forked from Mirrors/openclonk
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001 Michael Käser
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* Copyright (c) 2006 Günther Brammer
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* Copyright (c) 2007 Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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#include <C4Include.h>
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#include <C4UpperBoard.h>
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#ifndef BIG_C4INCLUDE
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#include <C4Game.h>
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#include <C4Config.h>
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#include <C4Application.h>
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#include <C4GraphicsResource.h>
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#endif
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C4UpperBoard::C4UpperBoard()
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{
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Default();
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}
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C4UpperBoard::~C4UpperBoard()
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{
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Clear();
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}
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void C4UpperBoard::Default()
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{
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}
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void C4UpperBoard::Clear()
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{
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}
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void C4UpperBoard::Execute()
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{
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if(!Config.Graphics.UpperBoard) return;
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// Make the time strings
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sprintf(cTimeString,"%02d:%02d:%02d", Game.Time/3600,(Game.Time%3600)/60,Game.Time%60);
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time_t t = time(0); strftime(cTimeString2, sizeof(cTimeString2), "[%H:%M:%S]", localtime(&t));
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Draw(Output);
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}
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void C4UpperBoard::Draw(C4Facet &cgo)
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{
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if(!cgo.Surface) return;
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// Background
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Application.DDraw->BlitSurfaceTile(::GraphicsResource.fctUpperBoard.Surface,Output.Surface,0,0,Output.Wdt,Output.Hgt);
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// Logo
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C4Facet cgo2;
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float fLogoZoom = 0.75f;
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cgo2.Set(cgo.Surface, (int32_t)(cgo.Wdt/2-(::GraphicsResource.fctLogo.Wdt/2)*fLogoZoom), 0,
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(int32_t)(::GraphicsResource.fctLogo.Wdt*fLogoZoom), (int32_t)(::GraphicsResource.fctLogo.Hgt*fLogoZoom));
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::GraphicsResource.fctLogo.Draw(cgo2);
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// Right text sections
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int32_t iRightOff = 1;
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// Playing time
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Application.DDraw->TextOut(cTimeString, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 10, TextYPosition, 0xFFFFFFFF);
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// Clock
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if (Config.Graphics.ShowClock)
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Application.DDraw->TextOut(cTimeString2, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 30, TextYPosition, 0xFFFFFFFF);
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// FPS
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if (Config.General.FPS)
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{
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sprintf(cTimeString, "%d FPS", Game.FPS);
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Application.DDraw->TextOut(cTimeString, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 30, TextYPosition, 0xFFFFFFFF);
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}
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// Scenario title
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Application.DDraw->TextOut(Game.ScenarioTitle.getData(), ::GraphicsResource.FontRegular, 1.0, cgo.Surface, 10, cgo.Hgt / 2 - ::GraphicsResource.FontRegular.GetLineHeight() / 2, 0xFFFFFFFF);
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}
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void C4UpperBoard::Init(C4Facet &cgo)
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{
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// Save facet
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Output = cgo;
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if (!::GraphicsResource.fctUpperBoard.Surface) return;
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// in newgfx, the upperboard may be larger and overlap the scene
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Output.Hgt = Max(Output.Hgt, ::GraphicsResource.fctUpperBoard.Hgt);
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// surface should not be too small
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::GraphicsResource.fctUpperBoard.EnsureSize(128, Output.Hgt);
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// Generate textposition
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sprintf(cTimeString,"%02d:%02d:%02d", Game.Time/3600,(Game.Time%3600)/60,Game.Time%60);
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TextWidth = ::GraphicsResource.FontRegular.GetTextWidth(cTimeString);
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TextYPosition = cgo.Hgt / 2 - ::GraphicsResource.FontRegular.GetLineHeight() / 2;
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}
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