forked from Mirrors/openclonk
77790c7313
commit 1abfae50c6454c8f5bab10bff753fb472f0596d0 Author: Armin Schäfer <arminnessie@gmail.com> Date: Wed Aug 3 00:56:40 2016 +0200 Make shark slower (only twice as fast as the Clonk) and reactivate FastSwim animation. commit b35db07894be864978a6b03609eb3d754b622705 Author: Armin Schäfer <arminnessie@gmail.com> Date: Thu Jul 21 22:24:48 2016 +0200 Shark: Fix shark not swimming for a while when Clonk was too near. commit f1495371394796e4a2d984049c026eaa66a0d30e Author: Armin Schäfer <arminnessie@gmail.com> Date: Sun Jul 3 19:48:22 2016 +0200 Shark: Revert wrong location of the shark. commit 437f911629c8ec9ee1c587e653790378b0d8fd17 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sun Jul 3 19:44:49 2016 +0200 Shark: Fix one turning bug, it can not be big enough to cause a mesh bug when turning around; shark is a bit slower when attacking (hopefully it can not jump out of the water now) commit 28d0a9dfbad4e2b4c42295e73d8d42e5495b0e37 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Mar 26 01:28:19 2016 +0100 Move shark to Objects.ocd and add sharks to Clonkomotive on hard settings. commit 000d162fb5c36225fdd215d1d30336a1c926ec27 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Mar 26 01:09:55 2016 +0100 Shark: Fix bugs. commit be201ffd6424203bf2b9b3a2a8496b3d41ec3122 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Feb 20 14:48:12 2016 +0100 Shark update. Fix animation when attacking. commit 7dc24e93fa19f26cc2f3344ac8267b81b4fd3eee Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Jan 23 22:36:24 2016 +0100 Delete the patch.txt from my last commit. commit 36e828fb7545fb6c2538c728844f0b4dc97bfcc5 Author: Armin Schäfer <arminnessie@gmail.com> Date: Sat Jan 23 17:38:29 2016 +0100 Add experimental Shark scenario. |
||
---|---|---|
cmake | ||
docs | ||
include/c4script | ||
licenses | ||
masterserver | ||
planet | ||
src | ||
tests | ||
thirdparty | ||
tools | ||
.git_archival | ||
.gitattributes | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
Credits.txt | ||
README | ||
TRADEMARK | ||
Version.txt | ||
config.h.cmake | ||
openclonk.desktop | ||
scriptdefinitionsources.txt |
README
Requirements ============ You should be able to build OpenClonk with any C++ compiler that supports ISO C++14. That said, on Windows, we recommend using Microsoft Visual C++ 2015 or higher; the Express edition will be sufficient. On Linux, you will be fine with GNU g++ 4.9 or later. Apple users should use a clang-based XCode version. To generate project files for your chosen build system, you will also have to install CMake from http://www.cmake.org/. Additionally, OpenClonk depends on a number of third-party libraries: - zlib (http://zlib.net/) - libpng (http://www.libpng.org/pub/png/libpng.html) - libjpeg-turbo (http://sourceforge.net/projects/libjpeg-turbo/files/) - FreeType (http://www.freetype.org/) - The OpenGL Extension Wrangler Library (http://glew.sourceforge.net/) - FreeALUT (https://github.com/vancegroup/freealut) - libogg and libvorbis (https://www.xiph.org/downloads/) OS X Specific ============= OpenClonk supports OS X versions 10.8 "Mountain Lion" and later. If you are using brew (https://github.com/mxcl/homebrew) or MacPorts (http://www.macports.org/), the packages you'll have to install are: libjpeg, libpng, freetype, glew, libogg, libvorbis Linux Specific ============== For building OpenClonk on Linux, you need the following libraries in addition to the ones listed above: - GTK+ 3.4 or greater (http://www.gtk.org) - libGL (http://www.mesa3d.org/) - SDL 1.2 (http://www.libsdl.org/download-1.2.php) - SDL_mixer 1.2 (http://www.libsdl.org/projects/SDL_mixer/release-1.2.html) - libupnp - libxrandr Most distributions should provide these dependencies via their packaging system. For Debian based distributions, you will need these packages: build-essential cmake imagemagick libfreetype6-dev libgl1-mesa-dev libglew-dev libgtk-3-dev libjpeg-dev libpng-dev libsdl1.2-dev libsdl-mixer1.2-dev libupnp-dev libxrandr-dev x11proto-core-dev zlib1g-dev libalut0 At least gcc-4.9 is required. Windows Specific ================ In addition to the libraries above, you will need one more if you want to target Windows: - OpenAL Soft (http://kcat.strangesoft.net/openal.html) To create an installer, you will also need the Nullsoft Install System (http://nsis.sourceforge.net/). To create the installer, build the "setup" target.