forked from Mirrors/openclonk
61 lines
2.8 KiB
XML
61 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>Anim_AbsY</title>
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<category>Animations</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>array</rtype>
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<params>
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<param>
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<type>int</type>
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<name>position</name>
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<desc>Start value. Should be inside the interval given by begin and end.</desc>
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</param>
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<param>
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<type>int</type>
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<name>begin</name>
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<desc>Start of the interval.</desc>
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</param>
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<param>
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<type>int</type>
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<name>end</name>
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<desc>End of the interval. If end is greater than begin then the value increases with every movement of the object, otherwise it decreases.</desc>
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</param>
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<param>
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<type>int</type>
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<name>length</name>
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<desc>Number of pixels that need to be moved in Y direction for the animation to be played from begin to end.</desc>
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</param>
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</params>
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</syntax>
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<desc>The value depends on the movement of the object into Y direction. Every pixel the object moves into Y direction increases the value a little bit. Once end is reached the value is reset to begin. In contrast to <funclink>Anim_Y</funclink> the value always moves towards end, not depending on whether the object moves upwards or downwards.</desc>
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<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
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<examples>
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<example>
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<code><funclink>PlayAnimation</funclink>("Lift", 5, <funclink>Anim_AbsY</funclink>(0, 0, <funclink>GetAnimationLength</funclink>("Lift"), 25), <funclink>Anim_Const</funclink>(1000));</code>
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<text>Plays the animation "Lift" in slot 5 and superimposes any other potential animations played in slot 5. The animation is playdethe faster the faster the object moves into Y direction. After it moved 25 pixels the animation has been played from its beginning to its end and will be restarted.</text>
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</example>
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</examples>
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<related>
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<funclink>PlayAnimation</funclink>
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<funclink>SetAnimationPosition</funclink>
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<funclink>SetAnimationWeight</funclink>
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<funclink>Anim_Const</funclink>
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<funclink>Anim_Linear</funclink>
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<funclink>Anim_X</funclink>
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<funclink>Anim_Y</funclink>
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<funclink>Anim_R</funclink>
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<funclink>Anim_AbsX</funclink>
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<funclink>Anim_Dist</funclink>
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<funclink>Anim_XDir</funclink>
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<funclink>Anim_YDir</funclink>
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<funclink>Anim_Action</funclink>
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</related>
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</func>
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<author>Clonk-Karl</author><date>2010-01</date>
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</funcs>
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