openclonk/planet/Parkour.ocf/Boomshire.ocs/Objects.c

810 lines
35 KiB
C

/* Automatically created objects file */
static g_goal;
func InitializeObjects()
{
var Grass001 = CreateObjectAbove(Grass, 603, 769);
Grass001->SetCategory(C4D_StaticBack);
var Grass002 = CreateObjectAbove(Grass, 612, 767);
Grass002->SetCategory(C4D_StaticBack);
var Grass003 = CreateObjectAbove(Grass, 621, 768);
Grass003->SetCategory(C4D_StaticBack);
var Grass004 = CreateObjectAbove(Grass, 666, 730);
Grass004->SetCategory(C4D_StaticBack);
var Grass005 = CreateObject(Grass, 684, 708);
Grass005->SetCategory(C4D_StaticBack);
var Grass006 = CreateObject(Grass, 684, 1168);
Grass006->SetCategory(C4D_StaticBack);
var Grass007 = CreateObjectAbove(Grass, 1887, 287);
Grass007->SetCategory(C4D_StaticBack);
var Grass008 = CreateObjectAbove(Grass, 1899, 288);
Grass008->SetCategory(C4D_StaticBack);
var Grass009 = CreateObject(Grass, 1917, 298);
Grass009->SetCategory(C4D_StaticBack);
var Grass010 = CreateObject(Grass, 1926, 308);
Grass010->SetCategory(C4D_StaticBack);
var Grass011 = CreateObjectAbove(Grass, 1926, 406);
Grass011->SetCategory(C4D_StaticBack);
var Grass012 = CreateObjectAbove(Grass, 1935, 307);
Grass012->SetCategory(C4D_StaticBack);
var Grass013 = CreateObjectAbove(Grass, 1944, 306);
Grass013->SetCategory(C4D_StaticBack);
var Grass014 = CreateObject(Grass, 1953, 308);
Grass014->SetCategory(C4D_StaticBack);
var Grass015 = CreateObjectAbove(Grass, 1962, 311);
Grass015->SetCategory(C4D_StaticBack);
var Grass016 = CreateObjectAbove(Grass, 1971, 319);
Grass016->SetCategory(C4D_StaticBack);
var Grass017 = CreateObjectAbove(Grass, 1989, 317);
Grass017->SetCategory(C4D_StaticBack);
var Grass018 = CreateObjectAbove(Grass, 1998, 328);
Grass018->SetCategory(C4D_StaticBack);
var Grass019 = CreateObject(Grass, 2115, 348);
Grass019->SetCategory(C4D_StaticBack);
var Grass020 = CreateObjectAbove(Grass, 2286, 368);
Grass020->SetCategory(C4D_StaticBack);
var Grass021 = CreateObject(Grass, 2304, 366);
Grass021->SetCategory(C4D_StaticBack);
var Grass022 = CreateObject(Grass, 2313, 367);
Grass022->SetCategory(C4D_StaticBack);
var Grass023 = CreateObjectAbove(Grass, 2322, 367);
Grass023->SetCategory(C4D_StaticBack);
var Grass024 = CreateObjectAbove(Grass, 2331, 367);
Grass024->SetCategory(C4D_StaticBack);
var Grass025 = CreateObject(Grass, 2349, 366);
Grass025->SetCategory(C4D_StaticBack);
var Grass026 = CreateObject(Grass, 2466, 379);
Grass026->SetCategory(C4D_StaticBack);
var Grass027 = CreateObjectAbove(Grass, 2475, 378);
Grass027->SetCategory(C4D_StaticBack);
var Grass028 = CreateObjectAbove(Grass, 2484, 377);
Grass028->SetCategory(C4D_StaticBack);
var Grass029 = CreateObjectAbove(Grass, 2493, 377);
Grass029->SetCategory(C4D_StaticBack);
var Grass030 = CreateObjectAbove(Grass, 2502, 378);
Grass030->SetCategory(C4D_StaticBack);
var Grass031 = CreateObject(Grass, 2511, 378);
Grass031->SetCategory(C4D_StaticBack);
var Grass032 = CreateObjectAbove(Grass, 2520, 377);
Grass032->SetCategory(C4D_StaticBack);
var Grass033 = CreateObjectAbove(Grass, 2529, 378);
Grass033->SetCategory(C4D_StaticBack);
var Grass034 = CreateObjectAbove(Grass, 3399, 199);
Grass034->SetCategory(C4D_StaticBack);
var Grass035 = CreateObject(Grass, 3420, 189);
Grass035->SetCategory(C4D_StaticBack);
var Grass036 = CreateObjectAbove(Grass, 3636, 0);
Grass036->SetCategory(C4D_StaticBack);
var Grass037 = CreateObject(Grass, 3645, 125);
Grass037->SetCategory(C4D_StaticBack);
var Grass038 = CreateObjectAbove(Grass, 2810, 410);
Grass038->SetCategory(C4D_StaticBack);
var Grass039 = CreateObjectAbove(Grass, 2819, 410);
Grass039->SetCategory(C4D_StaticBack);
var Grass040 = CreateObjectAbove(Grass, 2959, 260);
Grass040->SetCategory(C4D_StaticBack);
var Grass041 = CreateObjectAbove(Grass, 2950, 260);
Grass041->SetCategory(C4D_StaticBack);
var Grass042 = CreateObjectAbove(Grass, 2941, 259);
Grass042->SetCategory(C4D_StaticBack);
var Grass043 = CreateObjectAbove(Grass, 2834, 259);
Grass043->SetCategory(C4D_StaticBack);
var Grass044 = CreateObject(Grass, 2843, 259);
Grass044->SetCategory(C4D_StaticBack);
var Grass045 = CreateObject(Grass, 2852, 259);
Grass045->SetCategory(C4D_StaticBack);
var Grass046 = CreateObject(Grass, 2861, 259);
Grass046->SetCategory(C4D_StaticBack);
var Grass047 = CreateObjectAbove(Grass, 2870, 259);
Grass047->SetCategory(C4D_StaticBack);
var Grass048 = CreateObjectAbove(Grass, 2879, 260);
Grass048->SetCategory(C4D_StaticBack);
var Grass049 = CreateObjectAbove(Grass, 2888, 258);
Grass049->SetCategory(C4D_StaticBack);
var Grass050 = CreateObjectAbove(Grass, 2897, 258);
Grass050->SetCategory(C4D_StaticBack);
var Grass051 = CreateObjectAbove(Grass, 2906, 259);
Grass051->SetCategory(C4D_StaticBack);
var Grass052 = CreateObjectAbove(Grass, 2915, 259);
Grass052->SetCategory(C4D_StaticBack);
var Grass053 = CreateObjectAbove(Grass, 2924, 258);
Grass053->SetCategory(C4D_StaticBack);
var Grass054 = CreateObjectAbove(Grass, 2933, 258);
Grass054->SetCategory(C4D_StaticBack);
var Grass055 = CreateObject(Grass, 3098, 259);
Grass055->SetCategory(C4D_StaticBack);
var Grass056 = CreateObjectAbove(Grass, 3089, 259);
Grass056->SetCategory(C4D_StaticBack);
var Grass057 = CreateObjectAbove(Grass, 3071, 259);
Grass057->SetCategory(C4D_StaticBack);
var Grass058 = CreateObjectAbove(Grass, 3062, 259);
Grass058->SetCategory(C4D_StaticBack);
var Grass059 = CreateObjectAbove(Grass, 3053, 259);
Grass059->SetCategory(C4D_StaticBack);
var Grass060 = CreateObjectAbove(Grass, 3044, 258);
Grass060->SetCategory(C4D_StaticBack);
var Grass061 = CreateObject(Grass, 3026, 259);
Grass061->SetCategory(C4D_StaticBack);
var Grass062 = CreateObjectAbove(Grass, 3017, 258);
Grass062->SetCategory(C4D_StaticBack);
var Grass063 = CreateObjectAbove(Grass, 3008, 259);
Grass063->SetCategory(C4D_StaticBack);
var Grass064 = CreateObjectAbove(Grass, 2999, 259);
Grass064->SetCategory(C4D_StaticBack);
var Grass065 = CreateObjectAbove(Grass, 2990, 260);
Grass065->SetCategory(C4D_StaticBack);
var Grass066 = CreateObjectAbove(Grass, 3106, 259);
Grass066->SetCategory(C4D_StaticBack);
var Grass067 = CreateObjectAbove(Grass, 3115, 259);
Grass067->SetCategory(C4D_StaticBack);
var Grass068 = CreateObjectAbove(Grass, 3124, 259);
Grass068->SetCategory(C4D_StaticBack);
var Grass069 = CreateObjectAbove(Grass, 2970, 259);
Grass069->SetCategory(C4D_StaticBack);
var Grass070 = CreateObjectAbove(Grass, 3234, 249);
Grass070->SetCategory(C4D_StaticBack);
var Grass071 = CreateObject(Grass, 3245, 249);
Grass071->SetCategory(C4D_StaticBack);
var Grass072 = CreateObjectAbove(Grass, 3254, 244);
Grass072->SetCategory(C4D_StaticBack);
var Grass073 = CreateObject(Grass, 3263, 238);
Grass073->SetCategory(C4D_StaticBack);
var Grass074 = CreateObjectAbove(Grass, 3272, 238);
Grass074->SetCategory(C4D_StaticBack);
var Grass075 = CreateObjectAbove(Grass, 3281, 238);
Grass075->SetCategory(C4D_StaticBack);
var Grass076 = CreateObjectAbove(Grass, 3290, 227);
Grass076->SetCategory(C4D_StaticBack);
var Grass077 = CreateObject(Grass, 3197, 249);
Grass077->SetCategory(C4D_StaticBack);
var Grass078 = CreateObject(Grass, 3188, 249);
Grass078->SetCategory(C4D_StaticBack);
var Grass079 = CreateObject(Grass, 3179, 249);
Grass079->SetCategory(C4D_StaticBack);
var Grass080 = CreateObjectAbove(Grass, 3170, 249);
Grass080->SetCategory(C4D_StaticBack);
var Grass081 = CreateObjectAbove(Grass, 3161, 248);
Grass081->SetCategory(C4D_StaticBack);
var Grass082 = CreateObjectAbove(Grass, 3152, 259);
Grass082->SetCategory(C4D_StaticBack);
var Grass083 = CreateObjectAbove(Grass, 3143, 259);
Grass083->SetCategory(C4D_StaticBack);
var Grass084 = CreateObjectAbove(Grass, 3134, 259);
Grass084->SetCategory(C4D_StaticBack);
var Grass085 = CreateObjectAbove(Grass, 3205, 248);
Grass085->SetCategory(C4D_StaticBack);
var Grass086 = CreateObjectAbove(Grass, 3214, 246);
Grass086->SetCategory(C4D_StaticBack);
var Grass087 = CreateObjectAbove(Grass, 3223, 246);
Grass087->SetCategory(C4D_StaticBack);
var Grass088 = CreateObjectAbove(Grass, 3311, 228);
Grass088->SetCategory(C4D_StaticBack);
var Grass089 = CreateObjectAbove(Grass, 3302, 227);
Grass089->SetCategory(C4D_StaticBack);
var Grass090 = CreateObjectAbove(Grass, 3360, 208);
Grass090->SetCategory(C4D_StaticBack);
var Grass091 = CreateObjectAbove(Grass, 3351, 208);
Grass091->SetCategory(C4D_StaticBack);
var Grass092 = CreateObjectAbove(Grass, 3342, 216);
Grass092->SetCategory(C4D_StaticBack);
var Grass093 = CreateObjectAbove(Grass, 3333, 218);
Grass093->SetCategory(C4D_StaticBack);
var Grass094 = CreateObjectAbove(Grass, 3322, 227);
Grass094->SetCategory(C4D_StaticBack);
var Grass095 = CreateObjectAbove(Grass, 3503, 157);
Grass095->SetCategory(C4D_StaticBack);
var Grass096 = CreateObjectAbove(Grass, 3494, 163);
Grass096->SetCategory(C4D_StaticBack);
var Grass097 = CreateObjectAbove(Grass, 3485, 173);
Grass097->SetCategory(C4D_StaticBack);
var Grass098 = CreateObjectAbove(Grass, 3465, 182);
Grass098->SetCategory(C4D_StaticBack);
var Grass099 = CreateObject(Grass, 3474, 179);
Grass099->SetCategory(C4D_StaticBack);
var Grass100 = CreateObjectAbove(Grass, 3514, 154);
Grass100->SetCategory(C4D_StaticBack);
var Grass101 = CreateObjectAbove(Grass, 3430, 188);
Grass101->SetCategory(C4D_StaticBack);
var Grass102 = CreateObjectAbove(Grass, 3439, 189);
Grass102->SetCategory(C4D_StaticBack);
var Grass103 = CreateObjectAbove(Grass, 3535, 143);
Grass103->SetCategory(C4D_StaticBack);
var Grass104 = CreateObject(Grass, 3525, 147);
Grass104->SetCategory(C4D_StaticBack);
var Grass105 = CreateObjectAbove(Grass, 3614, -1);
Grass105->SetCategory(C4D_StaticBack);
var Grass106 = CreateObjectAbove(Grass, 3625, 0);
Grass106->SetCategory(C4D_StaticBack);
var Grass107 = CreateObjectAbove(Grass, 3606, 21);
Grass107->SetCategory(C4D_StaticBack);
var Grass108 = CreateObjectAbove(Grass, 3597, 71);
Grass108->SetCategory(C4D_StaticBack);
var Grass109 = CreateObjectAbove(Grass, 3575, 102);
Grass109->SetCategory(C4D_StaticBack);
var Grass110 = CreateObject(Grass, 3557, 121);
Grass110->SetCategory(C4D_StaticBack);
var Grass111 = CreateObjectAbove(Grass, 3546, 131);
Grass111->SetCategory(C4D_StaticBack);
var Grass112 = CreateObjectAbove(Grass, 1868, 278);
Grass112->SetCategory(C4D_StaticBack);
var Grass113 = CreateObject(Grass, 1877, 279);
Grass113->SetCategory(C4D_StaticBack);
var Grass114 = CreateObjectAbove(Grass, 1657, 289);
Grass114->SetCategory(C4D_StaticBack);
var Grass115 = CreateObjectAbove(Grass, 1648, 289);
Grass115->SetCategory(C4D_StaticBack);
var Grass116 = CreateObjectAbove(Grass, 1786, 620);
Grass116->SetCategory(C4D_StaticBack);
var Grass117 = CreateObject(Grass, 1604, 289);
Grass117->SetCategory(C4D_StaticBack);
var Grass118 = CreateObjectAbove(Grass, 1613, 288);
Grass118->SetCategory(C4D_StaticBack);
var Grass119 = CreateObjectAbove(Grass, 1622, 288);
Grass119->SetCategory(C4D_StaticBack);
var Grass120 = CreateObjectAbove(Grass, 1631, 289);
Grass120->SetCategory(C4D_StaticBack);
var Grass121 = CreateObjectAbove(Grass, 1640, 290);
Grass121->SetCategory(C4D_StaticBack);
var Grass122 = CreateObjectAbove(Grass, 1495, 259);
Grass122->SetCategory(C4D_StaticBack);
var Grass123 = CreateObject(Grass, 1504, 259);
Grass123->SetCategory(C4D_StaticBack);
var Grass124 = CreateObject(Grass, 1513, 259);
Grass124->SetCategory(C4D_StaticBack);
var Grass125 = CreateObjectAbove(Grass, 1522, 259);
Grass125->SetCategory(C4D_StaticBack);
var Grass126 = CreateObject(Grass, 1551, 259);
Grass126->SetCategory(C4D_StaticBack);
var Grass127 = CreateObject(Grass, 1542, 259);
Grass127->SetCategory(C4D_StaticBack);
var Grass128 = CreateObjectAbove(Grass, 1533, 258);
Grass128->SetCategory(C4D_StaticBack);
var Grass129 = CreateObjectAbove(Grass, 1561, 259);
Grass129->SetCategory(C4D_StaticBack);
var Grass130 = CreateObjectAbove(Grass, 1570, 269);
Grass130->SetCategory(C4D_StaticBack);
var Grass131 = CreateObjectAbove(Grass, 1575, 273);
Grass131->SetCategory(C4D_StaticBack);
var Grass132 = CreateObjectAbove(Grass, 1581, 279);
Grass132->SetCategory(C4D_StaticBack);
var Grass133 = CreateObjectAbove(Grass, 1597, 287);
Grass133->SetCategory(C4D_StaticBack);
var Grass134 = CreateObject(Grass, 1602, 289);
Grass134->SetCategory(C4D_StaticBack);
var Grass135 = CreateObjectAbove(Grass, 1593, 281);
Grass135->SetCategory(C4D_StaticBack);
var Grass136 = CreateObject(Grass, 1584, 279);
Grass136->SetCategory(C4D_StaticBack);
var Grass137 = CreateObjectAbove(Grass, 1575, 274);
Grass137->SetCategory(C4D_StaticBack);
var Grass138 = CreateObjectAbove(Grass, 1613, 289);
Grass138->SetCategory(C4D_StaticBack);
var Grass139 = CreateObjectAbove(Grass, 1619, 290);
Grass139->SetCategory(C4D_StaticBack);
var Grass140 = CreateObjectAbove(Grass, 1626, 288);
Grass140->SetCategory(C4D_StaticBack);
var Grass141 = CreateObjectAbove(Grass, 1631, 289);
Grass141->SetCategory(C4D_StaticBack);
var Grass142 = CreateObjectAbove(Grass, 900, 490);
Grass142->SetCategory(C4D_StaticBack);
var Grass143 = CreateObjectAbove(Grass, 872, 488);
Grass143->SetCategory(C4D_StaticBack);
var Grass144 = CreateObject(Grass, 881, 489);
Grass144->SetCategory(C4D_StaticBack);
var Grass145 = CreateObjectAbove(Grass, 890, 489);
Grass145->SetCategory(C4D_StaticBack);
var Grass146 = CreateObjectAbove(Grass, 861, 489);
Grass146->SetCategory(C4D_StaticBack);
var Grass147 = CreateObject(Grass, 852, 489);
Grass147->SetCategory(C4D_StaticBack);
var Grass148 = CreateObject(Grass, 843, 489);
Grass148->SetCategory(C4D_StaticBack);
var Grass149 = CreateObjectAbove(Grass, 834, 689);
Grass149->SetCategory(C4D_StaticBack);
var Grass150 = CreateObjectAbove(Grass, 677, 713);
Grass150->SetCategory(C4D_StaticBack);
var Grass151 = CreateObjectAbove(Grass, 661, 738);
Grass151->SetCategory(C4D_StaticBack);
var Grass152 = CreateObjectAbove(Grass, 669, 725);
Grass152->SetCategory(C4D_StaticBack);
var Grass153 = CreateObject(Grass, 363, 439);
Grass153->SetCategory(C4D_StaticBack);
var Grass154 = CreateObject(Grass, 372, 439);
Grass154->SetCategory(C4D_StaticBack);
var Grass155 = CreateObjectAbove(Grass, 397, 438);
Grass155->SetCategory(C4D_StaticBack);
var Grass156 = CreateObjectAbove(Grass, 388, 439);
Grass156->SetCategory(C4D_StaticBack);
var Grass157 = CreateObjectAbove(Grass, 379, 440);
Grass157->SetCategory(C4D_StaticBack);
var Grass158 = CreateObjectAbove(Grass, 152, 491);
Grass158->SetCategory(C4D_StaticBack);
var Grass159 = CreateObjectAbove(Grass, 190, 529);
Grass159->SetCategory(C4D_StaticBack);
var Grass160 = CreateObjectAbove(Grass, 200, 528);
Grass160->SetCategory(C4D_StaticBack);
var Grass161 = CreateObjectAbove(Grass, 218, 546);
Grass161->SetCategory(C4D_StaticBack);
var Grass162 = CreateObjectAbove(Grass, 213, 542);
Grass162->SetCategory(C4D_StaticBack);
var Grass163 = CreateObject(Grass, 222, 551);
Grass163->SetCategory(C4D_StaticBack);
var Grass164 = CreateObjectAbove(Grass, 230, 560);
Grass164->SetCategory(C4D_StaticBack);
var Grass165 = CreateObjectAbove(Grass, 236, 566);
Grass165->SetCategory(C4D_StaticBack);
var Grass166 = CreateObjectAbove(Grass, 849, 690);
Grass166->SetCategory(C4D_StaticBack);
var Grass167 = CreateObject(Grass, 841, 689);
Grass167->SetCategory(C4D_StaticBack);
var Grass168 = CreateObjectAbove(Grass, 822, 689);
Grass168->SetCategory(C4D_StaticBack);
var Grass169 = CreateObjectAbove(Grass, 831, 688);
Grass169->SetCategory(C4D_StaticBack);
var Grass170 = CreateObjectAbove(Grass, 857, 689);
Grass170->SetCategory(C4D_StaticBack);
var Grass171 = CreateObjectAbove(Grass, 874, 688);
Grass171->SetCategory(C4D_StaticBack);
var Grass172 = CreateObjectAbove(Grass, 865, 689);
Grass172->SetCategory(C4D_StaticBack);
var Grass173 = CreateObjectAbove(Grass, 884, 688);
Grass173->SetCategory(C4D_StaticBack);
var Grass174 = CreateObjectAbove(Grass, 592, 776);
Grass174->SetCategory(C4D_StaticBack);
var Grass175 = CreateObject(Grass, 566, 776);
Grass175->SetCategory(C4D_StaticBack);
var Grass176 = CreateObjectAbove(Grass, 576, 775);
Grass176->SetCategory(C4D_StaticBack);
var Grass177 = CreateObject(Grass, 584, 779);
Grass177->SetCategory(C4D_StaticBack);
var Grass178 = CreateObjectAbove(Grass, 632, 768);
Grass178->SetCategory(C4D_StaticBack);
var Grass179 = CreateObjectAbove(Grass, 639, 758);
Grass179->SetCategory(C4D_StaticBack);
var Grass180 = CreateObjectAbove(Grass, 675, 723);
Grass180->SetCategory(C4D_StaticBack);
var Grass181 = CreateObjectAbove(Grass, 655, 745);
Grass181->SetCategory(C4D_StaticBack);
var Grass182 = CreateObjectAbove(Grass, 954, 972);
Grass182->SetCategory(C4D_StaticBack);
var Grass183 = CreateObjectAbove(Grass, 973, 952);
Grass183->SetCategory(C4D_StaticBack);
var Grass184 = CreateObject(Grass, 893, 1219);
Grass184->SetCategory(C4D_StaticBack);
var Grass185 = CreateObjectAbove(Grass, 910, 1219);
Grass185->SetCategory(C4D_StaticBack);
var Grass186 = CreateObjectAbove(Grass, 903, 1219);
Grass186->SetCategory(C4D_StaticBack);
var Grass187 = CreateObject(Grass, 918, 1219);
Grass187->SetCategory(C4D_StaticBack);
var Grass188 = CreateObjectAbove(Grass, 925, 1219);
Grass188->SetCategory(C4D_StaticBack);
var Grass189 = CreateObjectAbove(Grass, 934, 1219);
Grass189->SetCategory(C4D_StaticBack);
var Grass190 = CreateObjectAbove(Grass, 837, 1219);
Grass190->SetCategory(C4D_StaticBack);
var Grass191 = CreateObjectAbove(Grass, 828, 1219);
Grass191->SetCategory(C4D_StaticBack);
var Grass192 = CreateObjectAbove(Grass, 821, 1219);
Grass192->SetCategory(C4D_StaticBack);
var Grass193 = CreateObjectAbove(Grass, 805, 1218);
Grass193->SetCategory(C4D_StaticBack);
var Grass194 = CreateObjectAbove(Grass, 813, 1218);
Grass194->SetCategory(C4D_StaticBack);
var Grass195 = CreateObjectAbove(Grass, 796, 1219);
Grass195->SetCategory(C4D_StaticBack);
var Grass196 = CreateObjectAbove(Grass, 842, 1219);
Grass196->SetCategory(C4D_StaticBack);
var Grass197 = CreateObjectAbove(Grass, 848, 1219);
Grass197->SetCategory(C4D_StaticBack);
var Grass198 = CreateObjectAbove(Grass, 852, 1219);
Grass198->SetCategory(C4D_StaticBack);
var Grass199 = CreateObject(Grass, 875, 1219);
Grass199->SetCategory(C4D_StaticBack);
var Grass200 = CreateObjectAbove(Grass, 894, 1219);
Grass200->SetCategory(C4D_StaticBack);
var Grass201 = CreateObjectAbove(Grass, 883, 1219);
Grass201->SetCategory(C4D_StaticBack);
var Grass202 = CreateObjectAbove(Grass, 790, 1220);
Grass202->SetCategory(C4D_StaticBack);
var Grass203 = CreateObjectAbove(Grass, 786, 1228);
Grass203->SetCategory(C4D_StaticBack);
var Grass204 = CreateObjectAbove(Grass, 780, 1228);
Grass204->SetCategory(C4D_StaticBack);
var Grass205 = CreateObjectAbove(Grass, 735, 1214);
Grass205->SetCategory(C4D_StaticBack);
var Grass206 = CreateObjectAbove(Grass, 751, 1221);
Grass206->SetCategory(C4D_StaticBack);
var Grass207 = CreateObjectAbove(Grass, 741, 1217);
Grass207->SetCategory(C4D_StaticBack);
var Grass208 = CreateObjectAbove(Grass, 758, 1227);
Grass208->SetCategory(C4D_StaticBack);
var Grass209 = CreateObjectAbove(Grass, 766, 1226);
Grass209->SetCategory(C4D_StaticBack);
var Grass210 = CreateObject(Grass, 775, 1226);
Grass210->SetCategory(C4D_StaticBack);
var Grass211 = CreateObjectAbove(Grass, 662, 1197);
Grass211->SetCategory(C4D_StaticBack);
var Grass212 = CreateObject(Grass, 668, 1190);
Grass212->SetCategory(C4D_StaticBack);
var Grass213 = CreateObject(Grass, 702, 1171);
Grass213->SetCategory(C4D_StaticBack);
var Grass214 = CreateObjectAbove(Grass, 710, 1179);
Grass214->SetCategory(C4D_StaticBack);
var Grass215 = CreateObject(Grass, 693, 1168);
Grass215->SetCategory(C4D_StaticBack);
var Grass216 = CreateObjectAbove(Grass, 715, 1183);
Grass216->SetCategory(C4D_StaticBack);
var Grass217 = CreateObjectAbove(Grass, 721, 1190);
Grass217->SetCategory(C4D_StaticBack);
var Grass218 = CreateObjectAbove(Grass, 729, 1198);
Grass218->SetCategory(C4D_StaticBack);
var Grass219 = CreateObjectAbove(Grass, 675, 1177);
Grass219->SetCategory(C4D_StaticBack);
var Grass220 = CreateObjectAbove(Grass, 680, 1169);
Grass220->SetCategory(C4D_StaticBack);
var Grass221 = CreateObject(Grass, 669, 1188);
Grass221->SetCategory(C4D_StaticBack);
var Grass222 = CreateObjectAbove(Grass, 57, 1029);
Grass222->SetCategory(C4D_StaticBack);
var Grass223 = CreateObjectAbove(Grass, 48, 1028);
Grass223->SetCategory(C4D_StaticBack);
var Grass224 = CreateObjectAbove(Grass, 41, 1029);
Grass224->SetCategory(C4D_StaticBack);
var Grass225 = CreateObjectAbove(Grass, 25, 1029);
Grass225->SetCategory(C4D_StaticBack);
var Grass226 = CreateObjectAbove(Grass, 33, 1029);
Grass226->SetCategory(C4D_StaticBack);
var Grass227 = CreateObject(Grass, 16, 1029);
Grass227->SetCategory(C4D_StaticBack);
var Grass228 = CreateObject(Grass, 11, 1029);
Grass228->SetCategory(C4D_StaticBack);
var Grass229 = CreateObjectAbove(Grass, -3, -1);
Grass229->SetCategory(C4D_StaticBack);
var Grass230 = CreateObjectAbove(Grass, 6, 1028);
Grass230->SetCategory(C4D_StaticBack);
var Grass231 = CreateObjectAbove(Grass, 67, 1028);
Grass231->SetCategory(C4D_StaticBack);
var Torch001 = CreateObjectAbove(Torch, 46, 81);
Torch001->AttachToWall(true);
var Torch002 = CreateObjectAbove(Torch, 2684, 1198);
Torch002->AttachToWall(true);
var Torch003 = CreateObjectAbove(Torch, 2563, 890);
Torch003->AttachToWall(true);
var Torch004 = CreateObjectAbove(Torch, 2484, 1180);
Torch004->AttachToWall(true);
var Torch005 = CreateObjectAbove(Torch, 2077, 825);
Torch005->AttachToWall(true);
var Torch006 = CreateObjectAbove(Torch, 2061, 1062);
Torch006->AttachToWall(true);
var Torch007 = CreateObjectAbove(Torch, 1855, 875);
Torch007->AttachToWall(true);
var Torch008 = CreateObjectAbove(Torch, 1855, 777);
Torch008->AttachToWall(true);
var Torch009 = CreateObjectAbove(Torch, 1186, 1037);
Torch009->AttachToWall(true);
var Torch010 = CreateObjectAbove(Torch, 1465, 1008);
Torch010->AttachToWall(true);
var Torch011 = CreateObjectAbove(Torch, 1545, 812);
Torch011->AttachToWall(true);
var Torch012 = CreateObjectAbove(Torch, 1430, 849);
Torch012->AttachToWall(true);
var Torch013 = CreateObjectAbove(Torch, 112, 650);
Torch013->AttachToWall(true);
var Torch014 = CreateObjectAbove(Torch, 333, 764);
Torch014->AttachToWall(true);
var Torch015 = CreateObjectAbove(Torch, 595, 934);
Torch015->AttachToWall(true);
var Torch016 = CreateObjectAbove(Torch, 855, 776);
Torch016->AttachToWall(true);
var Torch017 = CreateObjectAbove(Torch, 1084, 1166);
Torch017->AttachToWall(true);
var Torch018 = CreateObjectAbove(Torch, 1005, 1164);
Torch018->AttachToWall(true);
g_goal = CreateObject(Goal_Parkour);
g_goal->SetStartpoint(20, 1000);
g_goal->AddCheckpoint(760, 950, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(400, 660, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(870, 460, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(1665, 1070, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(1485, 800, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(1735, 1410, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(2110, 1180, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(3350, 1240, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(3040, 720, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(2530, 520, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(2150, 510, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(2000, 200, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
g_goal->AddCheckpoint(3090, 300, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
var ParkourCheckpoint001 = g_goal->AddCheckpoint(1000, 100, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
ParkourCheckpoint001->SetCPSize(40);
g_goal->SetFinishpoint(100, 150, true);
var Fern001 = CreateObjectAbove(Fern, 701, 1171);
Fern001->SetCon(164);
CreateObjectAbove(Fern, 89, 1129);
CreateObjectAbove(Fern, 964, 1119);
var Fern002 = CreateObjectAbove(Fern, 983, 1188);
Fern002->SetCon(118);
var Fern003 = CreateObjectAbove(Fern, 923, 1089);
Fern003->SetCon(144);
var Fern004 = CreateObjectAbove(Fern, 906, 1090);
Fern004->SetCon(110);
var Fern005 = CreateObjectAbove(Fern, 886, 1046);
Fern005->SetCon(101);
var Fern006 = CreateObjectAbove(Fern, 675, 1178);
Fern006->SetCon(112);
CreateObjectAbove(Fern, 749, 1219);
var Fern007 = CreateObjectAbove(Fern, 198, 531);
Fern007->SetCon(124);
var Fern008 = CreateObjectAbove(Fern, 477, 930);
Fern008->SetCon(125);
var Fern009 = CreateObjectAbove(Fern, 505, 932);
Fern009->SetCon(148);
var Fern010 = CreateObjectAbove(Fern, 451, 939);
Fern010->SetCon(151);
var Fern011 = CreateObjectAbove(Fern, 418, 939);
Fern011->SetCon(148);
var Fern012 = CreateObjectAbove(Fern, 353, 442);
Fern012->SetCon(122);
CreateObjectAbove(Fern, 447, 460);
var Fern013 = CreateObjectAbove(Fern, 1010, 570);
Fern013->SetCon(109);
CreateObjectAbove(Fern, 916, 489);
var Fern014 = CreateObjectAbove(Fern, 1591, 283);
Fern014->SetCon(126);
CreateObjectAbove(Fern, 1823, 260);
var Fern015 = CreateObjectAbove(Fern, 3566, 114);
Fern015->SetCon(113);
var Fern016 = CreateObjectAbove(Fern, 2981, 262);
Fern016->SetCon(144);
CreateObjectAbove(Fern, 3035, 261);
var Fern017 = CreateObjectAbove(Fern, 3080, 260);
Fern017->SetCon(132);
var Fern018 = CreateObjectAbove(Fern, 3411, 200);
Fern018->SetCon(112);
CreateObjectAbove(Fern, 2340, 370);
var Fern019 = CreateObjectAbove(Fern, 2295, 370);
Fern019->SetCon(152);
var Fern020 = CreateObjectAbove(Fern, 2106, 351);
Fern020->SetCon(134);
CreateObjectAbove(Fern, 2097, 350);
CreateObjectAbove(Fern, 1980, 320);
CreateObjectAbove(Fern, 1908, 300);
CreateObjectAbove(Flower, 76, 1038);
CreateObjectAbove(Flower, 87, 1037);
var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 785, 1161);
LargeCaveMushroom001->SetClrModulation(0xfff0dae2);
var LargeCaveMushroom002 = CreateObjectAbove(LargeCaveMushroom, 722, 1197);
LargeCaveMushroom002->SetClrModulation(0xffddf7ea);
CreateObjectAbove(EnvPack_Guidepost, 98, 1030);
CreateObjectAbove(EnvPack_FenceRustic, 8, 1031);
CreateObjectAbove(EnvPack_FenceRustic, 24, 1032);
CreateObjectAbove(EnvPack_FenceRustic, 40, 1033);
CreateObjectAbove(EnvPack_WineBarrel, 792, 989);
var Branch001 = CreateObject(Branch, 605, 512);
Branch001->SetR(134);
var Branch002 = CreateObject(Branch, 618, 499);
Branch002->SetR(143);
CreateObjectAbove(Tree_Coniferous3, 526, 466);
CreateObjectAbove(Tree_Coniferous3, 492, 467);
CreateObjectAbove(Tree_Coniferous3, 883, 1050);
var Fern021 = CreateObject(Fern, 865, 1021);
Fern021->SetCon(89);
CreateObjectAbove(EnvPack_Candle, 3018, 1241);
CreateObjectAbove(EnvPack_Candle, 3333, 1292);
CreateObjectAbove(EnvPack_Candle, 3203, 1231);
CreateObjectAbove(EnvPack_Bag, 3165, 1209);
CreateObjectAbove(EnvPack_Bag, 3151, 1203);
CreateObjectAbove(Tree_Coniferous3, 867, 1026);
CreateObjectAbove(EnvPack_Candle, 3442, 1191);
CreateObjectAbove(EnvPack_Candle, 3495, 1090);
CreateObjectAbove(EnvPack_Candle, 3394, 1041);
CreateObjectAbove(Tree_Coniferous3, 840, 1027);
CreateObjectAbove(EnvPack_Candle, 3474, 971);
CreateObjectAbove(EnvPack_Candle, 3411, 891);
CreateObjectAbove(EnvPack_Candle, 3494, 784);
CreateObjectAbove(Tree_Coniferous3, 918, 758);
var Diamond_Socket001 = CreateObject(Diamond_Socket, 3231, 549);
Diamond_Socket001->SetR(140);
Diamond_Socket001.Visibility = VIS_All;
var Diamond_Socket002 = CreateObject(Diamond_Socket, 3283, 541);
Diamond_Socket002->SetR(-166);
Diamond_Socket002.Visibility = VIS_All;
var Diamond_Socket003 = CreateObject(Diamond_Socket, 3342, 554);
Diamond_Socket003->SetR(-141);
Diamond_Socket003.Visibility = VIS_All;
var Diamond_Socket004 = CreateObject(Diamond_Socket, 3389, 535);
Diamond_Socket004->SetR(-17);
Diamond_Socket004.Visibility = VIS_All;
var Diamond_Socket005 = CreateObject(Diamond_Socket, 3439, 562);
Diamond_Socket005->SetR(150);
Diamond_Socket005.Visibility = VIS_All;
var Diamond_Socket006 = CreateObject(Diamond_Socket, 3178, 537);
Diamond_Socket006->SetR(-92);
Diamond_Socket006.Visibility = VIS_All;
CreateObjectAbove(EnvPack_Candle, 3146, 600);
CreateObjectAbove(Tree_Coniferous3, 873, 1039);
CreateObjectAbove(Tree_Coniferous3, 2030, 1306);
CreateObjectAbove(EnvPack_Lantern, 1995, 470);
CreateObjectAbove(EnvPack_Lantern, 1724, 260);
CreateObjectAbove(EnvPack_Lantern, 1858, 260);
CreateObject(EnvPack_TreeTrunks, 1501, 260);
CreateObjectAbove(Tree_Coniferous3, 912, 764);
var Wheat001 = CreateObjectAbove(Wheat, 2545, 378);
Wheat001->SetMeshMaterial("wheat_material_ripe", 0);
var Wheat002 = CreateObjectAbove(Wheat, 2570, 380);
Wheat002->SetMeshMaterial("wheat_material_ripe", 0);
CreateObjectAbove(EnvPack_Scarecrow, 2525, 377);
CreateObjectAbove(EnvPack_Crate, 3355, 400);
CreateObjectAbove(EnvPack_Crate, 3387, 416);
CreateObjectAbove(EnvPack_Crate, 3372, 417);
CreateObjectAbove(EnvPack_Painting, 177, 74);
CreateObjectAbove(EnvPack_Painting, 189, 120);
CreateObjectAbove(EnvPack_Painting, 224, 90);
CreateObjectAbove(EnvPack_Lantern, 276, 159);
var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 204, 849);
LargeCaveMushroom003->SetClrModulation(0xfff4dbed);
var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 165, 860);
LargeCaveMushroom004->SetClrModulation(0xfff1eff0);
var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 183, 859);
LargeCaveMushroom005->SetClrModulation(0xffdee0e4);
var Tree_Coniferous3001 = CreateObjectAbove(Tree_Coniferous3, 860, 1027);
Tree_Coniferous3001->SetCon(78);
var Tree_Coniferous3002 = CreateObjectAbove(Tree_Coniferous3, 909, 767);
Tree_Coniferous3002->SetCon(63);
var Tree_Coniferous3003 = CreateObject(Tree_Coniferous3, 2028, 1305);
Tree_Coniferous3003->SetCon(9);
CreateObjectAbove(Foundry, 164, 1208);
CreateObjectAbove(Chest, 331, 1139);
CreateObjectAbove(Chest, 409, 856);
CreateObjectAbove(Chest, 548, 777);
CreateObjectAbove(Chest, 165, 499);
CreateObjectAbove(Chest, 1094, 886);
CreateObjectAbove(Chest, 1871, 1188);
CreateObjectAbove(Chest, 2499, 979);
CreateObjectAbove(Chest, 2518, 1320);
CreateObjectAbove(Chest, 3240, 579);
CreateObjectAbove(Chest, 3063, 588);
CreateObjectAbove(Chest, 1871, 688);
CreateObjectAbove(Chest, 1544, 258);
CreateObjectAbove(Chest, 3381, 208);
CreateObjectAbove(Chest, 3447, 386);
var WindGenerator001 = CreateObject(WindGenerator, 267, 200);
WindGenerator001->SetR(130);
var Lorry001 = CreateObject(Lorry, 2560, 631);
Lorry001->SetR(-19);
CreateObjectAbove(Lorry, 2729, 578);
CreateObjectAbove(Cannon, 2841, 260);
CreateObjectAbove(Cannon, 2878, 260);
CreateObjectAbove(Wood, 3188, 1488);
var Wood001 = CreateObject(Wood, 3267, 1501);
Wood001->SetR(95);
Wood001->SetXDir(2);
var Wood002 = CreateObject(Wood, 3299, 1485);
Wood002->SetR(-112);
var Diamond001 = Diamond_Socket001->CreateContents(Diamond);
Diamond001->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond001->SetClrModulation(0xffd0035e);
var Diamond002 = Diamond_Socket002->CreateContents(Diamond);
Diamond002->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond002->SetClrModulation(0xff855aed);
var Diamond003 = Diamond_Socket003->CreateContents(Diamond);
Diamond003->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond003->SetClrModulation(0xff7f8f7e);
var Diamond004 = Diamond_Socket004->CreateContents(Diamond);
Diamond004->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond004->SetClrModulation(0xffd8695f);
var Diamond005 = Diamond_Socket005->CreateContents(Diamond);
Diamond005->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond005->SetClrModulation(0xffa03eb0);
var Diamond006 = Diamond_Socket006->CreateContents(Diamond);
Diamond006->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond006->SetClrModulation(0xffd050fb);
var Diamond007 = Diamond_Socket001->CreateContents(Diamond);
Diamond007->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond007->SetClrModulation(0xffa87deb);
var Diamond008 = Diamond_Socket002->CreateContents(Diamond);
Diamond008->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond008->SetClrModulation(0xff303ec7);
var Diamond009 = Diamond_Socket003->CreateContents(Diamond);
Diamond009->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond009->SetClrModulation(0xffde3b70);
var Diamond010 = Diamond_Socket004->CreateContents(Diamond);
Diamond010->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond010->SetClrModulation(0xff230d91);
var Diamond011 = Diamond_Socket005->CreateContents(Diamond);
Diamond011->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond011->SetClrModulation(0xffdf1e8e);
var Diamond012 = Diamond_Socket006->CreateContents(Diamond);
Diamond012->SetObjectBlitMode(GFX_BLIT_Mod2);
Diamond012->SetClrModulation(0xff4007c3);
CreateObjectAbove(Dynamite, 1380, 1328);
var Dynamite001 = CreateObject(Dynamite, 1408, 1329);
Dynamite001->SetR(-107);
var Dynamite002 = CreateObject(Dynamite, 1436, 1329);
Dynamite002->SetR(-107);
var Dynamite003 = CreateObject(Dynamite, 1464, 1329);
Dynamite003->SetR(-107);
var Dynamite004 = CreateObject(Dynamite, 1492, 1329);
Dynamite004->SetR(-107);
var Dynamite005 = CreateObject(Dynamite, 1520, 1329);
Dynamite005->SetR(-107);
var Dynamite006 = CreateObject(Dynamite, 1548, 1329);
Dynamite006->SetR(-107);
var Dynamite007 = CreateObject(Dynamite, 1576, 1329);
Dynamite007->SetR(-107);
var Dynamite008 = CreateObject(Dynamite, 1604, 1329);
Dynamite008->SetR(-107);
var Dynamite009 = CreateObject(Dynamite, 1632, 1329);
Dynamite009->SetR(-107);
var Dynamite010 = CreateObject(Dynamite, 1660, 1329);
Dynamite010->SetR(-107);
var Dynamite011 = CreateObject(Dynamite, 1688, 1329);
Dynamite011->SetR(-107);
var Dynamite012 = CreateObject(Dynamite, 1716, 1329);
Dynamite012->SetR(-107);
var Dynamite013 = CreateObject(Dynamite, 1744, 1329);
Dynamite013->SetR(-107);
var Dynamite014 = CreateObject(Dynamite, 1772, 1329);
Dynamite014->SetR(-107);
var Dynamite015 = CreateObject(Dynamite, 1800, 1329);
Dynamite015->SetR(-107);
var Dynamite016 = CreateObject(Dynamite, 1904, 881);
Dynamite016->SetR(-107);
var Dynamite017 = CreateObject(Dynamite, 1905, 881);
Dynamite017->SetR(-107);
var Dynamite018 = CreateObject(Dynamite, 1906, 881);
Dynamite018->SetR(-107);
var Dynamite019 = CreateObject(Dynamite, 2567, 919);
Dynamite019->SetR(-107);
var Dynamite020 = CreateObject(Dynamite, 2568, 919);
Dynamite020->SetR(-107);
var Dynamite021 = CreateObject(Dynamite, 2569, 919);
Dynamite021->SetR(-107);
CreateObjectAbove(Seaweed, 350, 1280);
CreateObjectAbove(Seaweed, 473, 1300);
CreateObjectAbove(Seaweed, 478, 1300);
CreateObjectAbove(Seaweed, 488, 1299);
CreateObjectAbove(Seaweed, 504, 1300);
CreateObjectAbove(Seaweed, 534, 1268);
var Pickaxe001 = CreateObject(Pickaxe, 2361, 565);
Pickaxe001->SetR(-81);
return true;
}