forked from Mirrors/openclonk
57 lines
2.0 KiB
XML
57 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>Angle</title>
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<category>Arithmetics</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>int</rtype>
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<params>
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<param>
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<type>int</type>
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<name>x1</name>
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<desc>X coordinate of the first point</desc>
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</param>
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<param>
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<type>int</type>
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<name>y1</name>
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<desc>Y coordinate of the first point</desc>
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</param>
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<param>
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<type>int</type>
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<name>x2</name>
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<desc>X coordinate of the second point</desc>
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</param>
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<param>
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<type>int</type>
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<name>y2</name>
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<desc>Y coordinate of the second point</desc>
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</param>
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<param>
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<type>int</type>
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<name>precision</name>
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<desc>Multiplied with the angle. For a higher precision while working with integers (whole numbers) you can specify a higher precision value. A precision of 10 will produce values from 0 to 3600.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Returns the view angle from the first point to the second in degrees. 0° ist straight up. All coordinates global.</desc>
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<examples>
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<example>
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<code><funclink>SetR</funclink>(Angle(<funclink>GetCursor</funclink>(0)-><funclink>GetX</funclink>(), <funclink>GetCursor</funclink>(0)-><funclink>GetY</funclink>(),
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<funclink>GetCursor</funclink>(1)-><funclink>GetX</funclink>(), <funclink>GetCursor</funclink>(1)-><funclink>GetY</funclink>() ));</code>
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<text>The object rotates so it points from the clonk of player 1 to the clonk of player 2.</text>
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</example>
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</examples>
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<related>
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<funclink>Cos</funclink>
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<funclink>Sin</funclink>
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</related>
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</func>
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<author>jwk</author><date>2002-04</date>
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<author>Clonk-Karl</author><date>2004-09</date>
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</funcs>
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