openclonk/planet/Decoration.ocd/Misc.ocd/AltMaterials.ocd/Scene.material

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material MetalChest
{
receive_shadows on
technique
{
pass
{
ambient 0.8 0.8 0.8 1.0
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.5 0.5 1.0 12.0
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture MetalChest_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material GoldenChest
{
receive_shadows on
technique
{
pass
{
ambient 0.9 0.9 0.9 1.0
diffuse 0.9 0.9 0.9 1.0
specular 0.5 0.5 0.5 1.0 12.0
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture GoldenChest_UV.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material AncientColumn
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture AncientColumn.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material FlyAmanitaMushroom
{
receive_shadows on
technique
{
pass FlyAmanitaMushroom
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_write on
scene_blend one zero
texture_unit
{
texture FlyAmanitaMushroom.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material FrozenCaveMushroom
{
receive_shadows on
technique
{
pass FrozenCaveMushroom
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
cull_hardware clockwise
depth_write on
scene_blend one zero
texture_unit
{
texture FrozenCaveMushroom.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}
material GoldenCannon
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.799920 0.799920 1.000000
specular 0.000000 0.000000 0.000000 1.000000 2.250000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture GoldenCannon.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material RuinedLorry
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture ruinedlorry.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelBaseAlt
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelBaseAlt.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelGearRed
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelGearRed.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material SpinWheelGearBlue
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture SpinWheelGearBlue.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material IdolGrayColor
{
receive_shadows on
technique
{
pass
{
ambient 0.5 0.5 0.5 1.000000
diffuse 0.4 0.37 0.35 1.000000
specular 0.266613 0.266613 0.266613 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
}
}
}
material CrashedAirplane
{
receive_shadows on
technique
{
pass
{
cull_hardware none
scene_blend alpha_blend
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 3.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit Overlay
{
texture CrashedPaint.png
tex_address_mode wrap
filtering trilinear
colour_op_ex modulate src_texture src_player_colour
// take alpha from texture only, ignore player alpha
alpha_op_ex source1 src_texture src_player_colour
}
texture_unit Plane
{
texture Crashedairplane.jpg
tex_address_mode wrap
filtering trilinear
colour_op_ex blend_current_alpha src_current src_texture
// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
alpha_op_ex add src_current src_texture
}
texture_unit Light
{
// apply lighting
colour_op_ex modulate src_current src_diffuse
alpha_op_ex modulate src_current src_diffuse
}
}
}
}