openclonk/planet/Objects.ocd
Maikel de Vries 797ce5f589 fix basement solidmask for large widths 2016-04-10 17:03:30 +02:00
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Animals.ocd Fixed possible access of a removed zap (#1665). 2016-03-28 19:21:29 +02:00
Clonk.ocd Surrounding helper: added ContentsCount overload 2016-03-03 10:46:11 +01:00
Effects.ocd Import Randrian's rain particles 2016-03-23 13:23:14 +01:00
Environment.ocd fix snowing for cloud 2016-04-03 19:11:00 +02:00
Goals.ocd Fix error when opening resource goal description 2016-03-28 22:33:48 +02:00
HUD.ocd interaction menu: added contents count to "Inventory" (#1697) 2016-03-04 08:18:20 +01:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd balance item components and values 2016-04-08 19:17:53 +02:00
Libraries.ocd implement uncash sound for buying at the vendor library 2016-04-10 12:21:41 +02:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd fix basement solidmask for large widths 2016-04-10 17:03:30 +02:00
System.ocg add blast sound variations by K-Pone 2016-04-10 13:09:25 +02:00
Vegetation.ocd make ContactCalls a property instead of DefCore entry 2016-02-08 21:25:43 +01:00
Vehicles.ocd Replace lots of empty parameters with proplist for Sound() 2016-02-10 13:31:16 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00