openclonk/planet/Objects.ocd
Maikel de Vries 6efb292fa7 flame: option to make eternal for editor mode 2018-03-14 16:50:57 +01:00
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Animals.ocd c4script: some fixes for style guidelines and typos 2018-03-03 12:27:34 +01:00
Clonk.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Effects.ocd flame: option to make eternal for editor mode 2018-03-14 16:50:57 +01:00
Environment.ocd make time object more editor friendly 2018-03-13 22:32:03 +01:00
Goals.ocd hide some more objects in editor creation list 2018-03-12 22:30:02 +01:00
HUD.ocd update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Helpers.ocd fix dialogue image size for use as icon 2018-02-21 17:15:41 +01:00
Icons.ocd add star icon 2018-02-21 15:30:48 +01:00
Items.ocd club respects Rule_NoFriendFire and IsProjectileTarget (#1993) 2018-03-11 15:04:59 +01:00
Libraries.ocd hide some more objects in editor creation list 2018-03-12 22:30:02 +01:00
Rules.ocd relaunch rule: fix scoreboard updating and scenario overloading 2018-03-11 17:06:02 +01:00
Structures.ocd do not show compensator burning battery in editor creation list 2018-03-14 16:35:11 +01:00
System.ocg stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up 2018-02-05 16:53:07 +01:00
Vegetation.ocd hide some more objects in editor creation list 2018-03-12 22:30:02 +01:00
Vehicles.ocd hide some more objects in editor creation list 2018-03-12 22:30:02 +01:00
Title.txt Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00