forked from Mirrors/openclonk
61 lines
2.8 KiB
XML
61 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>Anim_AbsX</title>
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<category>Animations</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>array</rtype>
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<params>
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<param>
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<type>int</type>
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<name>position</name>
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<desc>Start value. Should be inside the interval given by begin and end.</desc>
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</param>
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<param>
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<type>int</type>
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<name>begin</name>
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<desc>Start of the interval.</desc>
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</param>
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<param>
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<type>int</type>
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<name>end</name>
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<desc>End of the interval. If end is greater than begin then the value increases with every movement of the object, otherwise it decreases.</desc>
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</param>
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<param>
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<type>int</type>
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<name>length</name>
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<desc>Number of pixels to be moved into X direction for the animation to be played from begin to end.</desc>
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</param>
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</params>
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</syntax>
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<desc>The value depends on the movement of the object into X direction. Every pixel the object moves into X direction increases the value a little bit. Once end has been reached the value is reset to begin. In contrast to <funclink>Anim_X</funclink> the value moves towards end not depending on whether the object moves to the left or to the right.</desc>
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<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
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<examples>
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<example>
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<code><funclink>PlayAnimation</funclink>("Walk", 5, <funclink>Anim_AbsX</funclink>(0, 0, <funclink>GetAnimationLength</funclink>("Walk"), 20), <funclink>Anim_Const</funclink>(1000));</code>
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<text>Plays the animation "Walk" in slot 5, superimposing any other potential animations in slot 5. The animation is played the faster the faster the object moves into X direction. Once it moved 20 pixels the animation has been played from begin to end and restarts at its beginning.</text>
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</example>
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</examples>
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<related>
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<funclink>PlayAnimation</funclink>
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<funclink>SetAnimationPosition</funclink>
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<funclink>SetAnimationWeight</funclink>
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<funclink>Anim_Const</funclink>
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<funclink>Anim_Linear</funclink>
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<funclink>Anim_X</funclink>
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<funclink>Anim_Y</funclink>
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<funclink>Anim_R</funclink>
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<funclink>Anim_AbsY</funclink>
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<funclink>Anim_Dist</funclink>
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<funclink>Anim_XDir</funclink>
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<funclink>Anim_YDir</funclink>
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<funclink>Anim_Action</funclink>
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</related>
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</func>
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<author>Clonk-Karl</author><date>2010-01</date>
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</funcs>
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