openclonk/planet/System.ocg
Tobias Zwick 1e359bddf9 fix typo in english translation 2014-02-01 19:51:42 +07:00
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Action.c Script: Reimplement GameCall in C4Script 2013-01-23 21:36:21 +01:00
Array.c Use array slice operator in Array.c 2012-04-08 16:22:43 +02:00
ClonkControl.c Resolved all warnings due to global function in included scripts. 2012-04-03 02:12:44 +01:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Controls.c Added missing CON_PushENter to IsInteractionControl 2012-05-08 20:42:08 +02:00
Creation.c renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Explode.c adjusted some particles (f.e. smoke slightly brighter, foundry more subtle) 2014-01-25 15:51:05 +01:00
Fade.c added global functions FadeOut(int time, bool del) and FadeIn(int time) 2012-11-11 11:44:03 -08:00
FindLocation.c Fixed Loc_Wall behavior in FindLocation.c 2013-10-04 20:58:47 +02:00
FindObject.c #973: Make FindObject et al. handle object context instead of Find_* 2013-09-01 00:46:04 +02:00
Fire.c updated some remainers of the old particle system to use the new one 2013-11-28 23:38:26 +01:00
FunctionOverview.txt Script: Remove unused OnBlastIncinerationDamage callback 2012-05-06 15:37:43 +02:00
GetXVal.c update documentation around DefCore, remove some obsolete fields 2013-11-30 14:14:18 +07:00
HitChecks.c Fixed a few C4Script runtime errors 2012-10-22 20:24:57 +02:00
LanguageDE.txt add localized error for each player that could not be loaded (#693) 2013-12-18 12:47:08 +07:00
LanguageUS.txt add localized error for each player that could not be loaded (#693) 2013-12-18 12:47:08 +07:00
Material.c refactor pump done. Remaining problem: power system (usage) 2013-05-30 22:11:39 +02:00
Math.c Optimize global func Sign. New version is between 10% and 50% faster! 2013-02-09 01:56:06 +01:00
MeshAnimation.c Add Anim_R as a AVP for mesh animations 2012-04-22 00:22:05 +02:00
MeshTransformation.c Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c Musket shots now exit at the correct position 2013-05-24 20:45:32 +02:00
Particles.c adjusted some particles (f.e. smoke slightly brighter, foundry more subtle) 2014-01-25 15:51:05 +01:00
Player.c added better documentation to some System.ocg functions 2012-06-05 22:51:09 +02:00
PlayerControl.c do not pass controls to disabled cursor anymore (i.e. via SetCrewEnabled) 2012-12-22 17:11:06 +01:00
PlayerControls.txt throw out DVORAK keyboard layout (controls are keyboard layout independent now) 2013-05-25 14:41:58 +02:00
Proplists.c added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas 2012-06-05 22:31:58 +02:00
SaveScenario.c Updated SaveScenarioValueToString to recurse into arrays and allow custom save names for defs/proplists 2014-01-22 20:28:41 +01:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
StringTblDE.txt throw out DVORAK keyboard layout (controls are keyboard layout independent now) 2013-05-25 14:41:58 +02:00
StringTblUS.txt fix typo in english translation 2014-02-01 19:51:42 +07:00
Version.txt Version corrected 2011-10-13 00:43:16 +01:00
Vertices.c Resorted the functions from C4.c, Commits.c amd Helpers.c 2012-04-03 01:55:55 +01:00