openclonk/src/game/landscape
Günther Brammer 6d6737a022 Add two new Material Shapes Octagon and Smoother, more chunk antialias
Previously, smooth materials would get extra triangles at the top to create
slopes instead of steps. Now those also appear at the bottom.

Smooth also gets generally smoother at the bottom, while Rough gets rougher
at the top. The new Smoother material is somewhere between Flat and Smooth.
Octagon is like Flat but also gets straight slope triangles.
2011-09-07 14:25:32 +02:00
..
C4Landscape.cpp Add two new Material Shapes Octagon and Smoother, more chunk antialias 2011-09-07 14:25:32 +02:00
C4Landscape.h Add two new Material Shapes Octagon and Smoother, more chunk antialias 2011-09-07 14:25:32 +02:00
C4LandscapeRender.cpp copyright notices update 2011 2011-09-01 16:58:52 +02:00
C4LandscapeRender.h Cleaned up shader code a bit (especially logs) 2011-08-21 20:58:07 +01:00
C4LandscapeRenderClassic.cpp Classic landscape render is not that dark anymore 2011-05-30 21:21:25 +02:00
C4Map.cpp Use <cmath> M_PI instead of own "pi" constant 2010-04-24 17:40:41 +02:00
C4Map.h copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4MapCreatorS2.cpp Replace ZeroMemory(p,l) with memset(p,0,l) 2011-03-12 14:59:41 +01:00
C4MapCreatorS2.h copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4MassMover.cpp MassMover tries to use local textures for materials as well 2011-08-27 17:08:46 +01:00
C4MassMover.h copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4Material.cpp Add two new Material Shapes Octagon and Smoother, more chunk antialias 2011-09-07 14:25:32 +02:00
C4Material.h Add two new Material Shapes Octagon and Smoother, more chunk antialias 2011-09-07 14:25:32 +02:00
C4MaterialList.cpp Rerun astyle with missing \ added 2010-03-28 20:58:01 +02:00
C4MaterialList.h Reformat everything according to style guidelines 2010-03-28 19:58:21 +02:00
C4PXS.cpp Include fewer headers from C4Game.h so C4NetIO.h isn't included from there 2011-03-11 03:43:38 +01:00
C4PXS.h Rename FIXED to C4Real 2010-05-04 17:35:18 +02:00
C4Particles.cpp Particles: Remove the unused target coordinates from Face 2011-03-28 18:36:16 +02:00
C4Particles.h Particles: Remove the unused target coordinates from Face 2011-03-28 18:36:16 +02:00
C4PathFinder.cpp fixed some ridiculous formatting of consts 2011-08-04 01:30:37 +02:00
C4PathFinder.h copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4Region.cpp copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4Region.h Reformat everything according to style guidelines 2010-03-28 19:58:21 +02:00
C4Scenario.cpp Engine: MapZoom defaults to 8 2011-09-02 14:35:43 +02:00
C4Scenario.h Remove unused C4SDefinitions::AssertModules 2011-05-15 14:10:22 +02:00
C4Sky.cpp Move some BMP-loading helpers to C4Landscape.cpp 2011-01-19 23:52:46 +01:00
C4Sky.h copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4SolidMask.cpp fixed #639: solidmasks on zoomed graphics 2011-09-05 00:35:01 +02:00
C4SolidMask.h Clean up SolidMask code 2010-04-20 22:38:18 +02:00
C4Texture.cpp copyright notices update 2011 2011-09-01 16:58:52 +02:00
C4Texture.h Shader landscape rendering, first simple version (scaler, shading) 2011-05-24 00:12:19 +01:00
C4Weather.cpp Replace ZeroMemory(p,l) with memset(p,0,l) 2011-03-12 14:59:41 +01:00
C4Weather.h copyright notices update 2010 2010-12-23 01:01:24 +01:00