..
c4group
Use #elif defined() to check for config.h macros instead of plain #elif
2016-01-23 23:05:16 +01:00
config
Remove "High-res landscape" option
2016-03-31 19:22:17 +02:00
control
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
editor
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
game
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
graphics
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
gui
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
landscape
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
lib
GL: Add "frameCounter" uniform
2016-03-31 01:44:44 +02:00
mape
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
netio
Remove unused MSVC project files for tstc4netio and netpuncher
2014-05-25 22:47:56 +02:00
network
Move StdColors.h ref from C4Surface.h to files that actually need it
2016-02-08 02:13:18 +01:00
object
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
platform
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
player
C4Landscape: Pull everything private out of the header
2016-04-03 13:24:24 +02:00
res
Win32 editor: Allow resizing of main console window #1601
2016-01-16 21:01:11 -05:00
script
remove unused LineMaxDistance property
2016-03-22 22:26:46 +01:00
zlib
Fix possible double close when attempting to open uncompressed files
2012-02-05 20:00:47 +01:00
C4Globals.cpp
Fix order of initialization of C4Game/C4GraphicsSystem.
2016-01-07 23:42:18 -04:00
C4Include.cpp
Update copyright notices
2013-12-23 13:03:19 +01:00
C4Include.h
MSVC: Remove support and workarounds for versions older than 2015
2016-01-23 23:10:02 +01:00
C4Prototypes.h
Remove C4AulScript class
2016-02-02 02:57:47 +01:00
C4Version.h.in
Drop unused C4VERSIONBUILDNAME and C4ENGINEINFO
2015-12-29 15:47:55 +01:00