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Animals.ocd
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Fixed possible access of a removed zap (#1665).
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2016-03-28 19:21:29 +02:00 |
Clonk.ocd
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Surrounding helper: added ContentsCount overload
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2016-03-03 10:46:11 +01:00 |
Effects.ocd
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Import Randrian's rain particles
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2016-03-23 13:23:14 +01:00 |
Environment.ocd
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fix snowing for cloud
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2016-04-03 19:11:00 +02:00 |
Goals.ocd
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Fix error when opening resource goal description
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2016-03-28 22:33:48 +02:00 |
HUD.ocd
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interaction menu: added contents count to "Inventory" (#1697)
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2016-03-04 08:18:20 +01:00 |
Helpers.ocd
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gui clock: add optional in screen countdown
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2016-01-27 20:19:19 +01:00 |
Icons.ocd
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fixed Height of Icon_Cancel
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2016-01-31 23:36:05 +01:00 |
Items.ocd
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balance item components and values
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2016-04-08 19:17:53 +02:00 |
Libraries.ocd
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implement uncash sound for buying at the vendor library
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2016-04-10 12:21:41 +02:00 |
Rules.ocd
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add option to respawn rule to keep contents
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2016-01-24 18:05:06 +01:00 |
Structures.ocd
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fix basement solidmask for large widths
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2016-04-10 17:03:30 +02:00 |
System.ocg
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add blast sound variations by K-Pone
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2016-04-10 13:09:25 +02:00 |
Vegetation.ocd
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make ContactCalls a property instead of DefCore entry
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2016-02-08 21:25:43 +01:00 |
Vehicles.ocd
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Replace lots of empty parameters with proplist for Sound()
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2016-02-10 13:31:16 +01:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |