forked from Mirrors/openclonk
287 lines
5.8 KiB
Plaintext
287 lines
5.8 KiB
Plaintext
material MetalChest
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.8 0.8 0.8 1.0
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diffuse 0.8 0.8 0.8 1.0
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specular 0.5 0.5 0.5 1.0 12.0
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emissive 0.0 0.0 0.0 1.0
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texture_unit
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{
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texture MetalChest_UV.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material GoldenChest
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.9 0.9 0.9 1.0
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diffuse 0.9 0.9 0.9 1.0
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specular 0.5 0.5 0.5 1.0 12.0
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emissive 0.0 0.0 0.0 1.0
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texture_unit
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{
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texture GoldenChest_UV.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material AncientColumn
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.640000 0.640000 0.640000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture AncientColumn.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material FlyAmanitaMushroom
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{
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receive_shadows on
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technique
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{
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pass FlyAmanitaMushroom
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 1.0 1.0 1.0 1.0
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specular 0.0 0.0 0.0 1.0 12.5
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emissive 0.0 0.0 0.0 1.0
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alpha_to_coverage off
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cull_hardware clockwise
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depth_write on
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scene_blend one zero
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texture_unit
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{
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texture FlyAmanitaMushroom.jpg
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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material FrozenCaveMushroom
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{
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receive_shadows on
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technique
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{
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pass FrozenCaveMushroom
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 1.0 1.0 1.0 1.0
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specular 0.0 0.0 0.0 1.0 12.5
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emissive 0.0 0.0 0.0 1.0
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alpha_to_coverage off
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cull_hardware clockwise
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depth_write on
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scene_blend one zero
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texture_unit
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{
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texture FrozenCaveMushroom.jpg
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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material GoldenCannon
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{
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receive_shadows on
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technique
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{
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pass
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{
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cull_hardware none
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scene_blend alpha_blend
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.800000 0.799920 0.799920 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 2.250000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture GoldenCannon.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material RuinedLorry
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.640000 0.640000 0.640000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture ruinedlorry.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material SpinWheelBaseAlt
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SpinWheelBaseAlt.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material SpinWheelGearRed
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SpinWheelGearRed.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material SpinWheelGearBlue
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SpinWheelGearBlue.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material IdolGrayColor
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.5 0.5 0.5 1.000000
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diffuse 0.4 0.37 0.35 1.000000
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specular 0.266613 0.266613 0.266613 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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}
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}
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}
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material CrashedAirplane
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{
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receive_shadows on
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technique
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{
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pass
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{
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cull_hardware none
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scene_blend alpha_blend
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.800000 0.800000 0.800000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 3.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit Overlay
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{
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texture CrashedPaint.png
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex modulate src_texture src_player_colour
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// take alpha from texture only, ignore player alpha
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alpha_op_ex source1 src_texture src_player_colour
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}
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texture_unit Plane
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{
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texture Crashedairplane.jpg
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex blend_current_alpha src_current src_texture
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// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
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alpha_op_ex add src_current src_texture
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}
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texture_unit Light
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{
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// apply lighting
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colour_op_ex modulate src_current src_diffuse
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alpha_op_ex modulate src_current src_diffuse
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}
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}
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}
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}
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