forked from Mirrors/openclonk
![]() This was partly broken by 427cf61d729a. However, already before that, the size of the overlay was depending on the ingame size of the object on whose picture the overlay was being drawn. This didn't make much sense and now the size of the overlay is equal to the area on which the picture is drawn in the first place. |
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.. | ||
landscape | ||
object | ||
player | ||
script | ||
C4GameVersion.h | ||
C4Physics.h |