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Animals.ocd
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Remove unintentional semicolon after if()
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2017-02-05 14:22:09 +01:00 |
Clonk.ocd
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Fix variable shadowing in Clonk::SetScaleRotation
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2017-02-20 22:25:27 -05:00 |
Effects.ocd
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Remove extinguished flames.
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2016-12-27 22:51:44 +01:00 |
Environment.ocd
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reset shaders when ambience object is deleted
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2017-03-12 14:31:07 +01:00 |
Goals.ocd
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Move RelaunchContainer
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2017-03-30 20:55:02 +02:00 |
HUD.ocd
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object interaction menu: made some comments clearer
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2017-03-13 14:56:45 +01:00 |
Helpers.ocd
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prevent division by zero in catapult AI by setting a minimum power
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2017-03-11 22:45:49 +01:00 |
Icons.ocd
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add icons for buying and selling
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2017-01-03 17:56:03 +01:00 |
Items.ocd
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Define general AI creature selection for vehicles in enemy spawn
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2017-03-05 14:32:57 -05:00 |
Libraries.ocd
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Modify Scoreboard_Relaunch in order to work with Rule_Relaunch
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2017-03-25 14:01:06 +01:00 |
Rules.ocd
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RelaunchContainer: Rename folder
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2017-03-30 20:55:02 +02:00 |
Structures.ocd
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Add EditorActions for spin wheel
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2017-02-26 11:23:55 -05:00 |
System.ocg
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objects on fire inflame inflammable materials
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2016-06-03 22:08:14 +02:00 |
Vegetation.ocd
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Remove unintentional semicolon after if()
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2017-02-05 14:22:09 +01:00 |
Vehicles.ocd
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Define general AI creature selection for vehicles in enemy spawn
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2017-03-05 14:32:57 -05:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |