iSepPos = SCharPos(' ', pCmdPar, 0);
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C4PlayerInfo *pNfo=nullptr;
|
|
int32_t idLocalClient = -1;
|
|
if (::Network.Clients.GetLocal()) idLocalClient = ::Network.Clients.GetLocal()->getID();
|
|
if (iSepPos>0)
|
|
{
|
|
// a player name is given: Parse it
|
|
StdStrBuf sPlrName;
|
|
sPlrName.Copy(pCmdPar, iSepPos);
|
|
pCmdPar += iSepPos+1; int32_t id=0;
|
|
while ((pNfo = Game.PlayerInfos.GetNextPlayerInfoByID(id)))
|
|
{
|
|
id = pNfo->GetID();
|
|
if (WildcardMatch(sPlrName.getData(), pNfo->GetName())) break;
|
|
}
|
|
}
|
|
else
|
|
// no player name: Set local player
|
|
pNfo = Game.PlayerInfos.GetPrimaryInfoByClientID(idLocalClient);
|
|
C4ClientPlayerInfos *pCltNfo=nullptr;
|
|
if (pNfo) pCltNfo = Game.PlayerInfos.GetClientInfoByPlayerID(pNfo->GetID());
|
|
if (!pCltNfo)
|
|
{
|
|
C4GameLobby::LobbyError(LoadResStr("IDS_MSG_CMD_PLRCLR_NOPLAYER"));
|
|
}
|
|
else
|
|
{
|
|
// may color of this client be set?
|
|
if (pCltNfo->GetClientID() != idLocalClient && !::Network.isHost())
|
|
{
|
|
C4GameLobby::LobbyError(LoadResStr("IDS_MSG_CMD_PLRCLR_NOACCESS"));
|
|
}
|
|
else
|
|
{
|
|
// get color to set
|
|
uint32_t dwNewClr;
|
|
if (sscanf(pCmdPar, "%x", &dwNewClr) != 1)
|
|
{
|
|
C4GameLobby::LobbyError(LoadResStr("IDS_MSG_CMD_PLRCLR_USAGE"));
|
|
}
|
|
else
|
|
{
|
|
// color validation
|
|
dwNewClr |= 0xff000000;
|
|
if (!dwNewClr) ++dwNewClr;
|
|
// request a color change to this color
|
|
C4ClientPlayerInfos LocalInfoRequest = *pCltNfo;
|
|
C4PlayerInfo *pPlrInfo = LocalInfoRequest.GetPlayerInfoByID(pNfo->GetID());
|
|
assert(pPlrInfo);
|
|
if (pPlrInfo)
|
|
{
|
|
pPlrInfo->SetOriginalColor(dwNewClr); // set this as a new color wish
|
|
::Network.Players.RequestPlayerInfoUpdate(LocalInfoRequest);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
if (!Game.IsRunning && SEqualNoCase(szCmdName, "start"))
|
|
{
|
|
// timeout given?
|
|
int32_t iTimeout = Config.Lobby.CountdownTime;
|
|
if (!::Network.isHost())
|
|
C4GameLobby::LobbyError(LoadResStr("IDS_MSG_CMD_HOSTONLY"));
|
|
else if (pCmdPar && *pCmdPar && (!sscanf(pCmdPar, "%d", &iTimeout) || iTimeout<0))
|
|
C4GameLobby::LobbyError(LoadResStr("IDS_MSG_CMD_START_USAGE"));
|
|
else if (pLobby)
|
|
{
|
|
// abort previous countdown
|
|
if (::Network.isLobbyCountDown()) ::Network.AbortLobbyCountdown();
|
|
// start new countdown (aborts previous if necessary)
|
|
pLobby->Start(iTimeout);
|
|
}
|
|
else
|
|
{
|
|
if (iTimeout)
|
|
::Network.StartLobbyCountdown(iTimeout);
|
|
else
|
|
::Network.Start();
|
|
}
|
|
return true;
|
|
}
|
|
if (!Game.IsRunning && SEqualNoCase(szCmdName, "abort"))
|
|
{
|
|
if (!::Network.isHost())
|
|
C4GameLobby::LobbyError(LoadResStr("IDS_MSG_CMD_HOSTONLY"));
|
|
else if (::Network.isLobbyCountDown())
|
|
::Network.AbortLobbyCountdown();
|
|
else
|
|
C4GameLobby::LobbyError(LoadResStr("IDS_MSG_CMD_ABORT_NOCOUNTDOWN"));
|
|
return true;
|
|
}
|
|
|
|
if (SEqual(szCmdName, "help"))
|
|
{
|
|
Log(LoadResStr(pLobby ? "IDS_TEXT_COMMANDSAVAILABLEDURINGLO" : "IDS_TEXT_COMMANDSAVAILABLEDURINGGA"));
|
|
if (!Game.IsRunning)
|
|
{
|
|
LogF("/start [time] - %s", LoadResStr("IDS_TEXT_STARTTHEROUNDWITHSPECIFIE"));
|
|
LogF("/abort - %s", LoadResStr("IDS_TEXT_ABORTSTARTCOUNTDOWN"));
|
|
LogF("/alert - %s", LoadResStr("IDS_TEXT_ALERTTHEHOSTIFTHEHOSTISAW"));
|
|
LogF("/joinplr [filename] - %s", LoadResStr("IDS_TEXT_JOINALOCALPLAYERFROMTHESP"));
|
|
LogF("/plrclr [player] [RGB] - %s", LoadResStr("IDS_TEXT_CHANGETHECOLOROFTHESPECIF"));
|
|
LogF("/plrclr [RGB] - %s", LoadResStr("IDS_TEXT_CHANGEYOUROWNPLAYERCOLOR"));
|
|
}
|
|
else
|
|
{
|
|
LogF("/fast [x] - %s", LoadResStr("IDS_TEXT_SETTOFASTMODESKIPPINGXFRA"));
|
|
LogF("/slow - %s", LoadResStr("IDS_TEXT_SETTONORMALSPEEDMODE"));
|
|
LogF("/chart - %s", LoadResStr("IDS_TEXT_DISPLAYNETWORKSTATISTICS"));
|
|
LogF("/nodebug - %s", LoadResStr("IDS_TEXT_PREVENTDEBUGMODEINTHISROU"));
|
|
LogF("/script [script] - %s", LoadResStr("IDS_TEXT_EXECUTEASCRIPTCOMMAND"));
|
|
LogF("/screenshot [zoom] - %s", LoadResStr("IDS_TEXT_SAFEZOOMEDFULLSCREENSHOT"));
|
|
}
|
|
LogF("/kick [client] - %s", LoadResStr("IDS_TEXT_KICKTHESPECIFIEDCLIENT"));
|
|
LogF("/observer [client] - %s", LoadResStr("IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB"));
|
|
LogF("/me [action] - %s", LoadResStr("IDS_TEXT_PERFORMANACTIONINYOURNAME"));
|
|
LogF("/sound [sound] - %s", LoadResStr("IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO"));
|
|
if (Game.IsRunning) LogF("/private [player] [message] - %s", LoadResStr("IDS_MSG_SENDAPRIVATEMESSAGETOTHES"));
|
|
LogF("/team [message] - %s", LoadResStr("IDS_MSG_SENDAPRIVATEMESSAGETOYOUR"));
|
|
LogF("/set comment [comment] - %s", LoadResStr("IDS_TEXT_SETANEWNETWORKCOMMENT"));
|
|
LogF("/set password [password] - %s", LoadResStr("IDS_TEXT_SETANEWNETWORKPASSWORD"));
|
|
LogF("/set maxplayer [number] - %s", LoadResStr("IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA"));
|
|
LogF("/todo [text] - %s", LoadResStr("IDS_TEXT_ADDTODO"));
|
|
LogF("/clear - %s", LoadResStr("IDS_MSG_CLEARTHEMESSAGEBOARD"));
|
|
return true;
|
|
}
|
|
// dev-scripts
|
|
if (SEqual(szCmdName, "script"))
|
|
{
|
|
if (!Game.IsRunning) return false;
|
|
if (!Game.DebugMode) return false;
|
|
|
|
::Control.DoInput(CID_Script, new C4ControlScript(pCmdPar, C4ControlScript::SCOPE_Console), CDT_Decide);
|
|
return true;
|
|
}
|
|
// set runtime properties
|
|
if (SEqual(szCmdName, "set"))
|
|
{
|
|
if (SEqual2(pCmdPar, "maxplayer "))
|
|
{
|
|
if (::Control.isCtrlHost())
|
|
{
|
|
if (atoi(pCmdPar+10) == 0 && !SEqual(pCmdPar+10, "0"))
|
|
{
|
|
Log("Syntax: /set maxplayer count");
|
|
return false;
|
|
}
|
|
::Control.DoInput(CID_Set,
|
|
new C4ControlSet(C4CVT_MaxPlayer, atoi(pCmdPar+10)),
|
|
CDT_Decide);
|
|
return true;
|
|
}
|
|
}
|
|
if (SEqual2(pCmdPar, "comment ") || SEqual(pCmdPar, "comment"))
|
|
{
|
|
if (!::Network.isEnabled() || !::Network.isHost()) return false;
|
|
// Set in configuration, update reference
|
|
Config.Network.Comment.CopyValidated(pCmdPar[7] ? (pCmdPar+8) : "");
|
|
::Network.InvalidateReference();
|
|
Log(LoadResStr("IDS_NET_COMMENTCHANGED"));
|
|
return true;
|
|
}
|
|
if (SEqual2(pCmdPar, "password ") || SEqual(pCmdPar, "password"))
|
|
{
|
|
if (!::Network.isEnabled() || !::Network.isHost()) return false;
|
|
::Network.SetPassword(pCmdPar[8] ? (pCmdPar+9) : nullptr);
|
|
if (pLobby) pLobby->UpdatePassword();
|
|
return true;
|
|
}
|
|
// unknown property
|
|
return false;
|
|
}
|
|
// get szen from network folder - not in lobby; use res tab there
|
|
if (SEqual(szCmdName, "netgetscen"))
|
|
{
|
|
if (::Network.isEnabled() && !::Network.isHost() && !pLobby)
|
|
{
|
|
const C4Network2ResCore *pResCoreScen = Game.Parameters.Scenario.getResCore();
|
|
if (pResCoreScen)
|
|
{
|
|
C4Network2Res::Ref pScenario = ::Network.ResList.getRefRes(pResCoreScen->getID());
|
|
if (pScenario)
|
|
if (C4Group_CopyItem(pScenario->getFile(), Config.AtUserDataPath(GetFilename(Game.ScenarioFilename))))
|
|
{
|
|
LogF(LoadResStr("IDS_MSG_CMD_NETGETSCEN_SAVED"), Config.AtUserDataPath(GetFilename(Game.ScenarioFilename)));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
// clear message board
|
|
if (SEqual(szCmdName, "clear"))
|
|
{
|
|
// lobby
|
|
if (pLobby)
|
|
{
|
|
pLobby->ClearLog();
|
|
}
|
|
// fullscreen
|
|
else if (::GraphicsSystem.MessageBoard)
|
|
::GraphicsSystem.MessageBoard->ClearLog();
|
|
else
|
|
{
|
|
// EM mode
|
|
Console.ClearLog();
|
|
}
|
|
return true;
|
|
}
|
|
// kick client
|
|
if (SEqual(szCmdName, "kick"))
|
|
{
|
|
if (::Network.isEnabled() && ::Network.isHost())
|
|
{
|
|
// find client
|
|
C4Client *pClient = Game.Clients.getClientByName(pCmdPar);
|
|
if (!pClient)
|
|
{
|
|
LogF(LoadResStr("IDS_MSG_CMD_NOCLIENT"), pCmdPar);
|
|
return false;
|
|
}
|
|
// league: Kick needs voting
|
|
if (Game.Parameters.isLeague() && ::Players.GetAtClient(pClient->getID()))
|
|
::Network.Vote(VT_Kick, true, pClient->getID());
|
|
else
|
|
// add control
|
|
Game.Clients.CtrlRemove(pClient, LoadResStr("IDS_MSG_KICKFROMMSGBOARD"));
|
|
}
|
|
return true;
|
|
}
|
|
// set fast mode
|
|
if (SEqual(szCmdName, "fast"))
|
|
{
|
|
if (!Game.IsRunning) return false;
|
|
int32_t iFS;
|
|
if ((iFS=atoi(pCmdPar)) == 0) return false;
|
|
// set frameskip and fullspeed flag
|
|
Game.FrameSkip=Clamp<int32_t>(iFS,1,500);
|
|
Game.FullSpeed=true;
|
|
// start calculation immediatly
|
|
Application.NextTick();
|
|
return true;
|
|
}
|
|
// reset fast mode
|
|
if (SEqual(szCmdName, "slow"))
|
|
{
|
|
if (!Game.IsRunning) return false;
|
|
Game.FullSpeed=false;
|
|
Game.FrameSkip=1;
|
|
return true;
|
|
}
|
|
|
|
if (SEqual(szCmdName, "nodebug"))
|
|
{
|
|
if (!Game.IsRunning) return false;
|
|
::Control.DoInput(CID_Set, new C4ControlSet(C4CVT_DisableDebug, 0), CDT_Decide);
|
|
return true;
|
|
}
|
|
|
|
// kick/activate/deactivate/observer
|
|
if (SEqual(szCmdName, "activate") || SEqual(szCmdName, "deactivate") || SEqual(szCmdName, "observer"))
|
|
{
|
|
if (!::Network.isEnabled() || !::Network.isHost())
|
|
{ Log(LoadResStr("IDS_MSG_CMD_HOSTONLY")); return false; }
|
|
// search for client
|
|
C4Client *pClient = Game.Clients.getClientByName(pCmdPar);
|
|
if (!pClient)
|
|
{
|
|
LogF(LoadResStr("IDS_MSG_CMD_NOCLIENT"), pCmdPar);
|
|
return false;
|
|
}
|
|
// what to do?
|
|
C4ControlClientUpdate *pCtrl = nullptr;
|
|
if (szCmdName[0] == 'a') // activate
|
|
pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_Activate, true);
|
|
else if (szCmdName[0] == 'd' && !Game.Parameters.isLeague()) // deactivate
|
|
pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_Activate, false);
|
|
else if (szCmdName[0] == 'o' && !Game.Parameters.isLeague()) // observer
|
|
pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_SetObserver);
|
|
// perform it
|
|
if (pCtrl)
|
|
::Control.DoInput(CID_ClientUpdate, pCtrl, CDT_Sync);
|
|
else
|
|
Log(LoadResStr("IDS_LOG_COMMANDNOTALLOWEDINLEAGUE"));
|
|
return true;
|
|
}
|
|
|
|
// control mode
|
|
if (SEqual(szCmdName, "centralctrl") || SEqual(szCmdName, "decentralctrl") || SEqual(szCmdName, "asyncctrl"))
|
|
{
|
|
if (!::Network.isEnabled() || !::Network.isHost())
|
|
{ Log(LoadResStr("IDS_MSG_CMD_HOSTONLY")); return false; }
|
|
::Network.SetCtrlMode(*szCmdName == 'c' ? CNM_Central : *szCmdName == 'd' ? CNM_Decentral : CNM_Async);
|
|
return true;
|
|
}
|
|
|
|
// show chart
|
|
if (Game.IsRunning)
|
|
if (SEqual(szCmdName, "chart"))
|
|
return Game.ToggleChart();
|
|
|
|
// whole map screenshot
|
|
if (SEqual(szCmdName, "screenshot"))
|
|
{
|
|
double zoom = atof(pCmdPar);
|
|
if (zoom<=0) zoom = 2;
|
|
::GraphicsSystem.SaveScreenshot(true, zoom);
|
|
return true;
|
|
}
|
|
|
|
// add to TODO list
|
|
if (SEqual(szCmdName, "todo"))
|
|
{
|
|
// must add something
|
|
if (!pCmdPar || !*pCmdPar) return false;
|
|
// try writing main file (usually {SCENARIO}/TODO.txt); if access is not possible, e.g. because scenario is packed, write to alternate file
|
|
const char *todo_filenames[] = { ::Config.Developer.TodoFilename, ::Config.Developer.AltTodoFilename };
|
|
bool success = false;
|
|
for (auto & i : todo_filenames)
|
|
{
|
|
StdCopyStrBuf todo_filename(i);
|
|
todo_filename.Replace("{USERPATH}", Config.General.UserDataPath);
|
|
int replacements = todo_filename.Replace("{SCENARIO}", Game.ScenarioFile.GetFullName().getData());
|
|
// sanity checks for writing scenario TODO file
|
|
if (replacements)
|
|
{
|
|
// entered in editor with no file open?
|
|
if (!::Game.ScenarioFile.IsOpen()) continue;
|
|
// not into packed
|
|
if (::Game.ScenarioFile.IsPacked()) continue;
|
|
// not into temp network file
|
|
if (::Control.isNetwork() && !::Control.isCtrlHost()) continue;
|
|
}
|
|
// try to append. May fail e.g. on packed scenario file, name getting too long, etc. Then fallback to alternate location.
|
|
CStdFile todo_file;
|
|
if (!todo_file.Append(todo_filename.getData())) continue;
|
|
if (!todo_file.WriteString(pCmdPar)) continue;
|
|
// check on file close because CStdFile may do a delayed write
|
|
if (!todo_file.Close()) continue;
|
|
success = true;
|
|
break;
|
|
}
|
|
// no message on success to avoid cluttering the chat during debug sessions
|
|
if (!success) Log(LoadResStr("IDS_ERR_TODO"));
|
|
return true;
|
|
}
|
|
|
|
// custom command
|
|
C4MessageBoardCommand *pCmd;
|
|
if (Game.IsRunning)
|
|
if ((pCmd = GetCommand(szCmdName)))
|
|
{
|
|
// get player number of first local player; if multiple players
|
|
// share one computer, we can't distinguish between them anyway
|
|
int32_t player_num = NO_OWNER;
|
|
C4Player *player = ::Players.GetLocalByIndex(0);
|
|
if (player) player_num = player->Number;
|
|
|
|
// send command to network
|
|
::Control.DoInput(CID_MsgBoardCmd, new C4ControlMsgBoardCmd(szCmdName, pCmdPar, player_num), CDT_Decide);
|
|
|
|
// ok
|
|
return true;
|
|
}
|
|
|
|
// unknown command
|
|
StdStrBuf sErr; sErr.Format(LoadResStr("IDS_ERR_UNKNOWNCMD"), szCmdName);
|
|
if (pLobby) pLobby->OnError(sErr.getData()); else Log(sErr.getData());
|
|
return false;
|
|
}
|
|
|
|
void C4MessageInput::AddCommand(const char *strCommand, const char *strScript)
|
|
{
|
|
if (GetCommand(strCommand)) return;
|
|
// create entry
|
|
C4MessageBoardCommand *pCmd = new C4MessageBoardCommand();
|
|
SCopy(strCommand, pCmd->Name, C4MaxName);
|
|
SCopy(strScript, pCmd->Script, _MAX_FNAME+30);
|
|
// add to list
|
|
pCmd->Next = pCommands; pCommands = pCmd;
|
|
}
|
|
|
|
C4MessageBoardCommand *C4MessageInput::GetCommand(const char *strName)
|
|
{
|
|
for (C4MessageBoardCommand *pCmd = pCommands; pCmd; pCmd = pCmd->Next)
|
|
if (SEqual(pCmd->Name, strName))
|
|
return pCmd;
|
|
return nullptr;
|
|
}
|
|
|
|
void C4MessageInput::ClearPointers(C4Object *pObj)
|
|
{
|
|
// target object loose? stop input
|
|
C4ChatInputDialog *pDlg = GetTypeIn();
|
|
if (pDlg && pDlg->GetScriptTargetObject() == pObj) CloseTypeIn();
|
|
}
|
|
|
|
void C4MessageInput::AbortMsgBoardQuery(C4Object *pObj, int32_t iPlr)
|
|
{
|
|
// close typein if it is used for the given parameters
|
|
C4ChatInputDialog *pDlg = GetTypeIn();
|
|
if (pDlg && pDlg->IsScriptQueried() && pDlg->GetScriptTargetObject() == pObj && pDlg->GetScriptTargetPlayer() == iPlr) CloseTypeIn();
|
|
}
|
|
|
|
void C4MessageInput::StoreBackBuffer(const char *szMessage)
|
|
{
|
|
if (!szMessage || !szMessage[0]) return;
|
|
int32_t i,cnt;
|
|
// Check: Remove doubled buffer
|
|
for (i=0; i<C4MSGB_BackBufferMax-1; ++i)
|
|
if (SEqual(BackBuffer[i], szMessage))
|
|
break;
|
|
// Move up buffers
|
|
for (cnt=i; cnt>0; cnt--) SCopy(BackBuffer[cnt-1],BackBuffer[cnt]);
|
|
// Add message
|
|
SCopy(szMessage,BackBuffer[0], C4MaxMessage);
|
|
}
|
|
|
|
const char *C4MessageInput::GetBackBuffer(int32_t iIndex)
|
|
{
|
|
if (!Inside<int32_t>(iIndex, 0, C4MSGB_BackBufferMax-1)) return nullptr;
|
|
return BackBuffer[iIndex];
|
|
}
|
|
|
|
C4MessageBoardCommand::C4MessageBoardCommand()
|
|
{
|
|
Name[0] = '\0'; Script[0] = '\0'; Next = nullptr;
|
|
}
|
|
|
|
void C4MessageBoardQuery::CompileFunc(StdCompiler *pComp)
|
|
{
|
|
// note that this CompileFunc does not save the fAnswered-flag, so pending message board queries will be re-asked when resuming SaveGames
|
|
pComp->Separator(StdCompiler::SEP_START); // '('
|
|
// callback object number
|
|
pComp->Value(CallbackObj); pComp->Separator();
|
|
// input query string
|
|
pComp->Value(sInputQuery); pComp->Separator();
|
|
// options
|
|
pComp->Value(fIsUppercase);
|
|
// list end
|
|
pComp->Separator(StdCompiler::SEP_END); // ')'
|
|
}
|
|
|
|
C4MessageInput MessageInput;
|