forked from Mirrors/openclonk
134 lines
3.4 KiB
C++
134 lines
3.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2013, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* The command stack controls an object's complex and independent behavior */
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#ifndef INC_C4Command
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#define INC_C4Command
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#include "C4ObjectPtr.h"
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#include "C4Value.h"
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enum C4CMD
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{
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C4CMD_None,
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C4CMD_Follow,
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C4CMD_MoveTo,
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C4CMD_Enter,
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C4CMD_Exit,
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C4CMD_Grab,
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C4CMD_Throw,
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C4CMD_UnGrab,
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C4CMD_Jump,
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C4CMD_Wait,
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C4CMD_Get,
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C4CMD_Put,
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C4CMD_Drop,
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C4CMD_Dig,
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C4CMD_Activate,
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C4CMD_PushTo,
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C4CMD_Transfer,
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C4CMD_Attack,
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C4CMD_Buy,
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C4CMD_Sell,
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C4CMD_Acquire,
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C4CMD_Retry,
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C4CMD_Home,
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C4CMD_Call,
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};
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const int32_t C4CMD_First = C4CMD_Follow,
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C4CMD_Last = C4CMD_Call;
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const int32_t C4CMD_Mode_SilentSub = 0, // subcommand; failure will cause base to fail (no message in case of failure)
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C4CMD_Mode_Base = 1, // regular base command
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C4CMD_Mode_SilentBase = 2, // silent base command (no message in case of failure)
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C4CMD_Mode_Sub = 3; // subcommand; failure will cause base to fail
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// MoveTo and Enter command options: Include push target
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const int32_t C4CMD_MoveTo_NoPosAdjust = 1,
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C4CMD_MoveTo_PushTarget = 2;
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const int32_t C4CMD_Enter_PushTarget = 2;
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const char *CommandName(int32_t iCommand);
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const char* CommandNameID(int32_t iCommand);
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int32_t CommandByName(const char *szCommand);
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class C4Command
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{
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public:
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C4Command();
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~C4Command();
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public:
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C4Object *cObj;
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int32_t Command;
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C4Value Tx;
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int32_t Ty;
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C4ObjectPtr Target,Target2;
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C4Value Data;
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int32_t UpdateInterval;
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int32_t Evaluated,PathChecked,Finished;
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int32_t Failures,Retries,Permit;
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C4String *Text;
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C4Command *Next;
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int32_t iExec; // 0 = not executing, 1 = executing, 2 = executing, command should delete himself on finish
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int32_t BaseMode; // 0: subcommand/unmarked base (if failing, base will fail, too); 1: base command; 2: silent base command
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public:
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void Set(int32_t iCommand, C4Object *pObj, C4Object *pTarget, C4Value iTx, int32_t iTy, C4Object *pTarget2, C4Value iData, int32_t iUpdateInterval, bool fEvaluated, int32_t iRetries, C4String *szText, int32_t iBaseMode);
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void Clear();
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void Execute();
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void ClearPointers(C4Object *pObj);
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void Default();
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void Denumerate(C4ValueNumbers *);
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void CompileFunc(StdCompiler *pComp, C4ValueNumbers *);
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protected:
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void Call();
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void Home();
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void Retry();
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void Fail(const char *szFailMessage=0);
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void Acquire();
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void Sell();
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void Buy();
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void Attack();
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void Transfer();
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void Finish(bool fSuccess=false, const char *szFailMessage=0);
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void Follow();
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void MoveTo();
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void Enter();
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void Exit();
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void Grab();
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void UnGrab();
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void Throw();
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void Jump();
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void Wait();
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bool GetTryEnter(); // at object pos during get-command: Try entering it
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void Get();
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void Put();
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void Drop();
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void Dig();
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void Activate();
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void PushTo();
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int32_t CallFailed();
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bool JumpControl();
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bool FlightControl();
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bool InitEvaluation();
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int32_t GetExpGain(); // get control counts gained by this command; 1EXP=5 ControlCounts
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};
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#endif
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