forked from Mirrors/openclonk
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Network-safe random number generator */
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#include "C4Include.h"
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#include "lib/C4Random.h"
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#include "control/C4Record.h"
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int RandomCount = 0;
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static pcg32 RandomRng;
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pcg32 SafeRandom;
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void FixedRandom(uint64_t seed)
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{
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// for SafeRandom
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SafeRandom.seed(seed);
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RandomRng.seed(seed);
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RandomCount = 0;
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}
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static void RecordRandom(uint32_t range, uint32_t val)
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{
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RandomCount++;
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if (Config.General.DebugRec)
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{
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// next pseudorandom value
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C4RCRandom rc;
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rc.Cnt=RandomCount;
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rc.Range=range;
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rc.Val=val;
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AddDbgRec(RCT_Random, &rc, sizeof(rc));
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}
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}
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uint32_t Random()
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{
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uint32_t result = RandomRng();
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RecordRandom(UINT32_MAX, result);
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return result;
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}
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uint32_t Random(uint32_t iRange)
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{
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uint32_t result = RandomRng(iRange);
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RecordRandom(iRange, result);
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return result;
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}
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