openclonk/engine/src/C4UpperBoard.cpp

99 lines
3.4 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001 Michael Käser
* Copyright (c) 2006 Günther Brammer
* Copyright (c) 2007 Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
#include <C4Include.h>
#include <C4UpperBoard.h>
#ifndef BIG_C4INCLUDE
#include <C4Game.h>
#include <C4Config.h>
#include <C4Application.h>
#include <C4GraphicsResource.h>
#endif
C4UpperBoard::C4UpperBoard()
{
Default();
}
C4UpperBoard::~C4UpperBoard()
{
Clear();
}
void C4UpperBoard::Default()
{
}
void C4UpperBoard::Clear()
{
}
void C4UpperBoard::Execute()
{
if(!Config.Graphics.UpperBoard) return;
// Make the time strings
sprintf(cTimeString,"%02d:%02d:%02d", Game.Time/3600,(Game.Time%3600)/60,Game.Time%60);
time_t t = time(0); strftime(cTimeString2, sizeof(cTimeString2), "[%H:%M:%S]", localtime(&t));
Draw(Output);
}
void C4UpperBoard::Draw(C4Facet &cgo)
{
if(!cgo.Surface) return;
// Background
Application.DDraw->BlitSurfaceTile(::GraphicsResource.fctUpperBoard.Surface,Output.Surface,0,0,Output.Wdt,Output.Hgt);
// Logo
C4Facet cgo2;
float fLogoZoom = 0.75f;
cgo2.Set(cgo.Surface, (int32_t)(cgo.Wdt/2-(::GraphicsResource.fctLogo.Wdt/2)*fLogoZoom), 0,
(int32_t)(::GraphicsResource.fctLogo.Wdt*fLogoZoom), (int32_t)(::GraphicsResource.fctLogo.Hgt*fLogoZoom));
::GraphicsResource.fctLogo.Draw(cgo2);
// Right text sections
int32_t iRightOff = 1;
// Playing time
Application.DDraw->TextOut(cTimeString, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 10, TextYPosition, 0xFFFFFFFF);
// Clock
if (Config.Graphics.ShowClock)
Application.DDraw->TextOut(cTimeString2, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 30, TextYPosition, 0xFFFFFFFF);
// FPS
if (Config.General.FPS)
{
sprintf(cTimeString, "%d FPS", Game.FPS);
Application.DDraw->TextOut(cTimeString, ::GraphicsResource.FontRegular, 1.0, cgo.Surface, C4GUI::GetScreenWdt() - (iRightOff++) * TextWidth - 30, TextYPosition, 0xFFFFFFFF);
}
// Scenario title
Application.DDraw->TextOut(Game.ScenarioTitle.getData(), ::GraphicsResource.FontRegular, 1.0, cgo.Surface, 10, cgo.Hgt / 2 - ::GraphicsResource.FontRegular.GetLineHeight() / 2, 0xFFFFFFFF);
}
void C4UpperBoard::Init(C4Facet &cgo)
{
// Save facet
Output = cgo;
if (!::GraphicsResource.fctUpperBoard.Surface) return;
// in newgfx, the upperboard may be larger and overlap the scene
Output.Hgt = Max(Output.Hgt, ::GraphicsResource.fctUpperBoard.Hgt);
// surface should not be too small
::GraphicsResource.fctUpperBoard.EnsureSize(128, Output.Hgt);
// Generate textposition
sprintf(cTimeString,"%02d:%02d:%02d", Game.Time/3600,(Game.Time%3600)/60,Game.Time%60);
TextWidth = ::GraphicsResource.FontRegular.GetTextWidth(cTimeString);
TextYPosition = cgo.Hgt / 2 - ::GraphicsResource.FontRegular.GetLineHeight() / 2;
}