forked from Mirrors/openclonk
810 lines
35 KiB
C
810 lines
35 KiB
C
/* Automatically created objects file */
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static g_goal;
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func InitializeObjects()
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{
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var Grass001 = CreateObjectAbove(Grass, 603, 769);
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Grass001->SetCategory(C4D_StaticBack);
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var Grass002 = CreateObjectAbove(Grass, 612, 767);
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Grass002->SetCategory(C4D_StaticBack);
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var Grass003 = CreateObjectAbove(Grass, 621, 768);
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Grass003->SetCategory(C4D_StaticBack);
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var Grass004 = CreateObjectAbove(Grass, 666, 730);
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Grass004->SetCategory(C4D_StaticBack);
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var Grass005 = CreateObject(Grass, 684, 708);
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Grass005->SetCategory(C4D_StaticBack);
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var Grass006 = CreateObject(Grass, 684, 1168);
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Grass006->SetCategory(C4D_StaticBack);
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var Grass007 = CreateObjectAbove(Grass, 1887, 287);
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Grass007->SetCategory(C4D_StaticBack);
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var Grass008 = CreateObjectAbove(Grass, 1899, 288);
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Grass008->SetCategory(C4D_StaticBack);
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var Grass009 = CreateObject(Grass, 1917, 298);
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Grass009->SetCategory(C4D_StaticBack);
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var Grass010 = CreateObject(Grass, 1926, 308);
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Grass010->SetCategory(C4D_StaticBack);
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var Grass011 = CreateObjectAbove(Grass, 1926, 406);
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Grass011->SetCategory(C4D_StaticBack);
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var Grass012 = CreateObjectAbove(Grass, 1935, 307);
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Grass012->SetCategory(C4D_StaticBack);
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var Grass013 = CreateObjectAbove(Grass, 1944, 306);
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Grass013->SetCategory(C4D_StaticBack);
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var Grass014 = CreateObject(Grass, 1953, 308);
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Grass014->SetCategory(C4D_StaticBack);
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var Grass015 = CreateObjectAbove(Grass, 1962, 311);
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Grass015->SetCategory(C4D_StaticBack);
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var Grass016 = CreateObjectAbove(Grass, 1971, 319);
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Grass016->SetCategory(C4D_StaticBack);
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var Grass017 = CreateObjectAbove(Grass, 1989, 317);
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Grass017->SetCategory(C4D_StaticBack);
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var Grass018 = CreateObjectAbove(Grass, 1998, 328);
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Grass018->SetCategory(C4D_StaticBack);
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var Grass019 = CreateObject(Grass, 2115, 348);
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Grass019->SetCategory(C4D_StaticBack);
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var Grass020 = CreateObjectAbove(Grass, 2286, 368);
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Grass020->SetCategory(C4D_StaticBack);
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var Grass021 = CreateObject(Grass, 2304, 366);
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Grass021->SetCategory(C4D_StaticBack);
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var Grass022 = CreateObject(Grass, 2313, 367);
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Grass022->SetCategory(C4D_StaticBack);
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var Grass023 = CreateObjectAbove(Grass, 2322, 367);
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Grass023->SetCategory(C4D_StaticBack);
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var Grass024 = CreateObjectAbove(Grass, 2331, 367);
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Grass024->SetCategory(C4D_StaticBack);
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var Grass025 = CreateObject(Grass, 2349, 366);
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Grass025->SetCategory(C4D_StaticBack);
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var Grass026 = CreateObject(Grass, 2466, 379);
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Grass026->SetCategory(C4D_StaticBack);
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var Grass027 = CreateObjectAbove(Grass, 2475, 378);
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Grass027->SetCategory(C4D_StaticBack);
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var Grass028 = CreateObjectAbove(Grass, 2484, 377);
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Grass028->SetCategory(C4D_StaticBack);
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var Grass029 = CreateObjectAbove(Grass, 2493, 377);
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Grass029->SetCategory(C4D_StaticBack);
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var Grass030 = CreateObjectAbove(Grass, 2502, 378);
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Grass030->SetCategory(C4D_StaticBack);
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var Grass031 = CreateObject(Grass, 2511, 378);
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Grass031->SetCategory(C4D_StaticBack);
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var Grass032 = CreateObjectAbove(Grass, 2520, 377);
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Grass032->SetCategory(C4D_StaticBack);
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var Grass033 = CreateObjectAbove(Grass, 2529, 378);
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Grass033->SetCategory(C4D_StaticBack);
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var Grass034 = CreateObjectAbove(Grass, 3399, 199);
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Grass034->SetCategory(C4D_StaticBack);
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var Grass035 = CreateObject(Grass, 3420, 189);
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Grass035->SetCategory(C4D_StaticBack);
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var Grass036 = CreateObjectAbove(Grass, 3636, 0);
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Grass036->SetCategory(C4D_StaticBack);
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var Grass037 = CreateObject(Grass, 3645, 125);
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Grass037->SetCategory(C4D_StaticBack);
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var Grass038 = CreateObjectAbove(Grass, 2810, 410);
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Grass038->SetCategory(C4D_StaticBack);
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var Grass039 = CreateObjectAbove(Grass, 2819, 410);
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Grass039->SetCategory(C4D_StaticBack);
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var Grass040 = CreateObjectAbove(Grass, 2959, 260);
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Grass040->SetCategory(C4D_StaticBack);
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var Grass041 = CreateObjectAbove(Grass, 2950, 260);
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Grass041->SetCategory(C4D_StaticBack);
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var Grass042 = CreateObjectAbove(Grass, 2941, 259);
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Grass042->SetCategory(C4D_StaticBack);
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var Grass043 = CreateObjectAbove(Grass, 2834, 259);
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Grass043->SetCategory(C4D_StaticBack);
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var Grass044 = CreateObject(Grass, 2843, 259);
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Grass044->SetCategory(C4D_StaticBack);
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var Grass045 = CreateObject(Grass, 2852, 259);
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Grass045->SetCategory(C4D_StaticBack);
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var Grass046 = CreateObject(Grass, 2861, 259);
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Grass046->SetCategory(C4D_StaticBack);
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var Grass047 = CreateObjectAbove(Grass, 2870, 259);
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Grass047->SetCategory(C4D_StaticBack);
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var Grass048 = CreateObjectAbove(Grass, 2879, 260);
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Grass048->SetCategory(C4D_StaticBack);
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var Grass049 = CreateObjectAbove(Grass, 2888, 258);
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Grass049->SetCategory(C4D_StaticBack);
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var Grass050 = CreateObjectAbove(Grass, 2897, 258);
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Grass050->SetCategory(C4D_StaticBack);
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var Grass051 = CreateObjectAbove(Grass, 2906, 259);
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Grass051->SetCategory(C4D_StaticBack);
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var Grass052 = CreateObjectAbove(Grass, 2915, 259);
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Grass052->SetCategory(C4D_StaticBack);
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var Grass053 = CreateObjectAbove(Grass, 2924, 258);
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Grass053->SetCategory(C4D_StaticBack);
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var Grass054 = CreateObjectAbove(Grass, 2933, 258);
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Grass054->SetCategory(C4D_StaticBack);
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var Grass055 = CreateObject(Grass, 3098, 259);
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Grass055->SetCategory(C4D_StaticBack);
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var Grass056 = CreateObjectAbove(Grass, 3089, 259);
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Grass056->SetCategory(C4D_StaticBack);
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var Grass057 = CreateObjectAbove(Grass, 3071, 259);
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Grass057->SetCategory(C4D_StaticBack);
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var Grass058 = CreateObjectAbove(Grass, 3062, 259);
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Grass058->SetCategory(C4D_StaticBack);
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var Grass059 = CreateObjectAbove(Grass, 3053, 259);
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Grass059->SetCategory(C4D_StaticBack);
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var Grass060 = CreateObjectAbove(Grass, 3044, 258);
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Grass060->SetCategory(C4D_StaticBack);
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var Grass061 = CreateObject(Grass, 3026, 259);
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Grass061->SetCategory(C4D_StaticBack);
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var Grass062 = CreateObjectAbove(Grass, 3017, 258);
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Grass062->SetCategory(C4D_StaticBack);
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var Grass063 = CreateObjectAbove(Grass, 3008, 259);
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Grass063->SetCategory(C4D_StaticBack);
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var Grass064 = CreateObjectAbove(Grass, 2999, 259);
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Grass064->SetCategory(C4D_StaticBack);
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var Grass065 = CreateObjectAbove(Grass, 2990, 260);
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Grass065->SetCategory(C4D_StaticBack);
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var Grass066 = CreateObjectAbove(Grass, 3106, 259);
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Grass066->SetCategory(C4D_StaticBack);
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var Grass067 = CreateObjectAbove(Grass, 3115, 259);
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Grass067->SetCategory(C4D_StaticBack);
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var Grass068 = CreateObjectAbove(Grass, 3124, 259);
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Grass068->SetCategory(C4D_StaticBack);
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var Grass069 = CreateObjectAbove(Grass, 2970, 259);
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Grass069->SetCategory(C4D_StaticBack);
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var Grass070 = CreateObjectAbove(Grass, 3234, 249);
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Grass070->SetCategory(C4D_StaticBack);
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var Grass071 = CreateObject(Grass, 3245, 249);
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Grass071->SetCategory(C4D_StaticBack);
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var Grass072 = CreateObjectAbove(Grass, 3254, 244);
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Grass072->SetCategory(C4D_StaticBack);
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var Grass073 = CreateObject(Grass, 3263, 238);
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Grass073->SetCategory(C4D_StaticBack);
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var Grass074 = CreateObjectAbove(Grass, 3272, 238);
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Grass074->SetCategory(C4D_StaticBack);
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var Grass075 = CreateObjectAbove(Grass, 3281, 238);
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Grass075->SetCategory(C4D_StaticBack);
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var Grass076 = CreateObjectAbove(Grass, 3290, 227);
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Grass076->SetCategory(C4D_StaticBack);
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var Grass077 = CreateObject(Grass, 3197, 249);
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Grass077->SetCategory(C4D_StaticBack);
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var Grass078 = CreateObject(Grass, 3188, 249);
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Grass078->SetCategory(C4D_StaticBack);
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var Grass079 = CreateObject(Grass, 3179, 249);
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Grass079->SetCategory(C4D_StaticBack);
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var Grass080 = CreateObjectAbove(Grass, 3170, 249);
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Grass080->SetCategory(C4D_StaticBack);
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var Grass081 = CreateObjectAbove(Grass, 3161, 248);
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Grass081->SetCategory(C4D_StaticBack);
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var Grass082 = CreateObjectAbove(Grass, 3152, 259);
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Grass082->SetCategory(C4D_StaticBack);
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var Grass083 = CreateObjectAbove(Grass, 3143, 259);
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Grass083->SetCategory(C4D_StaticBack);
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var Grass084 = CreateObjectAbove(Grass, 3134, 259);
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Grass084->SetCategory(C4D_StaticBack);
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var Grass085 = CreateObjectAbove(Grass, 3205, 248);
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Grass085->SetCategory(C4D_StaticBack);
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var Grass086 = CreateObjectAbove(Grass, 3214, 246);
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Grass086->SetCategory(C4D_StaticBack);
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var Grass087 = CreateObjectAbove(Grass, 3223, 246);
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Grass087->SetCategory(C4D_StaticBack);
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var Grass088 = CreateObjectAbove(Grass, 3311, 228);
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Grass088->SetCategory(C4D_StaticBack);
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var Grass089 = CreateObjectAbove(Grass, 3302, 227);
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Grass089->SetCategory(C4D_StaticBack);
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var Grass090 = CreateObjectAbove(Grass, 3360, 208);
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Grass090->SetCategory(C4D_StaticBack);
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var Grass091 = CreateObjectAbove(Grass, 3351, 208);
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Grass091->SetCategory(C4D_StaticBack);
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var Grass092 = CreateObjectAbove(Grass, 3342, 216);
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Grass092->SetCategory(C4D_StaticBack);
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var Grass093 = CreateObjectAbove(Grass, 3333, 218);
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Grass093->SetCategory(C4D_StaticBack);
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var Grass094 = CreateObjectAbove(Grass, 3322, 227);
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Grass094->SetCategory(C4D_StaticBack);
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var Grass095 = CreateObjectAbove(Grass, 3503, 157);
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Grass095->SetCategory(C4D_StaticBack);
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var Grass096 = CreateObjectAbove(Grass, 3494, 163);
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Grass096->SetCategory(C4D_StaticBack);
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var Grass097 = CreateObjectAbove(Grass, 3485, 173);
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Grass097->SetCategory(C4D_StaticBack);
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var Grass098 = CreateObjectAbove(Grass, 3465, 182);
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Grass098->SetCategory(C4D_StaticBack);
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var Grass099 = CreateObject(Grass, 3474, 179);
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Grass099->SetCategory(C4D_StaticBack);
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var Grass100 = CreateObjectAbove(Grass, 3514, 154);
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Grass100->SetCategory(C4D_StaticBack);
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var Grass101 = CreateObjectAbove(Grass, 3430, 188);
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Grass101->SetCategory(C4D_StaticBack);
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var Grass102 = CreateObjectAbove(Grass, 3439, 189);
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Grass102->SetCategory(C4D_StaticBack);
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var Grass103 = CreateObjectAbove(Grass, 3535, 143);
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Grass103->SetCategory(C4D_StaticBack);
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var Grass104 = CreateObject(Grass, 3525, 147);
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Grass104->SetCategory(C4D_StaticBack);
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var Grass105 = CreateObjectAbove(Grass, 3614, -1);
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Grass105->SetCategory(C4D_StaticBack);
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var Grass106 = CreateObjectAbove(Grass, 3625, 0);
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Grass106->SetCategory(C4D_StaticBack);
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var Grass107 = CreateObjectAbove(Grass, 3606, 21);
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Grass107->SetCategory(C4D_StaticBack);
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var Grass108 = CreateObjectAbove(Grass, 3597, 71);
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Grass108->SetCategory(C4D_StaticBack);
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var Grass109 = CreateObjectAbove(Grass, 3575, 102);
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Grass109->SetCategory(C4D_StaticBack);
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var Grass110 = CreateObject(Grass, 3557, 121);
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Grass110->SetCategory(C4D_StaticBack);
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var Grass111 = CreateObjectAbove(Grass, 3546, 131);
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Grass111->SetCategory(C4D_StaticBack);
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var Grass112 = CreateObjectAbove(Grass, 1868, 278);
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Grass112->SetCategory(C4D_StaticBack);
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var Grass113 = CreateObject(Grass, 1877, 279);
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Grass113->SetCategory(C4D_StaticBack);
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var Grass114 = CreateObjectAbove(Grass, 1657, 289);
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Grass114->SetCategory(C4D_StaticBack);
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var Grass115 = CreateObjectAbove(Grass, 1648, 289);
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Grass115->SetCategory(C4D_StaticBack);
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var Grass116 = CreateObjectAbove(Grass, 1786, 620);
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Grass116->SetCategory(C4D_StaticBack);
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var Grass117 = CreateObject(Grass, 1604, 289);
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Grass117->SetCategory(C4D_StaticBack);
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var Grass118 = CreateObjectAbove(Grass, 1613, 288);
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Grass118->SetCategory(C4D_StaticBack);
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var Grass119 = CreateObjectAbove(Grass, 1622, 288);
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Grass119->SetCategory(C4D_StaticBack);
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var Grass120 = CreateObjectAbove(Grass, 1631, 289);
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Grass120->SetCategory(C4D_StaticBack);
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var Grass121 = CreateObjectAbove(Grass, 1640, 290);
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Grass121->SetCategory(C4D_StaticBack);
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var Grass122 = CreateObjectAbove(Grass, 1495, 259);
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Grass122->SetCategory(C4D_StaticBack);
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var Grass123 = CreateObject(Grass, 1504, 259);
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Grass123->SetCategory(C4D_StaticBack);
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var Grass124 = CreateObject(Grass, 1513, 259);
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Grass124->SetCategory(C4D_StaticBack);
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var Grass125 = CreateObjectAbove(Grass, 1522, 259);
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Grass125->SetCategory(C4D_StaticBack);
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var Grass126 = CreateObject(Grass, 1551, 259);
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Grass126->SetCategory(C4D_StaticBack);
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var Grass127 = CreateObject(Grass, 1542, 259);
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Grass127->SetCategory(C4D_StaticBack);
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var Grass128 = CreateObjectAbove(Grass, 1533, 258);
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Grass128->SetCategory(C4D_StaticBack);
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var Grass129 = CreateObjectAbove(Grass, 1561, 259);
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Grass129->SetCategory(C4D_StaticBack);
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var Grass130 = CreateObjectAbove(Grass, 1570, 269);
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Grass130->SetCategory(C4D_StaticBack);
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var Grass131 = CreateObjectAbove(Grass, 1575, 273);
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Grass131->SetCategory(C4D_StaticBack);
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var Grass132 = CreateObjectAbove(Grass, 1581, 279);
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Grass132->SetCategory(C4D_StaticBack);
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var Grass133 = CreateObjectAbove(Grass, 1597, 287);
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Grass133->SetCategory(C4D_StaticBack);
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var Grass134 = CreateObject(Grass, 1602, 289);
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Grass134->SetCategory(C4D_StaticBack);
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var Grass135 = CreateObjectAbove(Grass, 1593, 281);
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Grass135->SetCategory(C4D_StaticBack);
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var Grass136 = CreateObject(Grass, 1584, 279);
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Grass136->SetCategory(C4D_StaticBack);
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var Grass137 = CreateObjectAbove(Grass, 1575, 274);
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Grass137->SetCategory(C4D_StaticBack);
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var Grass138 = CreateObjectAbove(Grass, 1613, 289);
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Grass138->SetCategory(C4D_StaticBack);
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var Grass139 = CreateObjectAbove(Grass, 1619, 290);
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Grass139->SetCategory(C4D_StaticBack);
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var Grass140 = CreateObjectAbove(Grass, 1626, 288);
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Grass140->SetCategory(C4D_StaticBack);
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var Grass141 = CreateObjectAbove(Grass, 1631, 289);
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Grass141->SetCategory(C4D_StaticBack);
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var Grass142 = CreateObjectAbove(Grass, 900, 490);
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Grass142->SetCategory(C4D_StaticBack);
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var Grass143 = CreateObjectAbove(Grass, 872, 488);
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Grass143->SetCategory(C4D_StaticBack);
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var Grass144 = CreateObject(Grass, 881, 489);
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Grass144->SetCategory(C4D_StaticBack);
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var Grass145 = CreateObjectAbove(Grass, 890, 489);
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Grass145->SetCategory(C4D_StaticBack);
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var Grass146 = CreateObjectAbove(Grass, 861, 489);
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Grass146->SetCategory(C4D_StaticBack);
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var Grass147 = CreateObject(Grass, 852, 489);
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Grass147->SetCategory(C4D_StaticBack);
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var Grass148 = CreateObject(Grass, 843, 489);
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Grass148->SetCategory(C4D_StaticBack);
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var Grass149 = CreateObjectAbove(Grass, 834, 689);
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Grass149->SetCategory(C4D_StaticBack);
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var Grass150 = CreateObjectAbove(Grass, 677, 713);
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Grass150->SetCategory(C4D_StaticBack);
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var Grass151 = CreateObjectAbove(Grass, 661, 738);
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Grass151->SetCategory(C4D_StaticBack);
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var Grass152 = CreateObjectAbove(Grass, 669, 725);
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Grass152->SetCategory(C4D_StaticBack);
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var Grass153 = CreateObject(Grass, 363, 439);
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Grass153->SetCategory(C4D_StaticBack);
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var Grass154 = CreateObject(Grass, 372, 439);
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Grass154->SetCategory(C4D_StaticBack);
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var Grass155 = CreateObjectAbove(Grass, 397, 438);
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Grass155->SetCategory(C4D_StaticBack);
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var Grass156 = CreateObjectAbove(Grass, 388, 439);
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Grass156->SetCategory(C4D_StaticBack);
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var Grass157 = CreateObjectAbove(Grass, 379, 440);
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Grass157->SetCategory(C4D_StaticBack);
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var Grass158 = CreateObjectAbove(Grass, 152, 491);
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Grass158->SetCategory(C4D_StaticBack);
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var Grass159 = CreateObjectAbove(Grass, 190, 529);
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Grass159->SetCategory(C4D_StaticBack);
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var Grass160 = CreateObjectAbove(Grass, 200, 528);
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Grass160->SetCategory(C4D_StaticBack);
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var Grass161 = CreateObjectAbove(Grass, 218, 546);
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Grass161->SetCategory(C4D_StaticBack);
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var Grass162 = CreateObjectAbove(Grass, 213, 542);
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Grass162->SetCategory(C4D_StaticBack);
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var Grass163 = CreateObject(Grass, 222, 551);
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Grass163->SetCategory(C4D_StaticBack);
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var Grass164 = CreateObjectAbove(Grass, 230, 560);
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Grass164->SetCategory(C4D_StaticBack);
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var Grass165 = CreateObjectAbove(Grass, 236, 566);
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Grass165->SetCategory(C4D_StaticBack);
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var Grass166 = CreateObjectAbove(Grass, 849, 690);
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Grass166->SetCategory(C4D_StaticBack);
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var Grass167 = CreateObject(Grass, 841, 689);
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Grass167->SetCategory(C4D_StaticBack);
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var Grass168 = CreateObjectAbove(Grass, 822, 689);
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Grass168->SetCategory(C4D_StaticBack);
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var Grass169 = CreateObjectAbove(Grass, 831, 688);
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Grass169->SetCategory(C4D_StaticBack);
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var Grass170 = CreateObjectAbove(Grass, 857, 689);
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Grass170->SetCategory(C4D_StaticBack);
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var Grass171 = CreateObjectAbove(Grass, 874, 688);
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Grass171->SetCategory(C4D_StaticBack);
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var Grass172 = CreateObjectAbove(Grass, 865, 689);
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Grass172->SetCategory(C4D_StaticBack);
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var Grass173 = CreateObjectAbove(Grass, 884, 688);
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Grass173->SetCategory(C4D_StaticBack);
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var Grass174 = CreateObjectAbove(Grass, 592, 776);
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Grass174->SetCategory(C4D_StaticBack);
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var Grass175 = CreateObject(Grass, 566, 776);
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Grass175->SetCategory(C4D_StaticBack);
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var Grass176 = CreateObjectAbove(Grass, 576, 775);
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Grass176->SetCategory(C4D_StaticBack);
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var Grass177 = CreateObject(Grass, 584, 779);
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Grass177->SetCategory(C4D_StaticBack);
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var Grass178 = CreateObjectAbove(Grass, 632, 768);
|
|
Grass178->SetCategory(C4D_StaticBack);
|
|
var Grass179 = CreateObjectAbove(Grass, 639, 758);
|
|
Grass179->SetCategory(C4D_StaticBack);
|
|
var Grass180 = CreateObjectAbove(Grass, 675, 723);
|
|
Grass180->SetCategory(C4D_StaticBack);
|
|
var Grass181 = CreateObjectAbove(Grass, 655, 745);
|
|
Grass181->SetCategory(C4D_StaticBack);
|
|
var Grass182 = CreateObjectAbove(Grass, 954, 972);
|
|
Grass182->SetCategory(C4D_StaticBack);
|
|
var Grass183 = CreateObjectAbove(Grass, 973, 952);
|
|
Grass183->SetCategory(C4D_StaticBack);
|
|
var Grass184 = CreateObject(Grass, 893, 1219);
|
|
Grass184->SetCategory(C4D_StaticBack);
|
|
var Grass185 = CreateObjectAbove(Grass, 910, 1219);
|
|
Grass185->SetCategory(C4D_StaticBack);
|
|
var Grass186 = CreateObjectAbove(Grass, 903, 1219);
|
|
Grass186->SetCategory(C4D_StaticBack);
|
|
var Grass187 = CreateObject(Grass, 918, 1219);
|
|
Grass187->SetCategory(C4D_StaticBack);
|
|
var Grass188 = CreateObjectAbove(Grass, 925, 1219);
|
|
Grass188->SetCategory(C4D_StaticBack);
|
|
var Grass189 = CreateObjectAbove(Grass, 934, 1219);
|
|
Grass189->SetCategory(C4D_StaticBack);
|
|
var Grass190 = CreateObjectAbove(Grass, 837, 1219);
|
|
Grass190->SetCategory(C4D_StaticBack);
|
|
var Grass191 = CreateObjectAbove(Grass, 828, 1219);
|
|
Grass191->SetCategory(C4D_StaticBack);
|
|
var Grass192 = CreateObjectAbove(Grass, 821, 1219);
|
|
Grass192->SetCategory(C4D_StaticBack);
|
|
var Grass193 = CreateObjectAbove(Grass, 805, 1218);
|
|
Grass193->SetCategory(C4D_StaticBack);
|
|
var Grass194 = CreateObjectAbove(Grass, 813, 1218);
|
|
Grass194->SetCategory(C4D_StaticBack);
|
|
var Grass195 = CreateObjectAbove(Grass, 796, 1219);
|
|
Grass195->SetCategory(C4D_StaticBack);
|
|
var Grass196 = CreateObjectAbove(Grass, 842, 1219);
|
|
Grass196->SetCategory(C4D_StaticBack);
|
|
var Grass197 = CreateObjectAbove(Grass, 848, 1219);
|
|
Grass197->SetCategory(C4D_StaticBack);
|
|
var Grass198 = CreateObjectAbove(Grass, 852, 1219);
|
|
Grass198->SetCategory(C4D_StaticBack);
|
|
var Grass199 = CreateObject(Grass, 875, 1219);
|
|
Grass199->SetCategory(C4D_StaticBack);
|
|
var Grass200 = CreateObjectAbove(Grass, 894, 1219);
|
|
Grass200->SetCategory(C4D_StaticBack);
|
|
var Grass201 = CreateObjectAbove(Grass, 883, 1219);
|
|
Grass201->SetCategory(C4D_StaticBack);
|
|
var Grass202 = CreateObjectAbove(Grass, 790, 1220);
|
|
Grass202->SetCategory(C4D_StaticBack);
|
|
var Grass203 = CreateObjectAbove(Grass, 786, 1228);
|
|
Grass203->SetCategory(C4D_StaticBack);
|
|
var Grass204 = CreateObjectAbove(Grass, 780, 1228);
|
|
Grass204->SetCategory(C4D_StaticBack);
|
|
var Grass205 = CreateObjectAbove(Grass, 735, 1214);
|
|
Grass205->SetCategory(C4D_StaticBack);
|
|
var Grass206 = CreateObjectAbove(Grass, 751, 1221);
|
|
Grass206->SetCategory(C4D_StaticBack);
|
|
var Grass207 = CreateObjectAbove(Grass, 741, 1217);
|
|
Grass207->SetCategory(C4D_StaticBack);
|
|
var Grass208 = CreateObjectAbove(Grass, 758, 1227);
|
|
Grass208->SetCategory(C4D_StaticBack);
|
|
var Grass209 = CreateObjectAbove(Grass, 766, 1226);
|
|
Grass209->SetCategory(C4D_StaticBack);
|
|
var Grass210 = CreateObject(Grass, 775, 1226);
|
|
Grass210->SetCategory(C4D_StaticBack);
|
|
var Grass211 = CreateObjectAbove(Grass, 662, 1197);
|
|
Grass211->SetCategory(C4D_StaticBack);
|
|
var Grass212 = CreateObject(Grass, 668, 1190);
|
|
Grass212->SetCategory(C4D_StaticBack);
|
|
var Grass213 = CreateObject(Grass, 702, 1171);
|
|
Grass213->SetCategory(C4D_StaticBack);
|
|
var Grass214 = CreateObjectAbove(Grass, 710, 1179);
|
|
Grass214->SetCategory(C4D_StaticBack);
|
|
var Grass215 = CreateObject(Grass, 693, 1168);
|
|
Grass215->SetCategory(C4D_StaticBack);
|
|
var Grass216 = CreateObjectAbove(Grass, 715, 1183);
|
|
Grass216->SetCategory(C4D_StaticBack);
|
|
var Grass217 = CreateObjectAbove(Grass, 721, 1190);
|
|
Grass217->SetCategory(C4D_StaticBack);
|
|
var Grass218 = CreateObjectAbove(Grass, 729, 1198);
|
|
Grass218->SetCategory(C4D_StaticBack);
|
|
var Grass219 = CreateObjectAbove(Grass, 675, 1177);
|
|
Grass219->SetCategory(C4D_StaticBack);
|
|
var Grass220 = CreateObjectAbove(Grass, 680, 1169);
|
|
Grass220->SetCategory(C4D_StaticBack);
|
|
var Grass221 = CreateObject(Grass, 669, 1188);
|
|
Grass221->SetCategory(C4D_StaticBack);
|
|
var Grass222 = CreateObjectAbove(Grass, 57, 1029);
|
|
Grass222->SetCategory(C4D_StaticBack);
|
|
var Grass223 = CreateObjectAbove(Grass, 48, 1028);
|
|
Grass223->SetCategory(C4D_StaticBack);
|
|
var Grass224 = CreateObjectAbove(Grass, 41, 1029);
|
|
Grass224->SetCategory(C4D_StaticBack);
|
|
var Grass225 = CreateObjectAbove(Grass, 25, 1029);
|
|
Grass225->SetCategory(C4D_StaticBack);
|
|
var Grass226 = CreateObjectAbove(Grass, 33, 1029);
|
|
Grass226->SetCategory(C4D_StaticBack);
|
|
var Grass227 = CreateObject(Grass, 16, 1029);
|
|
Grass227->SetCategory(C4D_StaticBack);
|
|
var Grass228 = CreateObject(Grass, 11, 1029);
|
|
Grass228->SetCategory(C4D_StaticBack);
|
|
var Grass229 = CreateObjectAbove(Grass, -3, -1);
|
|
Grass229->SetCategory(C4D_StaticBack);
|
|
var Grass230 = CreateObjectAbove(Grass, 6, 1028);
|
|
Grass230->SetCategory(C4D_StaticBack);
|
|
var Grass231 = CreateObjectAbove(Grass, 67, 1028);
|
|
Grass231->SetCategory(C4D_StaticBack);
|
|
var Torch001 = CreateObjectAbove(Torch, 46, 81);
|
|
Torch001->AttachToWall(true);
|
|
var Torch002 = CreateObjectAbove(Torch, 2684, 1198);
|
|
Torch002->AttachToWall(true);
|
|
var Torch003 = CreateObjectAbove(Torch, 2563, 890);
|
|
Torch003->AttachToWall(true);
|
|
var Torch004 = CreateObjectAbove(Torch, 2484, 1180);
|
|
Torch004->AttachToWall(true);
|
|
var Torch005 = CreateObjectAbove(Torch, 2077, 825);
|
|
Torch005->AttachToWall(true);
|
|
var Torch006 = CreateObjectAbove(Torch, 2061, 1062);
|
|
Torch006->AttachToWall(true);
|
|
var Torch007 = CreateObjectAbove(Torch, 1855, 875);
|
|
Torch007->AttachToWall(true);
|
|
var Torch008 = CreateObjectAbove(Torch, 1855, 777);
|
|
Torch008->AttachToWall(true);
|
|
var Torch009 = CreateObjectAbove(Torch, 1186, 1037);
|
|
Torch009->AttachToWall(true);
|
|
var Torch010 = CreateObjectAbove(Torch, 1465, 1008);
|
|
Torch010->AttachToWall(true);
|
|
var Torch011 = CreateObjectAbove(Torch, 1545, 812);
|
|
Torch011->AttachToWall(true);
|
|
var Torch012 = CreateObjectAbove(Torch, 1430, 849);
|
|
Torch012->AttachToWall(true);
|
|
var Torch013 = CreateObjectAbove(Torch, 112, 650);
|
|
Torch013->AttachToWall(true);
|
|
var Torch014 = CreateObjectAbove(Torch, 333, 764);
|
|
Torch014->AttachToWall(true);
|
|
var Torch015 = CreateObjectAbove(Torch, 595, 934);
|
|
Torch015->AttachToWall(true);
|
|
var Torch016 = CreateObjectAbove(Torch, 855, 776);
|
|
Torch016->AttachToWall(true);
|
|
var Torch017 = CreateObjectAbove(Torch, 1084, 1166);
|
|
Torch017->AttachToWall(true);
|
|
var Torch018 = CreateObjectAbove(Torch, 1005, 1164);
|
|
Torch018->AttachToWall(true);
|
|
|
|
|
|
g_goal = CreateObject(Goal_Parkour);
|
|
|
|
g_goal->SetStartpoint(20, 1000);
|
|
g_goal->AddCheckpoint(760, 950, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(400, 660, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(870, 460, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(1665, 1070, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(1485, 800, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(1735, 1410, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(2110, 1180, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(3350, 1240, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(3040, 720, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(2530, 520, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(2150, 510, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(2000, 200, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
g_goal->AddCheckpoint(3090, 300, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
var ParkourCheckpoint001 = g_goal->AddCheckpoint(1000, 100, PARKOUR_CP_Respawn|PARKOUR_CP_Check|PARKOUR_CP_Ordered|PARKOUR_CP_Team);
|
|
ParkourCheckpoint001->SetCPSize(40);
|
|
g_goal->SetFinishpoint(100, 150, true);
|
|
|
|
var Fern001 = CreateObjectAbove(Fern, 701, 1171);
|
|
Fern001->SetCon(164);
|
|
CreateObjectAbove(Fern, 89, 1129);
|
|
CreateObjectAbove(Fern, 964, 1119);
|
|
var Fern002 = CreateObjectAbove(Fern, 983, 1188);
|
|
Fern002->SetCon(118);
|
|
var Fern003 = CreateObjectAbove(Fern, 923, 1089);
|
|
Fern003->SetCon(144);
|
|
var Fern004 = CreateObjectAbove(Fern, 906, 1090);
|
|
Fern004->SetCon(110);
|
|
var Fern005 = CreateObjectAbove(Fern, 886, 1046);
|
|
Fern005->SetCon(101);
|
|
var Fern006 = CreateObjectAbove(Fern, 675, 1178);
|
|
Fern006->SetCon(112);
|
|
CreateObjectAbove(Fern, 749, 1219);
|
|
var Fern007 = CreateObjectAbove(Fern, 198, 531);
|
|
Fern007->SetCon(124);
|
|
var Fern008 = CreateObjectAbove(Fern, 477, 930);
|
|
Fern008->SetCon(125);
|
|
var Fern009 = CreateObjectAbove(Fern, 505, 932);
|
|
Fern009->SetCon(148);
|
|
var Fern010 = CreateObjectAbove(Fern, 451, 939);
|
|
Fern010->SetCon(151);
|
|
var Fern011 = CreateObjectAbove(Fern, 418, 939);
|
|
Fern011->SetCon(148);
|
|
var Fern012 = CreateObjectAbove(Fern, 353, 442);
|
|
Fern012->SetCon(122);
|
|
CreateObjectAbove(Fern, 447, 460);
|
|
var Fern013 = CreateObjectAbove(Fern, 1010, 570);
|
|
Fern013->SetCon(109);
|
|
CreateObjectAbove(Fern, 916, 489);
|
|
var Fern014 = CreateObjectAbove(Fern, 1591, 283);
|
|
Fern014->SetCon(126);
|
|
CreateObjectAbove(Fern, 1823, 260);
|
|
var Fern015 = CreateObjectAbove(Fern, 3566, 114);
|
|
Fern015->SetCon(113);
|
|
var Fern016 = CreateObjectAbove(Fern, 2981, 262);
|
|
Fern016->SetCon(144);
|
|
CreateObjectAbove(Fern, 3035, 261);
|
|
var Fern017 = CreateObjectAbove(Fern, 3080, 260);
|
|
Fern017->SetCon(132);
|
|
var Fern018 = CreateObjectAbove(Fern, 3411, 200);
|
|
Fern018->SetCon(112);
|
|
CreateObjectAbove(Fern, 2340, 370);
|
|
var Fern019 = CreateObjectAbove(Fern, 2295, 370);
|
|
Fern019->SetCon(152);
|
|
var Fern020 = CreateObjectAbove(Fern, 2106, 351);
|
|
Fern020->SetCon(134);
|
|
CreateObjectAbove(Fern, 2097, 350);
|
|
CreateObjectAbove(Fern, 1980, 320);
|
|
CreateObjectAbove(Fern, 1908, 300);
|
|
|
|
CreateObjectAbove(Flower, 76, 1038);
|
|
CreateObjectAbove(Flower, 87, 1037);
|
|
|
|
var LargeCaveMushroom001 = CreateObjectAbove(LargeCaveMushroom, 785, 1161);
|
|
LargeCaveMushroom001->SetClrModulation(0xfff0dae2);
|
|
var LargeCaveMushroom002 = CreateObjectAbove(LargeCaveMushroom, 722, 1197);
|
|
LargeCaveMushroom002->SetClrModulation(0xffddf7ea);
|
|
|
|
CreateObjectAbove(EnvPack_Guidepost, 98, 1030);
|
|
|
|
CreateObjectAbove(EnvPack_FenceRustic, 8, 1031);
|
|
CreateObjectAbove(EnvPack_FenceRustic, 24, 1032);
|
|
CreateObjectAbove(EnvPack_FenceRustic, 40, 1033);
|
|
|
|
CreateObjectAbove(EnvPack_WineBarrel, 792, 989);
|
|
|
|
var Branch001 = CreateObject(Branch, 605, 512);
|
|
Branch001->SetR(134);
|
|
var Branch002 = CreateObject(Branch, 618, 499);
|
|
Branch002->SetR(143);
|
|
|
|
CreateObjectAbove(Tree_Coniferous3, 526, 466);
|
|
CreateObjectAbove(Tree_Coniferous3, 492, 467);
|
|
CreateObjectAbove(Tree_Coniferous3, 883, 1050);
|
|
|
|
var Fern021 = CreateObject(Fern, 865, 1021);
|
|
Fern021->SetCon(89);
|
|
|
|
CreateObjectAbove(EnvPack_Candle, 3018, 1241);
|
|
CreateObjectAbove(EnvPack_Candle, 3333, 1292);
|
|
CreateObjectAbove(EnvPack_Candle, 3203, 1231);
|
|
CreateObjectAbove(EnvPack_Bag, 3165, 1209);
|
|
CreateObjectAbove(EnvPack_Bag, 3151, 1203);
|
|
|
|
CreateObjectAbove(Tree_Coniferous3, 867, 1026);
|
|
|
|
CreateObjectAbove(EnvPack_Candle, 3442, 1191);
|
|
CreateObjectAbove(EnvPack_Candle, 3495, 1090);
|
|
CreateObjectAbove(EnvPack_Candle, 3394, 1041);
|
|
CreateObjectAbove(Tree_Coniferous3, 840, 1027);
|
|
|
|
CreateObjectAbove(EnvPack_Candle, 3474, 971);
|
|
CreateObjectAbove(EnvPack_Candle, 3411, 891);
|
|
CreateObjectAbove(EnvPack_Candle, 3494, 784);
|
|
CreateObjectAbove(Tree_Coniferous3, 918, 758);
|
|
|
|
var Diamond_Socket001 = CreateObject(Diamond_Socket, 3231, 549);
|
|
Diamond_Socket001->SetR(140);
|
|
Diamond_Socket001.Visibility = VIS_All;
|
|
var Diamond_Socket002 = CreateObject(Diamond_Socket, 3283, 541);
|
|
Diamond_Socket002->SetR(-166);
|
|
Diamond_Socket002.Visibility = VIS_All;
|
|
var Diamond_Socket003 = CreateObject(Diamond_Socket, 3342, 554);
|
|
Diamond_Socket003->SetR(-141);
|
|
Diamond_Socket003.Visibility = VIS_All;
|
|
var Diamond_Socket004 = CreateObject(Diamond_Socket, 3389, 535);
|
|
Diamond_Socket004->SetR(-17);
|
|
Diamond_Socket004.Visibility = VIS_All;
|
|
var Diamond_Socket005 = CreateObject(Diamond_Socket, 3439, 562);
|
|
Diamond_Socket005->SetR(150);
|
|
Diamond_Socket005.Visibility = VIS_All;
|
|
var Diamond_Socket006 = CreateObject(Diamond_Socket, 3178, 537);
|
|
Diamond_Socket006->SetR(-92);
|
|
Diamond_Socket006.Visibility = VIS_All;
|
|
|
|
CreateObjectAbove(EnvPack_Candle, 3146, 600);
|
|
CreateObjectAbove(Tree_Coniferous3, 873, 1039);
|
|
CreateObjectAbove(Tree_Coniferous3, 2030, 1306);
|
|
|
|
CreateObjectAbove(EnvPack_Lantern, 1995, 470);
|
|
CreateObjectAbove(EnvPack_Lantern, 1724, 260);
|
|
CreateObjectAbove(EnvPack_Lantern, 1858, 260);
|
|
CreateObject(EnvPack_TreeTrunks, 1501, 260);
|
|
|
|
CreateObjectAbove(Tree_Coniferous3, 912, 764);
|
|
|
|
var Wheat001 = CreateObjectAbove(Wheat, 2545, 378);
|
|
Wheat001->SetMeshMaterial("wheat_material_ripe", 0);
|
|
var Wheat002 = CreateObjectAbove(Wheat, 2570, 380);
|
|
Wheat002->SetMeshMaterial("wheat_material_ripe", 0);
|
|
|
|
CreateObjectAbove(EnvPack_Scarecrow, 2525, 377);
|
|
|
|
CreateObjectAbove(EnvPack_Crate, 3355, 400);
|
|
CreateObjectAbove(EnvPack_Crate, 3387, 416);
|
|
CreateObjectAbove(EnvPack_Crate, 3372, 417);
|
|
|
|
CreateObjectAbove(EnvPack_Painting, 177, 74);
|
|
CreateObjectAbove(EnvPack_Painting, 189, 120);
|
|
CreateObjectAbove(EnvPack_Painting, 224, 90);
|
|
|
|
CreateObjectAbove(EnvPack_Lantern, 276, 159);
|
|
var LargeCaveMushroom003 = CreateObjectAbove(LargeCaveMushroom, 204, 849);
|
|
LargeCaveMushroom003->SetClrModulation(0xfff4dbed);
|
|
var LargeCaveMushroom004 = CreateObjectAbove(LargeCaveMushroom, 165, 860);
|
|
LargeCaveMushroom004->SetClrModulation(0xfff1eff0);
|
|
var LargeCaveMushroom005 = CreateObjectAbove(LargeCaveMushroom, 183, 859);
|
|
LargeCaveMushroom005->SetClrModulation(0xffdee0e4);
|
|
var Tree_Coniferous3001 = CreateObjectAbove(Tree_Coniferous3, 860, 1027);
|
|
Tree_Coniferous3001->SetCon(78);
|
|
var Tree_Coniferous3002 = CreateObjectAbove(Tree_Coniferous3, 909, 767);
|
|
Tree_Coniferous3002->SetCon(63);
|
|
var Tree_Coniferous3003 = CreateObject(Tree_Coniferous3, 2028, 1305);
|
|
Tree_Coniferous3003->SetCon(9);
|
|
|
|
CreateObjectAbove(Foundry, 164, 1208);
|
|
|
|
CreateObjectAbove(Chest, 331, 1139);
|
|
CreateObjectAbove(Chest, 409, 856);
|
|
CreateObjectAbove(Chest, 548, 777);
|
|
CreateObjectAbove(Chest, 165, 499);
|
|
CreateObjectAbove(Chest, 1094, 886);
|
|
CreateObjectAbove(Chest, 1871, 1188);
|
|
CreateObjectAbove(Chest, 2499, 979);
|
|
CreateObjectAbove(Chest, 2518, 1320);
|
|
CreateObjectAbove(Chest, 3240, 579);
|
|
CreateObjectAbove(Chest, 3063, 588);
|
|
CreateObjectAbove(Chest, 1871, 688);
|
|
CreateObjectAbove(Chest, 1544, 258);
|
|
CreateObjectAbove(Chest, 3381, 208);
|
|
CreateObjectAbove(Chest, 3447, 386);
|
|
|
|
var WindGenerator001 = CreateObject(WindGenerator, 267, 200);
|
|
WindGenerator001->SetR(130);
|
|
|
|
var Lorry001 = CreateObject(Lorry, 2560, 631);
|
|
Lorry001->SetR(-19);
|
|
CreateObjectAbove(Lorry, 2729, 578);
|
|
|
|
CreateObjectAbove(Cannon, 2841, 260);
|
|
CreateObjectAbove(Cannon, 2878, 260);
|
|
|
|
CreateObjectAbove(Wood, 3188, 1488);
|
|
var Wood001 = CreateObject(Wood, 3267, 1501);
|
|
Wood001->SetR(95);
|
|
Wood001->SetXDir(2);
|
|
var Wood002 = CreateObject(Wood, 3299, 1485);
|
|
Wood002->SetR(-112);
|
|
|
|
var Diamond001 = Diamond_Socket001->CreateContents(Diamond);
|
|
Diamond001->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond001->SetClrModulation(0xffd0035e);
|
|
var Diamond002 = Diamond_Socket002->CreateContents(Diamond);
|
|
Diamond002->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond002->SetClrModulation(0xff855aed);
|
|
var Diamond003 = Diamond_Socket003->CreateContents(Diamond);
|
|
Diamond003->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond003->SetClrModulation(0xff7f8f7e);
|
|
var Diamond004 = Diamond_Socket004->CreateContents(Diamond);
|
|
Diamond004->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond004->SetClrModulation(0xffd8695f);
|
|
var Diamond005 = Diamond_Socket005->CreateContents(Diamond);
|
|
Diamond005->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond005->SetClrModulation(0xffa03eb0);
|
|
var Diamond006 = Diamond_Socket006->CreateContents(Diamond);
|
|
Diamond006->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond006->SetClrModulation(0xffd050fb);
|
|
var Diamond007 = Diamond_Socket001->CreateContents(Diamond);
|
|
Diamond007->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond007->SetClrModulation(0xffa87deb);
|
|
var Diamond008 = Diamond_Socket002->CreateContents(Diamond);
|
|
Diamond008->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond008->SetClrModulation(0xff303ec7);
|
|
var Diamond009 = Diamond_Socket003->CreateContents(Diamond);
|
|
Diamond009->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond009->SetClrModulation(0xffde3b70);
|
|
var Diamond010 = Diamond_Socket004->CreateContents(Diamond);
|
|
Diamond010->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond010->SetClrModulation(0xff230d91);
|
|
var Diamond011 = Diamond_Socket005->CreateContents(Diamond);
|
|
Diamond011->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond011->SetClrModulation(0xffdf1e8e);
|
|
var Diamond012 = Diamond_Socket006->CreateContents(Diamond);
|
|
Diamond012->SetObjectBlitMode(GFX_BLIT_Mod2);
|
|
Diamond012->SetClrModulation(0xff4007c3);
|
|
|
|
CreateObjectAbove(Dynamite, 1380, 1328);
|
|
var Dynamite001 = CreateObject(Dynamite, 1408, 1329);
|
|
Dynamite001->SetR(-107);
|
|
var Dynamite002 = CreateObject(Dynamite, 1436, 1329);
|
|
Dynamite002->SetR(-107);
|
|
var Dynamite003 = CreateObject(Dynamite, 1464, 1329);
|
|
Dynamite003->SetR(-107);
|
|
var Dynamite004 = CreateObject(Dynamite, 1492, 1329);
|
|
Dynamite004->SetR(-107);
|
|
var Dynamite005 = CreateObject(Dynamite, 1520, 1329);
|
|
Dynamite005->SetR(-107);
|
|
var Dynamite006 = CreateObject(Dynamite, 1548, 1329);
|
|
Dynamite006->SetR(-107);
|
|
var Dynamite007 = CreateObject(Dynamite, 1576, 1329);
|
|
Dynamite007->SetR(-107);
|
|
var Dynamite008 = CreateObject(Dynamite, 1604, 1329);
|
|
Dynamite008->SetR(-107);
|
|
var Dynamite009 = CreateObject(Dynamite, 1632, 1329);
|
|
Dynamite009->SetR(-107);
|
|
var Dynamite010 = CreateObject(Dynamite, 1660, 1329);
|
|
Dynamite010->SetR(-107);
|
|
var Dynamite011 = CreateObject(Dynamite, 1688, 1329);
|
|
Dynamite011->SetR(-107);
|
|
var Dynamite012 = CreateObject(Dynamite, 1716, 1329);
|
|
Dynamite012->SetR(-107);
|
|
var Dynamite013 = CreateObject(Dynamite, 1744, 1329);
|
|
Dynamite013->SetR(-107);
|
|
var Dynamite014 = CreateObject(Dynamite, 1772, 1329);
|
|
Dynamite014->SetR(-107);
|
|
var Dynamite015 = CreateObject(Dynamite, 1800, 1329);
|
|
Dynamite015->SetR(-107);
|
|
var Dynamite016 = CreateObject(Dynamite, 1904, 881);
|
|
Dynamite016->SetR(-107);
|
|
var Dynamite017 = CreateObject(Dynamite, 1905, 881);
|
|
Dynamite017->SetR(-107);
|
|
var Dynamite018 = CreateObject(Dynamite, 1906, 881);
|
|
Dynamite018->SetR(-107);
|
|
var Dynamite019 = CreateObject(Dynamite, 2567, 919);
|
|
Dynamite019->SetR(-107);
|
|
var Dynamite020 = CreateObject(Dynamite, 2568, 919);
|
|
Dynamite020->SetR(-107);
|
|
var Dynamite021 = CreateObject(Dynamite, 2569, 919);
|
|
Dynamite021->SetR(-107);
|
|
|
|
CreateObjectAbove(Seaweed, 350, 1280);
|
|
CreateObjectAbove(Seaweed, 473, 1300);
|
|
CreateObjectAbove(Seaweed, 478, 1300);
|
|
CreateObjectAbove(Seaweed, 488, 1299);
|
|
CreateObjectAbove(Seaweed, 504, 1300);
|
|
CreateObjectAbove(Seaweed, 534, 1268);
|
|
|
|
var Pickaxe001 = CreateObject(Pickaxe, 2361, 565);
|
|
Pickaxe001->SetR(-81);
|
|
return true;
|
|
}
|